3.19.0f Patch Notes

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GE3SY wrote:
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Nice Patch, it's really fun :), i don't see any problems, maybe just get better at the game. Anyways hf.

You are playing Standard :D Lvl 75 hightest ;)
Go play tetris and stop acting like this if u couldnt even encounter 1 of the problem in ur T1 white map!

But nice that u support GGG.
Hey GGG, that is exactly the player u should listen too...


I laughed a lot more than I should have.

I was waiting for this patch, Thanks, but it's not enough; T16 essence archnemesis felt super bad to handle. It's still irritating the amount of damage they do and the number of skills they can cast simultaneously; running around a whole map for 4 min it's not fun. So please, GGG, I appreciate the effort, but Archenemesis is still a problem.
While incremental tweaks are helpful; if you have built on a bad foundation they will not be sufficient. No amount of improving the upper building will work if the foundation is shaky. You MUST fix the foundation first. Until you do that things won't get good.
Deffo not an update notes we expected
Thanks GGG.. keep up the good work....

ps. after 12k playtime, since 2013 where is my mirror ^^ ?
Any timeline on tainted currency buff?
A great fix for AN.

Beyond needs to be looked at on all fronts - not worth running at the moment in any regard imo.

Divine shards would be a good thing to introduce as well.

An increase in the amount of reflections offered by the lake would also be nice.

Thank you!
Last edited by zeels90#6726 on Aug 29, 2022, 9:49:52 AM
Good improvement for smoother map clearing.

And now, with this "more sustain" you definetly do not kill -touched mob by accident and have time to react to call mf.

Waiting to buff a bit amount of tainted currency.
And still want to league flows with some kind of crafting events like

"hey exile, there are ashabi and rog diligance in town this weekend, hope you get some time to log-in if you want some determenistic craft!"
So POE really is gonna die on the archnemesis hill huh
seems like @navvy

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