3.19.0f Patch Notes

loot is still pretty bad
Done with the game.
Discrepancy in client challenge view compared to patch notes (this is after client restart and /recheck_achievements)

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The A Trip Down Memory Lane Challenge no longer requires you to complete Atlas Memories that do not exist, and the number of completed Atlas Memories required has been reduced to four.




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Evraeisjebus wrote:
Tbh the problem is not the defense of the archnemesis rares.
It is the insane amount of damage that they can do in really short time.

U need unhuman reflexes to be able to react!!



Pretty much sums it up. And why you cannot stop moving or you are dead. And why melee, real melee, self-cast, and channeling skills are all pretty much unusable once you get to maps.
Good luck on fixing that.
Balances are guided by good ideas, but it seems there is a lack of men power behind it. hope it will be more gradual and tested next time.
For archnemesis, there maybe a good solution to make it part of the game by giving player the possibility to tune them up or down, like a sepciale tree, or currency or craftable items, that can enable to play around this feature, it will be game changing to play around a core part of the game that are the rare monsters. it may even make them relevant in all the over league mechanics, there is gold ideas there.
i Hope to see more challenge, rewards and control over mechanics.

It may be contradictory to wanted more gradual change and a earthquake mechanics proposition, but hey a i m human.
Loot when? Goblin Loot Hunt remove when? AN mobs remove when? Auction House implement when?
Thank you guys for your efforts in fixing the game. I hope you all understand we don't want loot goblins. If we wanted that we would play Diablo. We want to blast we want to zoom and we want to blow shit up and then be rewarded for doing so. We want to craft awesome gear. You've created such a great game with all the different league mechanics. It gave people the choice to choose which ones to ignore and which ones to juice. Thats what you should be doubling down on here. Your going the wrong way. Use the base game and atlas mapping as the foundation and then the juiced league mechanics as the cherries on top. The more juice you throw down the better should be the philosophy. That's the "why" when it comes to upgrading your character. But running maps hoping you get a touched rare mob feels pretty awful and I hope you guys come to terms with this. Get out of the denial phase where you think everything is fine and the community is just hating.
An mobs were so tanky for no reason xd
"Please let us know about your experiences following this patch. Thanks for your continuous feedback, we appreciate it and will continue monitoring it."

HA-HA. Crafting is dead untill u fix harvest ( bring back keep pref/suf). Theres no freaking loot in this game. GGG - fixes archnemesis difficulty. Yes you definetly hear us. Thats ridiculous.
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ThundraBoy666 wrote:
Ran a couple of maps and no big difference there. Who uses HH mostly for the defenses anyways?

10 max res is a big deal

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