What Happened with Items
Normally ggg messes up and fixes one or two weeks into the league, but when you say loot is fine now for the average player, i lost all hope.
Game is just not in a fun state for me personally. And i cant believe anyone at ggg played 3.19.0e and thinks yeah we nailed it, so much fun :< Never thought looking forward to playing d3 not even one week into the league. |
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For the love of god, just revert archnemesis already.
I did a Kirac unique map mission, failed it. Too many rares spawned that wouldn't die. The numbers aren't the problem, the *concept* is the problem. Revert. Then introduce 1-2 things piecemeal. You clearly cannot or will not playtest competently. Archnemesis dominates everything. The boss doesn't matter, run in circles until it dies in 5-15 seconds. Archnemesis rares are much tankier and more dangerous. Tweaks to numbers won't help. You realized you screwed up; I'm glad. I don't accept your apology. You aren't trying to fix the problem. |
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Now beyond drops NOTHING ARE YOU KIDDING ME?!
Trust your mind and strengthen your abilities!
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No thx.
Only revert the changes and delete archnemesis. Is so easy |
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AN feels like junk to me because of the way their rewards work, why should I care how much quant an AN rare has on it if it's anything other than one of the touched mods or opulent?
Like WOOHOO I guess I get a bunch of useless tier 11 filled rare items dropping now? I could sell those to a vendor for a few scraps of currency? I think you and the team are just entirely failing to realize that; the thing that made AN mobs COOL in their league was that you could craft them yourself, as single fight loot piñatas where you could assess their danger before you actually engage, like a legitimate mini boss fight, that's what allowed them to be so obscenely powerful. AN just isn't going to work in the long term. It's just been nerf after nerf after nerf after nerf. How long before they just become jokes of monsters? Or how long will you sit on them as is and watch retention numbers dip every league as people get tired of monsters that should have stayed in their own league? Some of the ideas for new loot is fine, but overall the old loot system just worked better, and could even have some of these ideas applied to it. Wake up Chris, please don't quintuple down saying loot is fine because a few people get lucky enough to find 1 of the few good AN mod combos. What happened to the economy being sacrosanct? What happened to how important loot is? What happened to caring about player agency? Right about now it feels like a lot of the things you've said in the past were either lies or you just don't believe in them anymore, and it is endlessly frustrating to see this all play out. Please stop the beatings, just fix the problems to increase morale. |
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I like the league, Lake is not really that Exciting compared, for example, to some things in Alva temple. I would expect some Identified items with higher FIRE rolls, specific mods with Fire tag etc. to drop from a FIRE lake.
Maybe if there were some small modifiers for each type you choose. like full Fire lake would have +30% higher rolls on fire mods. While on this the Reflected ring or amulet would have higher chance for FIRE mods. Just... something to feel a bit more excited when building our lakes. right now I honestly just click whatever comes there and move the entrance ONCE and just trying to finish it without much thought. Rewards... after the change it drops more things but I have yet to find something valuable or close to valuable. Harvest sometimes still drops 0 food. sometimes just 7... At this stage they could have just implement it into maps and keep the arena just for Oshabi fight. it just takes a lot of time to get there, move to the field, double click it, wait for the spawn, pick sweet 50 juice and move to another one. 5 min later you can get your 4 chaos. and if it is there I had no idea and missed the interaction. |
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honestly im a bit dissapointed, the game while still playable it is significantly harder to kill these supposed better AN mobs, i spent a good 3 minutes trying to kill AN mobs last night 3-4 mods and they drop 3-4 rares that show up on a semi strict filter, none of which are really useful, my currency has all been generated by chaos recipie (havent had a single divine drop or exalt drop) and my favourite league mechanic harvest has been nerfed into the ground, i mean if you wanted to get people away from TFT why not just itemize the crafts, or better yet someone has posted a modified trade window where they can pay for the craft with an item window to the side and you select the craft and do it all within a trade window so no items (other than payment) actually change hands, seems redundant that a valid a seemingly obvious idea gets ignored for what we now have that make it basically useless
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Remove Archnemesis and make a casual mode.
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Thanks Chris
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[Removed by Support] The game still feels aweful even though we now know the historic buff to drops was not "massive". This post does not change anything.
I personally dont get phylosophy 3 at all. What is the problem when league specific monsters drop significantly more? That is exactly the point Chris makes earlier when talking about opt-in difficulty/rewards. I gueass I will still play PoE here and there but it is not a game I want to spend much time with anymore. [Removed by Support] Last edited by Whai_GGG#0000 on Aug 26, 2022, 1:45:36 AM
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