Improvements to Item Drops

I want to go back to good old times when you can farm your hh in 5 days in spider forest. How often you can find the doctor now ? two times per league from stacked decks. Chris, your game is not a job it still a game. We don't want to play 8 + hours in day to improve our builds. We have full-time job. I want fun and various crazy builds which i can play every league. Now i leave and i will not purchase any supporter pack because i don't want to support your game on this stage.

Kind regards.
nice 3 days league. god job ggg
WHEN ARE YOU GOING TO FIX ARCHNEMESIS, I EVEN TOLD YOU MULTIPLE TIMES HOW TO:
Here's how you can actually fix Archnemesis & IMMEDIATELY.
By making these changes monsters will still be strong and unique.
Archnemesis mods should have never had these effects to begin with as they don't make sense and bypass defensive layers, all you need to do is change these to fix the game:

Hasted- REMOVE "Nearby Allies have 30% increased Attack and Cast Speed"
CHANGE "Nearby Allies have 40% increased Movement Speed" to 10%

Deadeye- REMOVE "Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance"

Bonebreaker- REMOVE "Nearby Allies have 40% increased Global Physical Damage"

Malediction- REMOVE "nearby players TAKE 30% INCREASED DAMAGE"

Rejuvenating- REMOVE "Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield"

Executioner- REMOVE "Nearby Enemies cannot Recover Life or Energy Shield to above 50%"

Drought Bringer- REMOVE "Nearby players cannot gain Flask Charges"

Effigy- REMOVE IT

Vampiric- REMOVE "Enemies Cannot Leech Life, Mana, or Energy Shield From you"

Take a look at the full mod list on the wiki (https://www.poewiki.net/wiki/Archnemesis_modifier) and you'll realise removing these will still leave the archnemesis mods with loads of other lines, so technically this is a minor change.
My life is slipping away...
Addiction is a harsh drug...
"
Deeppee wrote:
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skyer666 wrote:
Problem 1:
AN is going to stay regardless of what happened

Proposed solution:
white map - max 1 AN mod - base quantity/rarity multiplier = A
magic map - max 2 AN mods - base quantity/rarity multiplier = 2A~4A
rare map - max 3 AN mods - base quantity/rarity multiplier = 4A~8A
corrupted - max 4 AN mods - base quantity/rarity multiplier = 8A~12A
Shows pool of possible AN mods in map
Allow player to easily view what each AN mod does
Allow player to reroll AN mods if built is not suitable
Higher tier AN mod should have additional in-built quantity/rarity multiplier or perks (easier to have higher tier mod, higher item level and etc)

Problem 2:
Low efficiency for harvest crafting
Big nerf to crafting options

Proposed solution:
Allow drop of lifeforce in maps and other league mechanic
Introduce other ways of crafting through other league mechanic to compensate for the lost of harvest crafting option

Problem 3:
Minion survivability issue in high tier map

Proposed solution:
Increase permanent minion global defense against AN mods
Reduce critical damage taken for permanent minions
Reduce permanent minion penalty from non-damaging ailments
Allow permanent minion to auto-teleport to player and become passive at low life (gems, passives or other)
Animate guardian rework - can be resummon with some costs (currency, unique, killing xx enemies, extra cooldown penalty, lose dmg or life and etc)


The main problem is luck of currency.
You can kill a normal pack in 1 sec and get 1 Orb of Alchemy
If you know that 2 mins fight with A4 mods' mob bring you an equivalent of 120 Orb of Alchemy you will fight with pleasure.
But in reallity it brings 2 Orb of Alchemy if you are lucky:)

I'm not afraid of hard game. I'm afraid of stupide game.


wait you guys getting alch drops ? as a test i run 25, +%75 quantity T5 rare white maps got exactly 0 alch, and 4 chaos. no uniques what so ever, not even trash ones. had to click more than actual gameplay to collect rares so i can compensate my expenses with chaos recipe from those runs :D

oh i forgot to mention best thing about it, when i start this test i had 25 T5 White maps, now i have 3. yeah map sustain also nonexistent just like alchemy orbs lol
Last edited by flysm0#3813 on Aug 24, 2022, 7:18:29 AM
I guess they hired some business manager from blizzard. its pretty sad what GGG becomes.
league is saved!!!! Strongboxes always drop at least 1 item now. come on guys, what more do you want?
S L O W E R
No loot for me, no money for you.

i can literally smell the salt from chris, its a hard pill to swallow when your super great vision is the complete opposite of what players want, but atleast we, the players are on the long edge here, YOU WANT OUR MONEY not vice versa ;)



people do not fall for this pile of bs changes, its a textbook kick in the door negotiation tactic.
Last edited by Kane1992#4488 on Aug 24, 2022, 7:15:50 AM
"
Riverwind77 wrote:
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0mmr wrote:
"
Riverwind77 wrote:


If you support a game expecting something in exchange you got what you deserved, period.

Gotta love when supporters think gamedevs owe them something just because they voluntarily spent money on them xdddd

Yes, that's funny. Cuz u have an opportunity to play this game just thanks to these kind of people who supports it, period.


Asking for a refund when you dont like the game anymore is not supporting, is childish trash behaviour.

Im suprised of how oblivious people can be.


Hmm i think not everytime.

When GGG make so hard nerf with 0 info in patch notes, and let peoples buying support packs, its just scam.
"
Eclypsons wrote:
No issue was adressed, wdym?


Yes loot probably still be terrible but thats how it will be at first, they want to make loot on the ground better and i honestly beleive that. That tho does not work if EVERYTHING drops a ton of loot, loot has to get less but better.

Atleast a small step in the right direction, still not enough, still WAY WAY more work to do to safe the situation atm.

GGG will all these new patches come out for all consoles as well?

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