Improvements to Item Drops

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Rotgarg wrote:
This is why Chris Wilson will always be great. You never have to worry about stuff for too long. Stuff gets fixed. Love you buddy!

Thanks GGG! This is exactly why we give you money, and laugh at the debacle that is blizzard.

25% of nothing is nothing. What are some of you thanking them for? "give you money"? dude, GGG will not get a dime from me any more lol.
Last edited by DamageIncorporated#7815 on Aug 24, 2022, 1:57:59 AM
mostly looks good but harvest is still dead without all the other 'filler' crafts you removed. you guys already did an extremely heavy-handed pass after ritual when you removed most (nearly all) of the deterministic crafting, I dont see any reason why you gutted it further. cautiously optimistic about the quant/rarity buffs
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DamageIncorporated wrote:
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vacii wrote:

Loot should not have been so high to begin with, multiple T1 unique drops from a single map... please.


loooool
When does THIS happen?? When you juice it the map with expensive currency? aww gee, we wouldnt want that to happen because logic and stuff.


Several consecutive leagues until now. https://www.youtube.com/watch?v=pbVoYhrSj1o
This is not enough. Drops are still MASSIVELY nerfed and on top of that we still have the asinine and malicious change to divines just because the community figured out timeless jewels.

What the hell is wrong with you guys over in New Zealand?

Do you all have long covid or what? That's about the only explanation for this shit show.
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vacii wrote:


Several consecutive leagues until now. https://www.youtube.com/watch?v=pbVoYhrSj1o

I don't care to look at whatever that is, but uh, you know like NOBODY agrees with you, right?
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Grimstone wrote:
people give GGG a lot of shit this league but god damn they work hard to satisfy us ungrateful peasants.

Thanks GGG for working so hard on these patches


We know they are working hard but it is poor management to make small changes that does close to no difference and that they will expand on later. If they made bigger changes it would mean less work for the team in the long run.
Hey Chris Wilson, so what were the previous, pre-expansion numbers for loot drops? Please don't tell me its about a 90% nerf and then a 25-30% buff applied after...? REVERT

Also what happened to the Harvest crafts that were shown in the Lake of Kalandra video? lol
Last edited by Shadowlett#2870 on Aug 24, 2022, 1:59:47 AM
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Django2991 wrote:
Ok, just revert the changes COMPLETE, maybe? Until u want to lose the half Player base. Before Friday. Your work on 3.19 is such a mess and mistrust. I don't like it and I don't like the way you go


This is not going to happen. As mentioned before, the strategy is releasing a massive nerf, then give a portion of it back, maybe even a few times. But it will never be the same again. You cannot sell nerfs otherwise and this way the playerbase can be kept happy.
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vacii wrote:
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jerot wrote:
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vacii wrote:
As developer, I agree with the approach.
Some things are just best tested in production.
29% global loot buff sounds nice for the entire game, except for heavy juicing of content layers which should be in a more nice spot now.

And to everyone who complain a lot for no apparent reason - if you do not know what you are doing, either don't play at league start or please don't be a Richard about it!


Then tell people they are testing something, don't leave historic changes out of patch notes because it will kill the hype around a new league. Pulling a bait and switch is so much worse. Not to mention the whole "Get your MF characters ready" comment when MF is completely dead this patch, you're better off running either blue maps or chest-based leagues like heist, delve, and expedition which weren't nerfed.

29% buff on the <10% that is left after the massive nerfs? What a joke.

No word on actually fixing the problems with Archnemesis, just gutting all the mechanics we like of rewards and shoving them some of them back into the one we don't.

If you think people are complaining for no reason, you haven't been reading their feedback. It's been loud and clear.


Get someone from marketing to tell you why this was not in patch notes.
Judging on the way the last manifesto was received, I would also be hesitant to communicate something that is poorly understood in general.

If more people spent time playing the game, than propagating hate on the internet just because some streamer is not getting 2000c profit per map, things would have been much better.

I had absolutely no problem in terms of difficulty and drops, which is visible from my profile.

Yes, mobs are harder. Yes Drop is less. Can we adapt to it? Yes.



Why should we adapt? Where the F all these nerfs year after year come from? Skills gutted, archetypes destroyed, now even loot is nerfed? And WHAT FOR ??? What was wrong with the way it was? How is this making it better??
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DamageIncorporated wrote:
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vacii wrote:


Several consecutive leagues until now. https://www.youtube.com/watch?v=pbVoYhrSj1o

I don't care to look at whatever that is, but uh, you know like NOBODY agrees with you, right?


If a single person agrees with me, your argument is invalid.

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