Improvements to Item Drops
Funny how mods care about their CEO always delete jokes about this poor bald man. Thats so funny the only good working guys in GGG is mods on forums, read all our toxic sht (well it's deserved), and delete it with precision lvl 30! :D
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Taking all the loot out of league mechanics and putting it in archnemesis mods isn't going to make archnemesis mods any more balanced or fun to fight against.
Quadrupling down on the least popular mechanic in the games history when a simple numerical buff to the old mod pool would have been sufficient. They didn't have enough life or damage, but instead of just giving them a flat buff, we massively changed how monsters scale based on stacking RNG mods and broke years of content designed around the old rares. Massive health and damage modifiers that get multiplied by league mods and other systems to ridiculous levels. Leaving many monsters feeling just as weak and pointless as before archnemesis when they don't roll meaningful mods. Some completely overtuned for the content they appear in when mods stack up. It's worsening the feeling of character progression due to RNG difficulty spikes. You don't feel the power of getting better gear because you have no frame of reference for what monster difficulty is supposed to be, it's all over the place. It further pushes the ranged kill them before you get killed meta. All for a pool of mods that are largely boring number increases. No word on why so many changes went completely undocumented or why we were told outright false information about the patch. I agree with the stated direction Chris, but I don't trust what the team is telling you to say anymore. It just doesn't line up with what I'm feeling from the game. Every patch like this reads like a bait and switch, we've been hyped up and blind sided too many times in recent months. No amount of in-game buffs/nerfs is going to restore that trust, this needs to be addressed directly. What happened in recent months that so drastically changed GGGs design philosophy? Why did it happen? Do you feel those changes are serving their purpose? Last edited by jerot#5117 on Aug 24, 2022, 1:23:08 AM
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This isn't good enough. It's not okay to remove 90% of loot intentionally. Ruin multiple league mechanics that have been added over the years. To then Only buff it by 25% after destroying it. It's obvious this was the intention from the start to receive praise and accomplish the loot nerf by "buffing" after your grievous mistake. There's no point in getting mirrors if there's nothing to mirror because crafting has been decimated. A quality solution would be admitting there's been an unforgiveable mistake of corrupting the core ideology what makes your game fun. Which is getting loot, killing monster, becoming stronger. To then repeat the cycle more efficiently. That's what poe is. With the ability of build freedom.
Taking loot and throwing it in the gutter, to then "buff" it by 25% is a disgusting betrayal. It's almost as if this was the obvious plan to accept the blowback. Then do a minor buff so the sheep will praise you because it looks like you're trying. If you cared about understanding the community and how they enjoy the game. You'd revert the loot changes and keep the consistent loot that's been there for YEARS and have it be a baseline. I understand not buffing loot from the baseline of previous leagues. But destroying it, along with crucial harvest crafts that enable recovering progress on mirror tier items. To still have drops in general cut by over half. Is a grotesque slap to your community and how you abuse your player base's passion for the game. The vast majority of the community that loves this game deserves to have their desires of what makes the game fun for them acknowledged. Making the game more fun, should be the goal, it's not possible to make every person have fun. But the majority is what matters. Destroying loot in a loot generator game is not okay. No matter what the vision is. I Hope the community will demand more from these minor buffs to bring the loot levels back to the consistent baseline it was before. |
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" "Boring" is very subjective. Diablo is not slow. Grim Dawn is the closest example of an ARPG that has a semi-slow and methodical approach to a lot of encounters. But regardless of whether or not you like slower and more methodical gameplay, the way GGG is currently trying to reduce the speed is not working in the game's favor. I prefer slower and methodical gameplay and I'm still entirely against what they've done to "achieve" that. |
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Please revisit your decision on 32:9 monitors
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" My question is. Increased or more? |
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" lol............ |
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Y'all still whining? Second buff to loots in 2 days, let's see how it plays once it's deployed before you grab your pitchforks again, eh?
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This feels a lot like government. Create a problem, then roll out a small improvement, then claim credit for the improvement but not the problem. Gas prices have more than doubled in a year. Oh look, gas prices went down 50 cents, you're welcome! But they're still up 120%
I had nine characters in Ritual at lvl 99, and one more at 100. Ten. Fkking. Builds. All wildly different builds. All of them fun af. Bought both supporter packs in Harvest. Best builds I've ever made were in Harvest and then even better in Ritual, and I started in beta. In arch nemesis I had two. In Fail of Kalandra I have one at lvl 35ish, abandoned. There is a very specific reason for this. This shit is just not fun any more. Ritual was peak poe. Everything after has just added rot. Last edited by Compeador#5283 on Aug 24, 2022, 1:21:58 AM
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bruh
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