What We're Working On

I cannot understand the idea that you’d rather nothing drop then make it easier to collect.
The harvest explanation is so bananas. Why was it even possible to get zero life force?
I just cannot understand how that made it live. It is the embodiment of every bad choice.
Like who cares about player time, if there is A CHANCE they might get something.
+1 ggg. sorry crybots
"
RedwoodCoast wrote:
Ssigh! Time to find another game.


WOW WOTLK is about to begin. Atleast we know what we will have instead of some ninja shit nerfs.
People need to stop whining.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
You just need to get the difficulty curve right, and stop with infinite HP mobs, then it'll be all good

You also need to dynamically theme the map icon based on its mods, so its clear it's gonna be full of fire shit, you put flames around it

Also for the love of god, buff the loot of though encounters

I spent a long time killing that rogue exile he dropped few blue rings, a shame
This ain't it fam.
"
merijn90 wrote:
I'm enjoying your game, thank you!

By the way, is my exalted orb t-shirt worthless now?


No, it's hidden bonus content, it's actually a humorous shirt now.
"Yesterday we also launched the Kalandra Mystery Box, a new mystery box without duplicate microtransactions. Check out the contents in the trailer below or get yours here."


HAHAHAHAHAHAHA, no, not until you fixed your "vision", Chris.
"

Players also notice that occasionally a Harvest encounter can no result in no Lifeforce dropping. This was because, in an effort to reduce the number of clicks after an encounter, the Lifeforce from beasts below Tier 3 had a non-guaranteed chance to drop (but was larger on average than it otherwise would be). This meant that you could occasionally get unlucky and receive none for an encounter. We are raising the chance of Lifeforce dropping so that it's less likely to receive none at all, while striving not to increase the average number of clicks needed by too much


I find this change very odd if it's compared to a QOL that, I'm quite sure existed before this league came out and was removed, which helped with reducing clicks overall for those of us that knew it was a thing.

Last league and since before iirc, you could click hold and hover over items and as long as they were on the same spot in the ground you could simply hold to pick up every one of them, I noticed this isn't possible anymore on this league. Any reason why this was removed without letting the players know? Was this changed as an option in settings and was not conveyed?

Edit: I just checked all settings options, this is no longer available, is it possible to have it back? If not could we get an explanation about it?
Last edited by GkSanchez#3359 on Aug 22, 2022, 7:19:47 AM
Make div.cards giving divines, or they became rare as mirror. So no master craft in game, that was your plan GGG?

Report Forum Post

Report Account:

Report Type

Additional Info