What We're Working On

FROM MEANINGFUL DROPS TO 3 ALTS...

If you scale your game back this much you'll lose every player you got along the way who liked loot and playing your game.

You're turning your game into lost ark. Which its not supposed to be. Endless grind for nothing.

If this is your plan to kill poe and poe 2. It's working good. At this rate you'll kill it.
WHY always untested content?I don't understand,why,tell me why!
TLDR : "Good luck in 3.19 - heres our mistery box"

I normally don't jump into these like this, but it really feels like the distance between GGG and community is growing further apart. Which is very unfortunate because when I started playing this game a couple of years ago, it became my MAIN game. I've invested alot of money into MTX, supporter packs, etc. As well as a ton of hours. I understand you guys are trying to slow the pace down a bit but there's a few things that were bad calls I believe.

1. Removing/ReWorking Beyond
Whether it's group farming or someone just having fun with a headhunter, having tons of rares, tons of mobs, tons of beyond, all of this stuff sync together to create a great experience, which I believe is the end-goal correct? I think adding the new scourge models was a HUGE plus, but nerfing/reworking beyond to flat 15% I don't think was a good call, not with the other nerfs to mob density. Not to mention the removal of divine recipe (this was one of the reasons for this type of juiced farming).

2. Less Items Drop
You are aware of this however I don't think to the proper extent that actually exists. We have been taught/shown from experience that we generally farm currency, then trade currency to get better gear -> the overall reduction in item drops (including currency) has halted the overall conceptual "pace" of progression. When you factor in other changes like #.1 on my list - you can see this is a snowball effect.

I believe you guys want to create a solid experience and I really hope that changes will be made. After heavy the economy shaken, other changes that have been made "I believe in order to reduce the overall game pace", I think it's just a bit too much at one time.

Thank you for your time.

☼ Unlock Sandwraith Map mod Tracker Thread #3461595
☼ Remove Deli Music Option #3450767
☼ Improve Beastiery Window beast/trading Management #3380585
☼ Add option to upgrade regular tabs to quads from store #3452458
☼ Buying Veiled Scarabs On Standard 2c Per 24/7 #3508339
Nice "Beta-testing" and "Quality Assurance". Plus why do these when you have thousands of players to do it for you every 3 months yeah?
Chris say rare monster is dangereous but rewarding if we don't want to fight them we can skip them but even that i can't they out run me...
I just wanna sustain alcs. Is this too much to ask?
Good luck on PoE2 lol
Please stop testing hard mode on us you will lose all players, IT'S START OF THE LEAGUE
So you F****D up the game (again) at least in the past you made it right, now it seems you blame the player base for wanting stuff you took from them and offer small bandages to patch MASSIVE gripes. You lot sound more and more like my government....
This post show how completely out of touch they are with the community.
They don't even care about player feedback.

Releae your hard mode and do the "no fun allowed" changes there and let the majority of players have fun.

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