Searing Bond
EE only triggers on Hits; Damage over Time does not Hit.
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I know. So arc should trigger the -50% to other resists and the burning damage from searing bond should benefit from this, without resetting the monster resists to +25% fire resist. Is this correct?
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Yes, that's what I just said :P SB is Damage over Time after all.
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" I've got a similar idea for a build that I'm going to start leveling soon. However, instead of an arc totem, I'm going to use 2 quality arc gems linked to trap and ele prolif so I can still use 2 searing bond totems. That with dual curse and ele equilibrium should provide a huge damage boost. I might mess around with remote mine on searing bond as well for even more dps. IGN: @AmbushedByDongers
Shop and mirror service: http://www.pathofexile.com/forum/view-thread/984191 lvl 95 Physical Crit Bow Gear: http://www.pathofexile.com/forum/view-thread/1073300 |
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"this part won't work. only things that boost damage of burning are: burning damage increases, vulnerability, and resistance reducing effect that isn't penetration. plain damage boosts, that nice universal one like on mines, doesn't work on DoT as of this post. |
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" The tooltip changes with remote mine but I guess that might be wrong. IGN: Arstan___(3 underscore)Whitebeard
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"it shouldn't work, but you can test considering you already can now... |
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" My fault, its was just the mana cost that changed. Tested it out and it seemed about the same. IGN: Arstan___(3 underscore)Whitebeard
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Couple of questions about this skill.
Does remote mine produce 1 searing bond totem per mine or just 1 and the others do nothing? Also has anyone played around to test if any of the projectile supports have any effect on this. I realize that it's unlikely but it is a rather unique totem and I wonder if things like fork would do anything odd. Last one. And probably impossible and stupid but I assume you can't do something silly like support this with spell totem? |
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So, this is still garbage.
If only the fire damage around the ends of the beam where bigger and affected by AoE passives/gems/etc... |
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