Content Update 3.17.0 -- Path of Exile: Siege of the Atlas

Patchnotes nice, ty for work, but only one moment is bad for me :(

All spells and many traps getting boost.
Flamethower trap: ok, ok, f**k me

¯\_(ツ)_/¯
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Atlantis_arch wrote:
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neohongkong wrote:
at least this league is not tied to grind 16 watchstones (or at least 16 boss kill)
it's way worse now, it's mandatorry to be a boss killer, you can't do whatever you want.


Exactly like maven to get atlas skills? and conquerors for watchstones? and elder or shaper guardians?

But you're wrong, you can still do whatever you want.
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jsuslak313 wrote:
^nope I think it would deactivate anything that reserves life OR mana. Just because you change the skill to reserve life instead of mana doesn't change the fact that its a mana-reserving skill.


That's exactly what it changes though.
^(part of) The stated reason for adding these supports is to get rid of the Marching Legion abuse. Allowing life reservation (LL auras) plus the new blessing effect would be WORSE than where they started.

I can almost guarantee it will also apply to auras that are supported to reserve life instead.

Also look at nodes like Supreme Ego etc. The mana multipliers also affect life reservation because its still considered a mana-reserve skill. I think of it more as a "conversion" a la elemental conversion, rather than a substitution. You aren't changing the reservation, rather you are converting it so it lives in BOTH pools.
Last edited by jsuslak313#7615 on Jan 30, 2022, 12:52:44 PM
"Updated - Spine Bow: Now has 38-115 Physical Damage (previously 26-78)."

Dang, that's a lot
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jsuslak313 wrote:
^(part of) The stated reason for adding these supports is to get rid of the Marching Legion abuse. Allowing life reservation (LL auras) plus the new blessing effect would be WORSE than where they started.

I can almost guarantee it will also apply to auras that are supported to reserve life instead.

Also look at nodes like Supreme Ego etc. The mana multipliers also affect life reservation because its still considered a mana-reserve skill. I think of it more as a "conversion" a la elemental conversion, rather than a substitution. You aren't changing the reservation, rather you are converting it so it lives in BOTH pools.


Supreme Ego doesn't specifically increase mana-reservation, but reservation in general.
This support is more or less replacing Mortal Conviction. With Mortal Conviction, you can still reserve life after using your free aura.
Why the fuck did Rolling Magma go from ~50% damage increase like pretty much all other spells to only ~20% increase? Were you afraid someone would actually use it?
I mean, the skill had a whopping 0.0% main skill use in both HC and SC Scourge league according to poe.ninja and I'm guessing you mean to keep it that way.
There are literally 0 Rolling Magma builds on the forum (unless you count 1 with 0 replies).
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
Last edited by keyarchan#4979 on Jan 30, 2022, 3:15:48 PM
Missing Royale and Ultimatum
sedantes
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Chill wrote:
w


My mistake, forgot about the updated wording on Supreme Ego. Back when it DID say 50% more mana reservation, that penalty effected all forms of reservation.

I believe you are wrong about Mortal Conviction though, when it says "You can only have 1 non-banner aura on you" that is entirely separate from reservations. Perhaps you were personally using a pseudo-aura that did not count (skitterbots, banner etc) linked to life, which had no interaction with Mortal Conviction in the first place.

I guess it's POSSIBLE that the new blessing will allow life reservation of auras, but I still highly doubt it.
Last edited by jsuslak313#7615 on Jan 30, 2022, 5:07:07 PM
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NoyAvargel wrote:
honestly.. none of the main issues in the game are fixed.. or even mentioned..
this update probably gonna be fail and people will just play lost ark..


1: all rare items are still 100% useless and not wroth picking up.. no fun in hunting items..

2: party play still abusive and will still destroy economy and increase prices of everyhthing in trade leagues... where party play would still continue to be 1 bilion times better than solo play.. for drop..


3: there been promises of naturally jusicing the maps and removing the option to super juice them and minimize the gap between players who are good at jucing their maps and these who are not. .. didnt happen and not mentioned about it now..


4: you promises to rework endgame and how it works.. but in reality yes some changes.. but mainly just a tons more of extra endgame for the 1% of players who can play 20 hours a day.


5: nothing was done to crafting or show possible outcome if anything only added new modes to learn and remmember and crafting remain pain in ass system that most players will ignore despite it being the ONLY way to get normal items.


6: the real issue of self casting is the abimation lock and the fact that you have to stand in place and cast with no defensive like fortify that melee gets despite melee being in same place for less than casters .

instead of making useless buff of 60% more damage to basically all spells even ones who didnt really need it.. you should;ve and could;ve cut by 20-35% the cast time of skills and reduce their mana cost..
and rework spell echo to not cause you to actually be locked in place for extra casts and maybe consider making spell echo like bow thingy that shot for you.. so spell casters could cast and walk for clear speed while keep their stand still gameplay at bosses..


all in all i give this expansion 3/10 and even these 3 are just for the new atlast passive tree..


+1

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