Melee Splash
It is funny how we're up at the AoE nodes again in the corner of templar witch, trying to change the melee stuff into ranged through AoE, maybe I expected more.
Arctic armour has practically no synergy with the passive tree so why not the same for melee splash. It should have its own good AoE range and maybe have synergy with increased aoe support gem (though the tendency in the game is that support gems don't influence one another). Maybe detach this skill from being influenced by increased AoE in the tree, you got AoE skills etc. for that. Would it not be better if this were to be a different route to AoE in PoE.... ugh or maybe add more AoE nodes lower (left, right, etc.) side of the tree? |
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Fcebreaker Inferno blow melee splash
Build: http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAbwEswUtDjwOrRQgFE0UcRjbGbQaOB0UIWAotSmlLOkyCTKJOlI8BUCgQapDnEp9UEdWBFfiWfNbr2BLYIhhUmaeZ6Bqk25pcql07XTxeu982YFvgziE2YZgh3aPRpBVm42ePJ65n8uf36IApzCnhKyqr6ev676nwA_AGsrTzqjQ0NJN1e3dDew4707veu989qP3Mvjr-tL8xQ== Gear: The Aoe seems ok, the radius of splash Looks a bit low, my cleave seemed to have more Aoe radius with the same build. I run Anger, wrath, Determination and Hatered IGN - Endoplasm Last edited by kot0005#4651 on Apr 8, 2013, 9:45:37 AM
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Lol.
Yeah the damage penalty doesn't bother me at all. I could do with a bigger splash radius but I'm still designing a build around this. It probably won't be super awesome, but here's hoping. |
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" What happens at 3 strikes? *interested* *popcorn* -Aaron |
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The Splash range is really really small... Tho its acceptable with Quality gem (15%) and some Area range nodes.
Im trying it with Glacial Hammer (Splash,WED,Fire,Faster Attack,Melee Phys) 5L remove Melee Phys without Hatred aura. If using Hatred, remove Fire dmg instead. Last edited by sai25#5589 on Apr 8, 2013, 12:18:38 PM
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This gem is another step into right direction after introducing cyclone but with its current ratios it is not enough I'm afraid.
" I like it: "Weak skill? You can always buff it spending another precious slots!". Shame. For now groundslam (not melee skill btw) melee is still the best melee build, yet not remotely close to real ranged in efficiency/safety. Recently there has been introduced 3 melee skills and still nothing massively improving melee play. Cyclone was the most close to fill the gap but it desyncs so much it's not very safe to rely on it (especially being surrounded by weaves of minions). Tune up damage/radius ratios. Melee needs improving desperately. Or maybe all GGG are playing freeze pulse marauders and don't have a full picture how much melee is lacking at the moment? Sometimes it seems so. Best regards. IGN:
ZENofWar [lvl 88 Blood magic cyclone Marauder] ZENofArts [lvl 80 Cast on crit Quill Rain Scion] |
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hi can anyone tell me the base radius plz? I can't find the answer on the forum. I expect 5-6 radius with my test.
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I have no idea why every one is complaining about splash radius. I've tried it out with dual strike and it seems to work great. I don't have aoe passives neither from witch or templar nor from gem quality.
Here is a record of test run: http://www.youtube.com/watch?v=ccJ9dHihi7Q IGN: Zarbis, ArcIsBad
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Maybe rename that gem to Melee Trash Gem.
I mean seriously, didnt everybody agree that melee is in needs of a buff? Everything we get is some bullshit tradeoff gem and not a buff, its not even enough to sacrify a socket for that crap thing, no it roughly takes 40% of your damage away to tickle trashmobs in a tiny radius around you. Tell us the fucking setup of your "balance" calculations, i cant believe that this gem has any right to exist. Maybe its useful in a 6 link level 20 with 20 quality, should i play a month to find that out? NO |
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