Melee Splash
" I agree with this, the aoe range is laughable. I put inc aoe support, and got some passives (I had 30% increased aoe total), and it would still hit 2 or 3 mobs at the most, and they would have to be very close together for that to even happen. As of right now, this doesn't really help melee out at all... unless you want to make a dominating blow build.... IGN: NickCageAsGhostRider
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first of all just cause you can put it on every single target skill gem doesn't mean it needs to work well with all of them. not every support out there that can be put a skill does, look at chain for instance some skills its very good with and others not really helping them out much. so be it, thats why we get to pick and choose our gems.
Now here is the funny part: for a while now ppl have been QQ about how some skills are not real melee cause you kill at range with them and we need some single target AOE. then GGG gives it to you and all i see is ppl QQ about how the other "none melee, melee skills" are better cause of the range on them. LMAO | |
Second day in a row on tests.
The gem just work properly with 20% quality + templar nodes, or with all the area nodes in templar+witch, which is a ridiculous tradeoff for a melee that need huge survival. The most viable build is probably Glacial Hammer, looks like a small version of Freezing Pulse. Tested it on a Duelist lvl83, solo maps. Must have: - Templar area nodes - Melee Splash 20% quality + Glacial Hammer 20% + WED + Melee Phys + Faster Attacks + Add Fire. As someone stated already, LMP/GMP/Chain are plug and play support gems, while Melee Splash need to be max quality and waste many points in increase area nodes, losing a lot of survival. That was my last 2 cents, melee role need some love.. | |
" Requires absolutely 0% additional resources. IB already specs towards what Splash would want to, and shares many other ideosyncracies. To which you might reply, "that's great, but I don't want to use IB. I want to use it with Double Strike (or some other skill), which wants to spec on the opposite side of the tree (or some other reason). Am I supposed to spec all the way to the other side of the tree to make that one support gem work? Look at all the resources it takes!" That's kind of like saying Stun (support) is useless because it doesn't have synergy with Puncture, or Blind is useless because it does not share synergy with Unwavering Stance. That's the flipping point of a support gem, they won't fit into every build! Gem is fine (besides needing a slight aoe buff), your expectations are broken. Get over it and do something productive with it. Or don't. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Gem cant be "fine" if has a "besides needing a slight aoe buff" on the same statement. The only comparison with Melee Splash is LMP/GMP/Chain which dont need quality, neither any passive skill points. So please, for those who are low level and mostly never played as a Melee in this game, dont come here say the gem is good and fill the forum with useless information. | |
" Yeah cause LMP and chain not works as u described arent they ? They re 'niche' not mandatory at all. Anyway my last thought about this its not a good trade off for putting yourself basically all dmg in maps for a lame aoe u can clearly do much better with cleave,gs and such. For last i was expecting lmp,chain for melee but no they have to give too little for melee cause they re overpowered as they are. | |
" I don't get why you are going hard after him when I'm saying the exact same thing. Your comparison is wrong. Splash isn't meant to be a CC like stun. Stun is introduced with the intention of being niche, something you don't need in many situations but can be good in some. With splash it should be compared to LMP/GMP. How much support does a ranged attack need going from single to using LMP/GMP? They need to make up the loss of damage, otherwise it's a complete gain over what they were doing before. If splash functioned in a way where you only had to make up the damage loss, sweet. But we have the damage loss and it doesn't add much area. It works on skills that don't need it or ones that are already benefiting from IAOE. Splash really can't be that OP, but if it's done correctly could add alot of build variety. \ I always see people coming from your point of view as trying to limit choices and variety. The game doesn't need more niche shit, go look at the uniques, we need shit that is more plug and play. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 | |
GGG, can you look into the Ranger Frenzy with Melee Splash interaction? Half of the time I don't hit monster that I am literally standing inside of. I even have the +2 unarmed range node from duelist, but it is still unreliable. Lao I have 93% chance to hit, so it is definately not my accuracy.
IGN Iiyoru (Ambush League)
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" That's desync. It's a huge fucking problem for single target melee characters (which you still are, since you have to hit your primary target in order to get the splash). In fact desync issues are one of the biggest disadvantages of melee as compared to ranged / AoE. Cleave lives in the middle ground, with some inc AoE and the fact that you don't need to hit a primary target to cleave, it isn't as sensitive do desync. Ground slam is even less sensitive to desync, and of course the pure ranged AoE like lighting arrow and freezing pulse is not at all sensitive to desync. They badly need to allow the splash effect to go off regardless of whether you hit a target with the primary swing. Either that or they need to fix their netcode, but one of these is clearly easier to do than the other. Last edited by magicrectangle on Apr 9, 2013, 5:15:17 PM
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I have 0% increased AoE radius and I think the AoE is fine. It doesn't hit everything on the screen, but it does hit all enemies within melee range, which makes sense for a melee support, and saves a lot of clicking.
I have now switched from Cyclone to Infernal Blow + Melee Splash because I find it to be more effective and more fun. Last edited by ptt_frmr on Apr 9, 2013, 5:45:10 PM
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