3.17 TOXIC RAIN CHAMPION - Fast, Tanky, Deadly! - League-Start to End-Game

"
projectoffset wrote:
Am I missing something? You have:

Life: 10% inc max life, 10% reduced recovery
Life: 10% inc max life / 10% reduced life recovery

The first mastery doesn't exist. The second one can only be allocated ONCE.


I accidently duplicated that. Take that mastery and also +50 to life.
"
Chiilyy wrote:
Beware this build. Gets obliterated by dots. No leech. Awful bossing. All around just not as tanky as all the evasion and armor make it seem.


What DOT is getting you? Flasks and pantheons are best to avoid that.

Bossing is pretty good? Not insane, but you can make it insane with investment. The hardest part about bossing is running out of flask charges I find.
Last edited by brunowa#6253 on Oct 31, 2021, 7:00:42 AM
So after starting with Lightning Trap and getting disappointed i switched to this build. In general it works pretty well but now starting with Krangled T16 maps and other endgame content i start to lack damage and tankiness. (Being able to stand still for a few seconds would probably fix the damage issue) And i would like to ask some questions and give some inputs from my persepective.

I can somewhat agree with being obliterated by certain DoTs but it also becomes manageable with some flask adjustments.

The Goddess boss on the Plaza map is undoable for me. Her beam kills me in 1 sec barely time to run out of range and i dunno if im lacking something.

Totems are really awkward atm but just placing them to a save spot works fine.

Some form of life regen/leech would be nice but is it worth it?

What should i buy first? Empower Support? Cluster setup? Something else entirely?


Thankful for any advice i can get.


PoB:https://pastebin.com/RLyh8LN3

Hi,

I love the build, I'm quite tanky even without determination but my damage is so low even with a +3 bow and an lvl 3 empower.

Am I missing something or I just need more gear ? If so what should I prioritise buying first ?

https://pastebin.com/rVScGFmH
Wanted to share some vods I made of the build:

Latest PoB:
https://pastebin.com/mQpKkJp1

Apologize in advance for the quality and random voices talking in the vods, just friends in discord and im not exactly into streaming and making content.

Maven kill:
https://www.twitch.tv/videos/1192464895

A9 2 player HP sirus for a friend:
https://www.twitch.tv/videos/1191515945

The Feared maven invitation with rare mods:
https://www.twitch.tv/videos/1191510817

Wave 29 and 30 of new Simulacrum:
https://www.twitch.tv/videos/1192314225?filter=highlights&sort=time

Uber Atziri:
https://www.twitch.tv/videos/1191519495

t16 delirium double beyond:
https://www.twitch.tv/videos/1193198367

Now I see some comments here and there regarding some aspects of toxic rain as a build in general, and I do agree that it will take some extra investment to cover some relatively important layers.

For example, if you are just running like a level 10 Vitality and popping blood rage, you are basically going to struggle with gettign your HP back once you run out of flasks.
Scaling your life regen higher is one way to help with this, but another very strong layer of life recovery is using a Life on Hit while affected by Vitality watchers eye, or a rare ring with 20 life on hit mod.
I would also HIGHLY recommend using a enduring cry. It's really nice way to gain some hp on demand. 2k hp over 1 second + endurance charges.

Another thing people seem to struggle with is mana problems.

There are a few ways to approach helping with that...

You can craft on rings -7 and ammy, and you can increase this to -8 with life mana catalysts.
If you manage to get a ring that was unveiled, it goes up to -10 which can be upgraded to -12 mana cost with catalyst.

You can also get rare jewels with 5% reduced mana cost mod. So if you find a jewel with like %life, mana reduced costs and other damage mods, that's a solid alternative to help lower your mana cost up to zero.

If you are having trouble against damage over time, you could consider investing in ways to prevent that.

Elemental Ailment immunity is possible.(ignite damage) You can get up to 45ish % on boots. You can craft it on certain armor slots. You can get passives on the tree and so on.

Poison, you could use the Soul of Shakari pantheon, which i do sometimes depending on the content im running. I personally use soul of Arakali for Major Pantheon, it really does help.

For bleed and corrupting blood, you could get a corrupted blood immunity jewel. Highly recommend.

The cheap, temporary alternative to some of these ideas, is to just have flasks help with this...

Last edited by BuDiu#0138 on Nov 1, 2021, 2:33:35 PM
Well seems like that build is outdated because the bows used in the Build are simply not possible on Scourge (24-28% Chaos damage over time on bows is max) and some of the other items used are close to be mirror tier also.
"
Aikeen86 wrote:
Well seems like that build is outdated because the bows used in the Build are simply not possible on Scourge (24-28% Chaos damage over time on bows is max) and some of the other items used are close to be mirror tier also.

Check out the post just above yours.

BuDiu has far better gear than me after just 1 week in league, including his bow.
Last edited by brunowa#6253 on Oct 31, 2021, 10:16:35 PM
"
BuDiu wrote:
Wanted to share some vods I made of the build:

Latest PoB:
https://pastebin.com/mQpKkJp1

Apologize in advance for the quality and random voices talking in the vods, just friends in discord and im not exactly into streaming and making content.

Maven kill:
https://www.twitch.tv/videos/1192464895

A9 2 player HP sirus for a friend:
https://www.twitch.tv/videos/1191515945

The Feared maven invitation with rare mods:
https://www.twitch.tv/videos/1191510817

Wave 29 and 30 of new Simulacrum:
https://www.twitch.tv/videos/1192314225?filter=highlights&sort=time

Uber Atziri:
https://www.twitch.tv/videos/1191519495

Now I see some comments here and there regarding some aspects of toxic rain as a build in general, and I do agree that it will take some extra investment to cover some relatively important layers.

For example, if you are just running like a level 10 Vitality and popping blood rage, you are basically going to struggle with gettign your HP back once you run out of flasks.
Scaling your life regen higher is one way to help with this, but another very strong layer of life recovery is using a Life on Hit while affected by Vitality watchers eye, or a rare ring with 20 life on hit mod.
I would also HIGHLY recommend using a enduring cry. It's really nice way to gain some hp on demand. 2k hp over 1 second + endurance charges.

Another thing people seem to struggle with is mana problems.

There are a few ways to approach helping with that...

You can craft on rings -7 and ammy, and you can increase this to -8 with life mana catalysts.
If you manage to get a ring that was unveiled, it goes up to -10 which can be upgraded to -12 mana cost with catalyst.

You can also get rare jewels with 5% reduced mana cost mod. So if you find a jewel with like %life, mana reduced costs and other damage mods, that's a solid alternative to help lower your mana cost up to zero.

If you are having trouble against damage over time, you could consider investing in ways to prevent that.

Elemental Ailment immunity is possible.(ignite damage) You can get up to 45ish % on boots. You can craft it on certain armor slots. You can get passives on the tree and so on.

Poison, you could use the Soul of Shakari pantheon, which i do sometimes depending on the content im running. I personally use soul of Arakali for Major Pantheon, it really does help.

For bleed and corrupting blood, you could get a corrupted blood immunity jewel. Highly recommend.

The cheap, temporary alternative to some of these ideas, is to just have flasks help with this...



Mate, that is seriously incredible what you have achieved.

Huge congratulations and well played... #1 Champion in the game.

Your setup is just a whole 'nother level!
Last edited by brunowa#6253 on Oct 31, 2021, 10:58:49 PM
"
BuDiu wrote:
Wanted to share some vods I made of the build:

Latest PoB:
https://pastebin.com/mQpKkJp1

Apologize in advance for the quality and random voices talking in the vods, just friends in discord and im not exactly into streaming and making content.

Maven kill:
https://www.twitch.tv/videos/1192464895

A9 2 player HP sirus for a friend:
https://www.twitch.tv/videos/1191515945

The Feared maven invitation with rare mods:
https://www.twitch.tv/videos/1191510817

Wave 29 and 30 of new Simulacrum:
https://www.twitch.tv/videos/1192314225?filter=highlights&sort=time

Uber Atziri:
https://www.twitch.tv/videos/1191519495

Now I see some comments here and there regarding some aspects of toxic rain as a build in general, and I do agree that it will take some extra investment to cover some relatively important layers.

For example, if you are just running like a level 10 Vitality and popping blood rage, you are basically going to struggle with gettign your HP back once you run out of flasks.
Scaling your life regen higher is one way to help with this, but another very strong layer of life recovery is using a Life on Hit while affected by Vitality watchers eye, or a rare ring with 20 life on hit mod.
I would also HIGHLY recommend using a enduring cry. It's really nice way to gain some hp on demand. 2k hp over 1 second + endurance charges.

Another thing people seem to struggle with is mana problems.

There are a few ways to approach helping with that...

You can craft on rings -7 and ammy, and you can increase this to -8 with life mana catalysts.
If you manage to get a ring that was unveiled, it goes up to -10 which can be upgraded to -12 mana cost with catalyst.

You can also get rare jewels with 5% reduced mana cost mod. So if you find a jewel with like %life, mana reduced costs and other damage mods, that's a solid alternative to help lower your mana cost up to zero.

If you are having trouble against damage over time, you could consider investing in ways to prevent that.

Elemental Ailment immunity is possible.(ignite damage) You can get up to 45ish % on boots. You can craft it on certain armor slots. You can get passives on the tree and so on.

Poison, you could use the Soul of Shakari pantheon, which i do sometimes depending on the content im running. I personally use soul of Arakali for Major Pantheon, it really does help.

For bleed and corrupting blood, you could get a corrupted blood immunity jewel. Highly recommend.

The cheap, temporary alternative to some of these ideas, is to just have flasks help with this...



How in the heck can you afford this so fast? The cost of these things are insane, and I'm struggling in tier 8 maps.
I'm finding it useful to get info from lightee's poe, here and Remi's toxic rain guide - https://www.pathofexile.com/forum/view-thread/2866127

Those with mana/flask issues look at lightee's youtube guide - he basically suggests some jewels or if you are a welfare POE player like me, putting points into replenishing remedies on the tree https://www.youtube.com/watch?v=-ceQ2Lv8aQY

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