3.17 TOXIC RAIN CHAMPION - Fast, Tanky, Deadly! - League-Start to End-Game
" Everything is doable on that build. But it also depends on how much you are already dropped in the build and if you are willing to adjust for certain bosses certain parts of your build, even when that is not necessary right now. The beauty of this build is that it works on so many different Investment Levels, and has so much variety to adjust and improve. There is a certain treshold with builds, and if a build reaches them, its more a "soft skill" problem, aka a Player simple refuses to play those 2 mechanics at sirius, or believes he can stand still at a wave 30 in simus etc. And this build is reaching the treshold to do all content in the game pretty early, and from there its a constant improvement for clear speed, quality of life etc. |
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Please take a look into your quiver too. Maloneys is of course pretty sexy for mapping and buzzing.
But for raw DPS, and especially Overlapping and seeing dangerous AOE's it sucks. Try to find something with 2 Damage over Time Multis, Life, and some other shenanigans, you will be able to recognize the difference in raw damage. |
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I just switched from devouring diadem to viridi's veil. I've got -mana on all jewelry + conq efficiency jewel, but I cannot run vitality nor can i cast more than 5 or 6 times without running out of mana. What am I doing wrong? I see others on poe.ninja with no -mana on jewelry...
https://pastebin.com/8fyJnC6H |
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Enduring mana flask
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"For bosses where clear speed isn't going to help, I'll swap out the gems in maloney's or swap out the quiver entirely for something with more DPS. Gem swap I go to culling strike, quiver swap is all the usual affixes - damage multipliers, increases, attack speed, more life, and then ensure I have blind on a jewel instead of relying on the Maloney's affix. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" " dsxy is spot on. Also, when running Viridi's, you really want to switch to a magic ring. You can drop your left one, get another with one useful suffix - or just alt spam a magic until you get one - and craft on -mana cost. This gives you curse immunity - including map curses - and the unlucky tag for incoming damage. With your setup, I'd absolutely take the 2 points to get Ghost Dance as well. It's the best defensive layer in the game IMO, as long as you meet the requirements - lots of evasion, life, and a decent amount of energy shield. You would need to switch the craft on your chest to 10% of life as extra ES, but it'll be well worthwhile. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" Can you please explain how this guy is able to upkeep his mana? He has grace, amlevolence, determination, vitality, and defiance banner. Only mana reduction on his rings. He has no mana potion, but I do potentially see the combination of mageblood + 25% reduced mana cost of skills during flask effect resolving mana issues. His gem shows TR still costs 13 mana to cast, so unsure how he's able to maintain casts. https://pastebin.com/eiMPe3e6 https://poe.ninja/challenge/builds/char/Jello102/Toxic_Jello?i=43&search=class%3DChampion%26skill%3DToxic-Rain |
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" The 13 mana is without flask active. With his flask active it can be sustained. Last edited by brunowa#6253 on Dec 20, 2021, 7:30:32 PM
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"Some maths... TR cost: 48 mana Flask with 25% reduced mana cost x 195%: 24 mana Ring enchant: 17 mana Ring enchant: 9 mana Replica Conq. Eff jewel: 0 mana Bloody genius if you ask me. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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