Content Update 3.16.0 -- Path of Exile: Scourge

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Sabranic_SilverDeth wrote:

That doesn't sounds to me like a good design paradigm. =p


Indeed, it should work without the unwanted clunkyness.

But I mean, it's not like the only maps which still exist are Vaal Pyramid and Cells.
"Gladiator's only purpose is maxing Block Chance, that's unfair to every other possible ascendancy that can't. So we broke it."

That's... such an amazing train of thought.

I hope you guys also break every single other ascendancy because they have access to things I don't have when playing another ascendancy!
I'm optimistic about this patch.

I've not felt that way for the last two patches and said so, so its only fair that I say this now.

I have concerns about some things. Specifically the math's for evasion builds does not look good with the data we have now but I'll avoid evasion for my league starter.

The new skill tree sounds good but I'm a bit worried about the team at POB getting a working version out early enough for me to work out a build. I really fuss over my builds. I don't like to use guides since I've gained enough knowledge to do my own.

Looking forward to this one.
A lot of BatChesters in this thread.

These are good changes :)
Love you Mathil billyWink
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JohnJohn1988 wrote:
So you're conveniently not going to mention Ultimatum or when it's supposed to go core? How were you able to balance something like Expedition in time but didn't have enough time to bring Ultimatum in when it's a simpler and more fun of a mechanic...? It's been 3 leagues now already. We want to use Hateforge again (the good version), not one that gets ruined like the rest of anything else which has a sought after interaction. Make it even more rare if that's what it takes, but don't ruin it like you did with Harvest and other mechanics.

Also, did you ever think while making the passive mastery mechanic that the passives that we had allocated in the past were fine without you removing/altering them so that some of the ones we were reliant for in the past can't be obtained anymore? How is this giving "player agency" if you're essentially changing which passives we have access to on which sides of the tree if some of them are not there anymore or we have to pick between them via the mastery instead of having them in one concentrated area? That seems like not only nerfs to defense but also disguised nerfs to the skill tree that you're trying to masquerade as more choices. At least let us choose whether we want to use passive masteries or just stick with the previous original tree. This is just even more forced content on players that we have no say in. Even more of a reason why a private server of 3.13 would be nice to be able to play at this point, at least in the distant future.


So funny watching Alkaizerx reading this and trying to figure out all the craziness and then watching RaizQT watching Alkaizerx reading this and laughing at this craziness also.
Last edited by Autkast#6413 on Oct 15, 2021, 2:27:43 PM
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Last edited by funky_handy#5220 on Oct 15, 2021, 2:38:16 PM
Yeah maybe this league will suck for you who want to play the exact same build and have the exact same experience every single league. But then again, lol try something else
pepeStepBro hyped for the league
Trickster with Petrified Blood/Low Life might be worth a look now. Maybe even with EB/MOM.
Last edited by groink19#4455 on Oct 15, 2021, 2:29:42 PM

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