[HC] Gankstaboo's Ranger Guide (RoA, LA) 18k DPS RoA Ranger

is this a good build for beginner ? it seems not tanky
also, how do you use all those aura's ? with blood magic? won't your HP be insanely low ? i want to do this build but it seems risky
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macristo wrote:
is this a good build for beginner ? it seems not tanky

I wouldn't even recommend a CI build for a beginner
what would you suggest than also i dont understand how would i survive at level 1-40 when you say we should get blood magic, i didnt get the node because i dont think its good idea, i am level 20~
I have a question I cant answer myself. I take huge amounts of dmg and my life on hit barely keeps up. Im running LA 5L (Lightning Arrow, Chain, Lesser MP, Weapon Elemental, and Life on Hit) and I'm currently almost lv 70. My gears not the best but I'm just wondering if survivability from physical enemies especially goes up with end gear cuz I'm struggling. Great Build, loving it tons, just wondering if someone could answer this one question :) Thanks Guys.
im trying to understand this build, you get iron reflexes, but theres only like 4 evasion nodes
I don't understand how I will survive, or the reason to getting iron reflexes for only 4 nodes
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macristo wrote:
im trying to understand this build, you get iron reflexes, but theres only like 4 evasion nodes
I don't understand how I will survive, or the reason to getting iron reflexes for only 4 nodes


1) You run grace, to give you extra armor.
2) With IR, you do not need to restrict yourself to ONLY armor gear, you can get armor/evasion, or straight evasion gear and still be set.
3) As you said, you can get evasion nodes and actually benefit from them - it's pretty vital to get the starting ranger nodes that gives health+evasion, since it's a double mitigation node and really good point for point.
Mess with the best, die like the rest.
"
macristo wrote:
also, how do you use all those aura's ? with blood magic? won't your HP be insanely low ? i want to do this build but it seems risky
Grace, wrath, and anger are ran on blood magic(using the BM robe, or mask), the rest are reserved on your mana pool - this only works if you have a 6 link and are able to run your 6th link as blood magic gem, so you have a mana pool to use all the auras.
Mess with the best, die like the rest.
wouldnt it be best for beginner to maybe grab all the evasion nodes 30% around the starting/mid area zone, instead of going all the way on the left side, whcih takes a good amount of levels
Level 91 Blood dance, Starkonja's, 7 aura (BM gem), LA build after aura fixes.
(edit in light of the known extent of changes to auras, now 6 aura, haste dropped)
Lower on life but still 7.5k+ possible with Kaom's, fuck ton of armour and 11.4%* life regen per sec.

*11.4% @ 91 with bandit frenzy.
*10.4% @ 90 with bandit skill point.




Thoughts?

Passive attributes
+224 to Strength
+220 to Dexterity
+114 to Intelligence

+97 to maximum Mana
+214 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+4 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
86% increased Evasion Rating
52% increased Attack Speed
204% increased maximum Life
40% increased Accuracy Rating
30% increased Block and Stun Recovery
30% Chance to Avoid being Stunned
6.4% of Life Regenerated per Second
20% increased Projectile Speed
75% increased Projectile Damage
44% increased Physical Damage with Bows

10% increased Attack Speed with Bows
6% increased Movement Speed
18% increased Frenzy Charge Duration
+12% to all Elemental Resistances
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating

8% increased maximum Mana
8% increased Melee Physical Damage
+2 to Melee Weapon and Unarmed range
95% increased Armour
10% reduced Mana Reserved
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
40% increased Elemental Damage with Weapons

+22.8% Energy Shield
+44.8% increased Melee Physical Damage
+440 Accuracy Rating
Casually casual.

Last edited by TheAnuhart#4741 on Aug 26, 2013, 8:19:24 AM

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