TotalBiscuit talks about the PoE microtransactions in todays The Mailbox

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lord_dash2 wrote:





i dont think anymore diablo 3 is a massive threat.
i think, now, diablo 3 is a MASSIVE CHANCE for PoE...



You say that as if they're two different things. ;)
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
CharanJaydemyr wrote:
I've said a lot of this before, especially the idea that GGG is giving too much, especially now. And I'm glad to hear a voice people listen to acknowledge that Diablo III is a massive threat.

He also touches on the point that towns are too small and segmented to warrant cosmetic item acquisition.

On the topic of gems/items that increase experience gain or item drops, all I can say right now is the reduced drop rates of this latest patch has me almost wishing I could use some of this GGGold in my account to get back to something close to what was 48 hours ago the standard drop rate.

I also suggested the reason GGG hands you so many character slots is because it gives you more dolls to dress up via the cash shop. This is true, but I agree that they could pare it back with open/release to 8-10 and charge a bit for extra slots.

I think what Mr Biscuit is saying, all condensed and boiled down, is that GGG took the words 'completely free to play' and then threw a heck of a lot on top of that concept. 'Completely free to play' could simply mean all content is free, all classes...but that doesn't mean you get a huge array of char slots, for a start. I guess the game then is seeing how much you can strip from a game to reach the absolute baseline of 'completely free to play' and thus how much you can 'sell' to a player who can play completely for free but wants more. And Mr Biscuit seems to feel that GGG haven't done that to the best of their capacity. Yay for us, Boo for GGG/PoE.

Given this is a beta and that they want us to test a vast array of builds, I don't think anyone would have a right to complain if GGG reduced the number of available character slots somewhat on 'release'.

I had an idea recently regarding the issue of vanity and oddly enough it coincided with a problem I've been having with the 'c' screen UI. Thus I shall post this idea in the appropriate board and hope more than ten people read it.

I am in no shape or form able to sustain a subscription without a steady economic income and therefore I hope I can contribute in other ways for now. I like the game a lot and I am trying to be vocal on how to improve the game. I like the game as is and do not want it to get completely redesigned. All in all I support incremental changes and I certainly applaud the direction the game is moving in!

While I can see where you are coming from and to a certain extend agree, I think it is important to look foreward and as Chris mentioned, give people a positive experience in the game.
Towns are one of the most interesting things to develop ideas on. I am not so concerned about the towns in act 1 and 2, since I see act 3 and particularly the end of act 3 as the most important place to showcase your character.
If that is not possible to change now, a bigger waiting-area for pvp with some kind of visual and/or non-gameplay related activities the players can influence would be fantastic.
If that is not the way it is intended or if it is not possible, then it is a good idea for act 4...

Point is: I would much rather look foreward and give input on improving the chosen model than trying to convince Chris, Erik, Jonathan and Brian to change model.

I write a lot of crappy posts and once in a while a good post, but if there is at least a few useful ideas and/or different angles of approach to a problem hidden in them, that GGG hasn't thought about, I am happy. :)
I appear to be living in "Romance Standard Time". That has to be good! :)
"
radiatoren wrote:
"
CharanJaydemyr wrote:
I've said a lot of this before, especially the idea that GGG is giving too much, especially now. And I'm glad to hear a voice people listen to acknowledge that Diablo III is a massive threat.

He also touches on the point that towns are too small and segmented to warrant cosmetic item acquisition.

On the topic of gems/items that increase experience gain or item drops, all I can say right now is the reduced drop rates of this latest patch has me almost wishing I could use some of this GGGold in my account to get back to something close to what was 48 hours ago the standard drop rate.

I also suggested the reason GGG hands you so many character slots is because it gives you more dolls to dress up via the cash shop. This is true, but I agree that they could pare it back with open/release to 8-10 and charge a bit for extra slots.

I think what Mr Biscuit is saying, all condensed and boiled down, is that GGG took the words 'completely free to play' and then threw a heck of a lot on top of that concept. 'Completely free to play' could simply mean all content is free, all classes...but that doesn't mean you get a huge array of char slots, for a start. I guess the game then is seeing how much you can strip from a game to reach the absolute baseline of 'completely free to play' and thus how much you can 'sell' to a player who can play completely for free but wants more. And Mr Biscuit seems to feel that GGG haven't done that to the best of their capacity. Yay for us, Boo for GGG/PoE.

Given this is a beta and that they want us to test a vast array of builds, I don't think anyone would have a right to complain if GGG reduced the number of available character slots somewhat on 'release'.

I had an idea recently regarding the issue of vanity and oddly enough it coincided with a problem I've been having with the 'c' screen UI. Thus I shall post this idea in the appropriate board and hope more than ten people read it.

I am in no shape or form able to sustain a subscription without a steady economic income and therefore I hope I can contribute in other ways for now. I like the game a lot and I am trying to be vocal on how to improve the game. I like the game as is and do not want it to get completely redesigned. All in all I support incremental changes and I certainly applaud the direction the game is moving in!

While I can see where you are coming from and to a certain extend agree, I think it is important to look foreward and as Chris mentioned, give people a positive experience in the game.
Towns are one of the most interesting things to develop ideas on. I am not so concerned about the towns in act 1 and 2, since I see act 3 and particularly the end of act 3 as the most important place to showcase your character.
If that is not possible to change now, a bigger waiting-area for pvp with some kind of visual and/or non-gameplay related activities the players can influence would be fantastic.
If that is not the way it is intended or if it is not possible, then it is a good idea for act 4...

Point is: I would much rather look foreward and give input on improving the chosen model than trying to convince Chris, Erik, Jonathan and Brian to change model.

I write a lot of crappy posts and once in a while a good post, but if there is at least a few useful ideas and/or different angles of approach to a problem hidden in them, that GGG hasn't thought about, I am happy. :)


I've pondered the idea of act 3's town being big enough to 'showcase' our characters. It's a good idea but it's also a fair way into things. I'll go with an example I know, Guild Wars 1. Very few people showcased their stuff in the starting town, although a lot of people stayed there to chat. The first major town you find is about, oh, 5-6 hours into the game maybe. Lion's Arch is a hub and no doubt. But then, right near the 'end' of the game (vanilla 'Prophecies') there was a very hard to reach town called Droknar's Forge. This is where the truly high end people hung out, decked out in their glorious armour and showing off rare pets.

This worked for a slow burn MMOCG (or whatever GW1 was) but for PoE, where a lot of the cosmetic additions will be cash shop and therefore visible from the very start, I think a much earlier hub would be required to showcase the characters.

As for your financial situation and dedication to helping the game 'in other ways', I'd like to point out that most betas don't really involve monetary contributions. It's easy for us to forget in the rush of play that we are beta testers, and it's our job to give feedback -- everything else should be secondary to that. With that belief, I am very much humbled by the beta and alpha testers who really put in the time to pick the game apart. It's thanks to them that we get such incredible patches, I think.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
*En apartée*


Spoiler


"
CharanJaydemyr wrote:
It's easy for us to forget in the rush of play that we are beta testers, and it's our job to give feedback -- everything else should be secondary to that. With that belief, I am very much humbled by the beta and alpha testers who really put in the time to pick the game apart. It's thanks to them that we get such incredible patches, I think.


^ Word my friend.
I had promised myself to give feedback, and this game has just sucked in all my spare time... Which says one thing for the game, for sure.

Was wonderful to be able to speak "directly" to Chris on HC after patch. I was amazed to find a dev' right there, close with the community. Never seen that before.

I must really get my arse into gear, and write up something.
But I'm total POE-holic....

I love my kiwi, can't wait to get the next one up the ladder (I have certain "limitations" at home q^^p ...), I've stocked up on tabs, and yes I'll probably multichar cutthroat/HC/default.
Haven't tested cutthroat yet, but I love the idea from what I've read/heard.

I feel concerned with the way the game (in general, including community etc...) is very much for the english speaking public. I have noticed many threads for foreigners, and it looks like we are many in the community.
I'm hoping that GGG will want to go world-wide, localise the game itself in different languages, and set-up the adequate community space.

I like the idea of having a place to showcase our vanity treats. The details of where/how/when I have no constructive opinion so... I'll just say "baguette".

In fact, I like the idea of the MT being around vanity. I liked LoL for that too.
It will work, for sure.

I'd love an easier way to give quick feedback to the dev's.
I'm benevolently working in a french fansub team, specialised in jap'anime.
We have a strong and relatively consequent fan-base. Of course, nothing of the sizeable community there is here, but we're not doing bad either. We have a forum, where most peeps hang-out, but we're also on IRC, where the most dedicated and hardcore fans come and spend time.
How I would truly LOVE to be in an IRC room shared with GGG.
Just for the EASE of feedback.
See something, have an opinion, an idea, a bug, alt-tab, IRC chat, alt-tab, game. Rapid burst feedback, which allows the beta-tester to give the good ideas, the opinions, the purest info right there, while still staying in the game. Posting on forums, takes me years.
I write WoT... as you can see... =__=

Note: The other night (French night, whenever that was for anyone) I was testing HC right after the patch. When I got to shipyard, I was able to give an opinion concerning the Seething thingies, as I discovered them, right away to Chris (before dying like a lame dog to flicker-striking ghost people). That was good, I would have never come to the forum to do it, I'm too fucking lazy.

However, if I had IRC opened on the second screen, could jot that down in a jiffy, for the devs to read whever they have time to do so.

Anyways, that's just me babbling on...
Yeah I'm rare on the forums, and when I'm there, you get a full page right in the face.

Hmm... an adequate end...

Baguette!


Warning! Possible tl;dr!
Baguette, garlic, cheese, wine...
... and a good hack 'n slash to play while munchin' the above.
Yes, I'm french.
First post here. This is my first micro transaction game and I am a tad worried about any future payment for 'boosts', etc. I would be quite ok with paying for this game as a one off (such as minecraft where you pre-purchase), but a model where I must continually purchase boosts to stay on a even keel worries me. Would there ever be a kind of pre purchase scheme?
Interesting thread of which I only made it thru page one so far.

Just a quick note:

I'd pay points to upgrade the appearance of my
crack addict looking witch to something far more
attractive in a heartbeat.

Just saying.

Love playing the witch and arrow tossers but
good lord, the witch is one sad case graphics wise.
Surely she could come up with a spell to fake beauty or something huh?
Real women to that all the time.

Ducking out now before I get hit with something.
CliffH raved: maybe if half the mods Werent neckbearded, introverted middle aged men covered in a layer of cheeto dust, they would review the reports before smacking their over protruding forehead on the mute button. FUNNY!
"
Black_Waltz wrote:
First post here. This is my first micro transaction game and I am a tad worried about any future payment for 'boosts', etc. I would be quite ok with paying for this game as a one off (such as minecraft where you pre-purchase), but a model where I must continually purchase boosts to stay on a even keel worries me. Would there ever be a kind of pre purchase scheme?


Hi Black Waltz, welcome! +1 for the FFIX name too. Awesome.

So far, GGG's official word is 'you will never be able to buy power' for this game. Some of us have queried the vagueness of this statement, but for now, we accept that GGG's 'ethical microtransactions' will include things like extra character slots, graphical enhancements like animations and spell variations and (already implemented) extra stash tabs, since the stash is account-wide.

If you're interested in supporting, there are a number of nifty packages that will be available until open beta (June or so) that come with a various degree of perks. All, however, come with the exact amount of store credit as you put in.

Post open beta, naturally, I can't speak to that. :)
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
Black_Waltz wrote:
First post here. This is my first micro transaction game and I am a tad worried about any future payment for 'boosts', etc. I would be quite ok with paying for this game as a one off (such as minecraft where you pre-purchase), but a model where I must continually purchase boosts to stay on a even keel worries me. Would there ever be a kind of pre purchase scheme?


please take the time to read the info provided throughout this forum and site by GGG

they've said it many times, its been written down many times, and im sure they've even whispered it to you in your sleep a couple of times;

Path of Exile is not pay to win. there will be no purchases that confer game advantage or make it easier to 'win' whatsoever.

SE: Consolidation of the forum boards will go a long way there. I never know where to give feedback and usually just stick to the GD board because I know my posts will be read here. Even the one I've linked in my signature, which I REALLY want to be discussed, gets ignored.

It's sad, but it's not permanent.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
Bowser93 wrote:
If they were to have an xp boost, it would break the Ladder. I would not like to see that.


Unfortunately not everyone is unemployed and can play this game all day though so I see the appeal for an xp boost item although I don't really care for it one way or the other.

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