[3.14] Mjolner Inquisitor done right by Rico
" You have Onslought, Tailwind and Harbinger Belt Buff. When i activate them in yozr pob, your damage goes down, i think they are to much for your trigger rate. Maybe CoC Awakened on high level can solve this. The other support gems could be awakened too. Your Clusters need improvement. Better Nodes and one of them is 10. The points could be used for other stuff. | |
First of all, i don't have problem with mana reservation (because i have 15% Wrath reduced, because i have lv 2 Enlighten which i just start to exp)
I have problem with life reservation. With 19 lv vitality, and 20 lv Precision i have 40 hp left. With 4% reduced reservation near Leadership. |
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" Thanks, i will grab a awake coc and after that i will grab better clusters, maybe i will replace my prismatic eye with energy shield recharge rate for a watcher eye with ES on hit | |
" FYI awakened COC will not help your Mjolner procs, since Mjolner and COC are on the same trigger rate (150ms less any coodldown recovery BY BREAKPOINT). If you add awakened coc, you will need higher APS to trigger COC faster. If you get higher APS, Mjolner will trigger LESS. Awakened coc is only good for another 3% more damage multiplier, that's it, and in my humble opinion, a complete waste of currency on this build. With my current POB (https://pastebin.com/Xxdmfxi7) which I feel is very well min-maxed and in ULTIMATUM league, at lvl 95 I am sitting at: 97k dmg average hit on BL (106k once added lightning is lvl 5) <--- :D 7364 es 41% phys damage reduction (3 perm endurance charges :D) This is using Solaris and Aberrath pantheons (so it could easily go even higher but I feel solaris is too good to pass up since you cannot be chain-crit). The build is susceptible to one-shot slams since the phys mitigation is low, but I have added a cwdt-blind setup and self-cast steelskin (FYI you can hold the button down while cycloning, netting 35% uptime on a 2k absorb, which is good). Blind ALONE takes me from 28k phys EHP to 37k phys EHP. That is simply too good to pass up and the combination of self-cast steel skin with the blind outperforms a cwdt-IC setup by a massive amount. As an added bonus I am getting 100% uptime on power charges as well from my CWDT setup (links are in my boots). Also, high stats will provide more es vs lower stats and es%+flat es. Compare my ring to an es/es% ring in POB with mediocre stats and you'll see that simply flat es + attributes are king. Strength cannot be overstated in this build. It gives us crit and decent es, even with the nerfed shapers touch. As Riko mentions in his guide, STR is almost ALWAYS lower than Int. Don't forget, this means 10 str equals: 1% es 1.2 flat es (Presence of Chayula) 10% crit chance Since we use Utmost strength, every 100 flat strength actually = 108 strength. With a belt corruption (6% str) this means 100 flat strength = 114 strength. A single 30 strength node on the tree nets me 2.8% crit (0.7% effective crit), and 89 es at my current gear levels. It all starts to add up. The other major upgrade I feel is out there, as was mentioned, is onslaught on hit ring. This is a huge 20% attack speed, pretty much for FREE (20% movement is just icing). You give up what, 32% resistances? 30 flat es? Nothing compares to this. I dropped my Vivinsect + anomalous smite for this because it is literally SO GOOD for both mapping and bossing. I wanted to mention as well, a spell damage Vessel of Vinktar is a GREAT budget option to add a good chunk of damage for mapping/ultimatums (10% shock + flat lightning damage). Lastly, this cannot be stated enough; I feel you absolutely, 100% need ES on hit whether from watchers eye or fenemus' spinnerets. It is instant recovery vs regen/leech which is not. This alone will at least double your survivability. Last edited by Cðm on May 5, 2021, 11:24:33 PM
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" Hey thats way to low on ES department. Aim for at least 7.5k ES and fortify corruption on Mjolner this will prevent most of one shots. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on May 6, 2021, 1:21:13 AM
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Hello RicoKGB,
first of all: Thank you for this guide. As others stated already, if build "properly" it is unbelievable tanky, (For reference: I playd Pestilent Strike Pathfinder last league with transcendence and had around 1.2-2M eHP and a min-maxed coc cospri assa) while being super fast with high damage. Gameplay is soo smooth, it makes a lot of fun to play ultimatums semi-afk while just moving your hand slowly in circles while watching netflix :D This is my current setup, but there's still room for improvement: https://pastebin.com/KegLjj1y But, it was a (atleast for me, a semi-casual player without any strategies to make currency and just playing the game) pretty frustrating way for me to get it done. I already wanted to reroll, but my friend quit and gifted me a mirror + 50ex. Even for me, thats enough budget to make any build work... So I thought, I'll share some gathered insights, maybe it will help others too. TLDR: Learn to PoB. There are some really usefull, but kind of hidden features, like a Skill Trigger Rate Simulation Breakdown. You just have to hover over the right stats... I already was at a point where i spend around ?50 - 80ex? on this build while still struggling with damage output. I compared my gear with Ricos, which was clearly better (8-point clusters, perfect medium etc.). So why, even if I import my gear into Rico's build to have same calc-settings, is my damage so much lower? Not neccessarily in pob, but ingame. Then, I remembered the 7.58 Trigger Cap, where you need to be as close as possible, but not higher. Well all those attackspeed on jewels make suddenly sense! But, for some reason or false information, I was sure my ingame aps, has to match the < 7.58 cap. Let's go, buy some expensive 25+ increased attackspeed (in total) jewels. My ingame aps grow slowly to 7.01 (checked in fight with all buffs) so still a lot of attackspeed is missing. Then, it got really confusing. PoB not always refreshed aps when I made changes through equipment/nodes. Nonetheless, my aps looked way too low! Go, spend some Ex :) Oh was i wrong! Fast forward: Through some googlin, i found that pob has "Skill Trigger Rate" under Calcs. Mine was pretty bad -.- I managed to keep my crit multi + ES jewels by using Attackspeed on one ring, attack speed on flask and attack speed under Flask Effct Belt Corruption. I also went for a more defensive approach, skipping divine judgement for a "Energy from within" + Melding setup. For the large clusters, I can really recommend Disorienting Display for blind (boost to defense) and Thunderstruck. The knockback is hilarious! I hope this was atleast helpful, if you made it that far: Thank you for reading. GL everyone |
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Hey thx for info, Im sure it will help some players.
Yes trigger rate (proc rate) is basically most important DPS factor for any trigger build. Capped crit for cyclone, as close to 7.5 cyclone aps as possible, 100% cyclone accuracy, cyclone AoE so you actually stay in range etc. One more thing that I cannot stress enough: BL with slower projectiles and a little bit of AoE makes large difference as it can hit same target longer. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on May 7, 2021, 8:33:09 AM
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I was waiting for this !!!
the old school discharge version isn't "doable" with low life version right? i already have already shav, chayula etc. for low life, i could respect my inq. in this !!! Thank you Rik. |
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" It is doable but underperfoming. You will loose a chunk of ES and lots of chaos res. Also Discharge trigger rate is pathetic with "build in cannot overrite" 250ms cooldown. Miss one cyclone hit here and there and you're down to 3.5 Discharges/s average. Poor damage and it just feels bad man :( I will miss it, the good thing is that I started my adventure in Last Epoch and soon, most likely, I will say goodbay to PoE. Last Epoch allready does many things better than PoE and its just beta. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on May 7, 2021, 8:41:34 AM
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Quick update:
Tipp of Cðm for Strength stacking was helpful. Got myself some new Jewels, Belt and Ring. My Pastebin: https://pastebin.com/FtdrAAzG Phys Red. is now at 72%. All Res cap. Damage of one BL at 1.4Mio. Arc at 1.2 Mio. eHP is at: 142/154/144/144/62 Next invest is going to be a bottled Faith to push BL even more. I think a Watchers Eye with a third mod would be the last big invest if even available. Delving is a easy because of Watchers Eye ES on hit. This is huge and POB cant do the math right. Biggest problem was Maven. Was dying instant everytime im near the big brain in the middle. No clue why. Any ideas? |