Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas
Before 28m per Golem now 21m...
Before 12m per Skeleton now 9m... Before 11m per Dancing Duo now 9m... Before Res 90/90/90/75% now 88/87/87/75% Phy still 90% Guess i'm fine ^_^ |
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" bleed bow characters will be great. gladiator not nerfed to ground = good, bleed deadeye is being buffed and champion is not as bad as it could have been (1 less impale sucks, especially for FB champions like mine in STD). also, nearly no nerfs to the necro, so they will be dominant again for the 5th league in a row :ResidentSleeper: |
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Sadly trickster is no longer viable for ED for end game, since 50% dmg nerf is a big one, to a skill that needed like 5mins to kill Sirus8 (now will take 10mins).
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Why is GGG unable to buff dead eye? (rember 'bow' league?). How can there be AGAIN 'interesteing changes', but hey 'let's set the numbers so class is still shit unless you put like 2 mirrors into it' 'that is a great idea it will 100% make more people play it'.
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you had one hand and it took you two what a buff this is !?! |
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You must really hate shield throw. Removing the 10% more damage per chain left really hurts my fav skill a lot...
I hope there are some serious inherent buffs to Shield Throw otherwise it's rip yet again. |
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" it is not a 50% damage nerf at all. It is increased and not more or pure dot. So the nerf is minimal |
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Raider is still ass OMEGALUL.
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Well, that's more than 65% less damage for Necromancers. And 20% less manage. What a "light" nerf.
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Shake it like the poe meta!
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