Floating combat text

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lameranger wrote:
No way... I dont want this game change to something like d3 or look like common mmo.

although its good for analyzing the damage output but no...


How would it change to be like D3? If I remember right D3 did NOT start floating damage text. But still if there was an option then it wouldn't effect those who didn't want it.
Well maybe i just dislike so many damage numbers displayed on screen. Then everyone is actually see the numbers and focus on that. Ermm its actually not bad in term of analyzing damage output and good for those who want maximize their damage. I just simply...don like that way. Lol... it actually quite messy you know. You wont be able to see clearly too.

Spoiler
1
Example like I use LA + GMP + chain. I dont think you manage to see those displayed texts. It will be terrible ugly. Way too many numbers. In addition that this game can have very high attack speed.
2
Another example is the way my friend who is dual wield duelist. His attack speed on cleave is actually 4+. One click cleave with multistrike I wonder how the numbers displayed.
3
Also another example like my duelist infernal blow build. With faster attacks, melee splash and multistrike linked with my IB, enemy is actually exploded to death and I wonder how the numbers displayed.
4
My friend's dual totem spark build...the numbers...everywhere...


Generally the 4 examples i provided above is just... too many numbers to display dude. I cant imagine how messy the screen is.
IGN - LameMeMeMe (ci elemental bow-shadow) / LameMeMeMeMe (two-handed sword duelist)
:D
pm me in forum if I offline in-game. Cannot online often due to laptop overheat issue.
"
krismikehunt wrote:
Don't see the harm of including it as an optional thing. That way you cater to a wider audience.


That's one of the problems.
The harm in features like that isn't perceivable at first glance.
Alot of game features are great in paper, because psychological repercussions aren't taken into account.

Inspection, Recount, Gearscore, Deadly Boss Mods, Floating Combat Text, Dungeon Finder, Raid Finder, are all useful features in paper.
But their effects on communities are devastating.
- Inspection and Gearscore, even if introduced as OPTIONAL, will still cause people to DEMAND you to allow Inspection otherwise you can't join party, etc.
It causes social stigma, separating "noobs" from "pros", and fuels the worst in players.
- Recount, Deadly Boss Mods, Floating Combat Text, detracts from the game feel, and causes you to give more importance to the HUD than anything else.
- Dungeon/Raid Finder reduces the communities need to explore the world or interact with one another.

I say a big round NO.

I have a counter-suggestion - make enemies produce different sounds or visual effects based on your damage.
Example:
- Critical Hit - extra blood, shaking screen (already happens) and stuff like that.
- Suffer less than X% - no sound.
- Suffer between X% and Y% - sound set 1
- Suffer between Y% and Z% - sound set 2
- Suffer between Z% and W% - sound set 3
- percentages would vary with enemy difficulty: A boss might make sound set 2 if you hit them for somewhere between 1% and 2% of their health in one hit, while a normal monster would use sound set 2 when you hit it for something like 20-30%.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Apr 25, 2013, 8:48:32 AM
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Nurvus wrote:
"
krismikehunt wrote:
Don't see the harm of including it as an optional thing. That way you cater to a wider audience.


That's one of the problems.
The harm in features like that isn't perceivable at first glance.
Alot of game features are great in paper, because psychological repercussions aren't taken into account.

Inspection, Recount, Gearscore, Deadly Boss Mods, Floating Combat Text, Dungeon Finder, Raid Finder, are all useful features in paper.
But their effects on communities are devastating.
- Inspection and Gearscore, even if introduced as OPTIONAL, will still cause people to DEMAND you to allow Inspection otherwise you can't join party, etc.
It causes social stigma, separating "noobs" from "pros", and fuels the worst in players.
- Recount, Deadly Boss Mods, Floating Combat Text, detracts from the game feel, and causes you to give more importance to the HUD than anything else.
- Dungeon/Raid Finder reduces the communities need to explore the world or interact with one another.

I say a big round NO.

I have a counter-suggestion - make enemies produce different sounds or visual effects based on your damage.
Example:
- Critical Hit - extra blood, shaking screen (already happens) and stuff like that.
- Suffer less than X% - no sound.
- Suffer between X% and Y% - sound set 1
- Suffer between Y% and Z% - sound set 2
- Suffer between Z% and W% - sound set 3
- percentages would vary with enemy difficulty: A boss might make sound set 2 if you hit them for somewhere between 1% and 2% of their health in one hit, while a normal monster would use sound set 2 when you hit it for something like 20-30%.


This idea i like but your examples are not that great (i like the extra blood though). Yeah something visual effect or sound effect to represent critical, dealing high damage, receiving high damage etc... instead of the floating numbers.
IGN - LameMeMeMe (ci elemental bow-shadow) / LameMeMeMeMe (two-handed sword duelist)
:D
pm me in forum if I offline in-game. Cannot online often due to laptop overheat issue.
We don't really need floating damage numbers -- they present information to you in a form which is almost optimally bad: as a bunch of overlapping barely readable digits.

What *would* be cool is a combat statistics side pane with graphs of damage done over time by type or by skill, and totals with a reset counter. It could also chart things like misses and crits, so that you get some kind of empirical understanding of how your accuracy and the monsters' evasion are matching up. Maybe you could even check a box to have a transparent overlay of the graph up in the corner while you're playing.

However, the information about the damage of each individual hit does *not* need to be floating over the heads of the monsters in a typographical clusterfuck every time someone fires a Chain LMP Lightning Arrow into a pack of mobs. It serves no purpose, even for the people who would turn the option on, except to reduce immersion without telling them what they really are interested in knowing, which is information about how effective their skills really are relative to one another in various situations. Floating combat text generally makes it really hard to compare between small amounts of damage done very frequently and larger amounts done a bit more slowly, whereas a graph would make this comparison trivial. You might be able to tell that you're missing because you see "MISSED!" on the screen, but it won't really be providing you a great way to compare between an attack that does lots of damage but occasionally misses vs. a spell which does a little less and always hits.

That is, it only tells you stuff that you're not really interested in, and does it in a way which doesn't let you easily figure out the stuff that you *are* interested in. Meanwhile, it ruins immersion and the graphic appearance of the game for the people who turn it on, and the people who see those people's screenshots.

I'm all for making more information about combat statistics available in the game, I just want to see something *better* than FCT, which I think is a miserable non-solution to any problems that players are actually faced with.
Last edited by MesostelZe#4113 on Apr 26, 2013, 7:40:06 AM
I haven't played in a few months, and was wondering if there have been any updates on Twitter (since that's where everyone seems to post updates now, lol), or any other place?
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xxnoob wrote:
I swear people are either trying to troll or want this to be Diablo 3. These suggestions are too fishy.


Who cares that Diablo 3 also uses it? So what? That doesn't mean its a bad system. If you don't like it, then the *obvious* thing would to just *not use it.* Is this really that complicated to understand? Everyone who disagree with this system either says, D3 uses it, I don't want numbers all over my screen, or it may cause lag for some people. Ok? I don't get why those problems should mean NO ONE gets to use it! All three of those issues could EASILY be taken care of by one extremely simple thing: *don't use it!*

Personally, I would really like to see this in. (By the way, normal hits and criticals should not look the same. Perhaps criticals could be a different color?)

Also, I think it would be nice to *have an option* to have floating enemy health bars.

I have absolutely no idea why people could have opposition to this as long as it is optional. If it were forced numbers and bars, then hell yes: I could definitely see a problem, but that is *precisely* why it should be an option. As long as it is an option available for those that actually do want it, the opposition is irrelevant and unfounded.

EDIT: (By the way again, the floating damage numbers should *only* show your numbers to yourself. I could understand why some people wouldn't to see *everyone's* numbers! In fact, I wouldn't either, but as long as the damage numbers would 1) be optional and 2) only show the player his/her own character's damage numbers, then I am definitely a big supporter of the idea.)
Last edited by Sabastian7#0713 on May 16, 2013, 2:23:39 AM
Just throwing my support for this in: I would love an option to show the damage I'm doing to enemies.
+1
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Just throwing my support for this in: I would love an option to show the damage I'm doing to enemies.

+100500

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