[3.12] Aziire's Earthshatter Juggernaut - Screenwide Slamming! | League Starter
Hey guys you should check out the new mod on crafting bench, its called (Warcries cannot Exert Travel Skills, it lets you keep your warcry charges and use leap slam, its pretty cool.
| |
anyone else messing around with General's cry linked to earthshatter?
moooo
| |
" It's currently useless with Leap Slam, as Leap Slam still consumes Exertion charges even though the skill doesn't show it. Known bug, supposed to be fixed soon. | |
" Blood rage | |
Appreciate the well constructed guide. Look forward to following this into league!
The YouTube guide and channel are also awesome. Highly recommend checking it out, has easy timestamps in description if anyone is lost. | |
Firstly, thanks for the build, it's the second one i follow from you, and it's always clearly explain, well written and explained.
I'm currently using the spell, don't have fist of war yet, but the new spell feels very satisfying to use, with warcries and leap slam ! Got a quick question (mostly for QoL of the build) : can we take the new passive Combat Control (located in branching area between Duelist and Marauder start) to gain better damages, as our leap slam won't consume buffs from warcries anymore ? | |
Anyone test if earthquake is better?
| |
HI, the tree links are not working :-/
|
|
" Two Cry's are enough and I would feel overwhelmed or bloated if I tried to fit more in. Usually a 1 button gamer so even this much is a little too much to cast. I chose Mace's as I feel it is easier to get AoE for. Plus Marohi Erqi will be a nice chase Unique for it. Axes will have superior damage, and is a very easy passive tree switch. " Accurate description. It is my first time venturing out of 1 button gameplay, I am enjoying it so far. In maps, definitely need more gear to feel like I can judge it properly. " Big facts, we out here big chillin smacking things. " It's updated now, and I even have a whole Levelling Video for it updated too :D. " Sand. The AoE and defense bonuses we get from Sand stance are huge. " Will need testing but it is looking good. I am mostly worried that if we use Leap Slam it might trigger the impale, making the whole keystone pointless. " I don't rate Martial Experience that highly. At least for DPS it isn't on par with any of the other nodes, and we aren't really Leeching that much anyway. We shouldn't be using that much Mana, but just avoid using the smaller Auras until you get Enlighten and possibly a -Mana ring. " Good to hear you are enjoying it :D Infernal Cry is really awesome as our attacks will explode corpses, which is pretty juiced. Not super noticeable as our Shatters are exploding everywhere. " Blood Rage should cover the job for what we need. We aren't super dependent on Leech it is just a nice bonus. " Glad you are liking it, and thank you for appreciating the colour coding :). As for the Mana just use less Auras. I'm in maps and just rocking Pride and Flesh & Stone. We will eventually get a -Mana cost ring which will solve most problems. The mana issues mostly come due to Warcries, but I imagine on a higher linked Earthshatter it will take quite a bit of Mana as well. I will work on a good solution. As for the passive I think you are talking about the instant Warcry Keystone. It doesn't remove cooldowns however it makes them instant. They then share a cooldown though. This node is awful for anyone wanting to consistently use more than 1 Warcry. Next to all our Warcry passive point there is cooldown recovery speed so feel free to spec into those, they are a good option as well. " I grabbed the new passive on the tree. It is updated in the Path of Building. " I haven't tried it yet, it could be fun. I have never been a huge fan of minions so will probably skip it personally. " Thank you for the praise :D hopefully you love the build " Glad you returned to another one of my guides :) repeat customer hahaha Definitely grab the Combat Control point. They added it in very stealthily but I have updated the Path of Building with it etc. " Earthquake will be less damage but more centralised and automatic (you don't have to manually shatter. Earthshatter will be more damage but bigger and manual. " All updated and ready to go :D Replied to everyone, look for your name for a specific response. Hope you are all enjoying the League, keep an eye out for any updates or comments | |
" LS will trigger it but you must land "inside" the spikes. A max range leap slam is too far. Attack in place is your friend here. Also, for everyone who hasn't seen it yet, they added a new Notable to the tree called "Combat Control" that keeps travle skills from eating exertion charges. Just below the martial experience wheel. @Aziire... have you considered a Berserker version of this? Gives up a lot of defense obviously, but get oh so much offense....probably need to swap infernal cry to enduring cry for charges The setup that seems to make sense to me... 40% More Damage (+10% increased damage taken) - Makes abyssus obsolete, can replace with something more defensive? (Or hell, still run abyssus....) 65% Crit Chance 25% Crit Multi 24% Increased Phys Damage 29% Attack Speed 20% Warcry Speed 50% More Exerted Damage if Warcry Consumed Rage recently (Some inherent gen, run Rage gem?) 2% HP leech (+50% total recovery if taken a savage hit) 2% Mana leech While losing all the endurance charge stuff and stun immunity hurts, that is a crap ton MORE damage, so we can spec out of some dps nodes and get more life....plus enduring cry is really good heals). Using your gear and level 90 tree (an obviously missing a lot of gems), and without the warcry stuff actually wroking, it's a net 1.2 million dps improvement. Last edited by zz9za on Jun 20, 2020, 10:02:30 PM
|