3.10.1b Patch Notes (restartless)

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Imp0815 wrote:
Hello,

since this patch came my game hard CTD without any warning or error. There is nothing in the Log!

Spoiler

2020/03/27 23:34:31 709397187 ac9 [INFO Client 100] : You have entered Azurite Mine.
2020/03/28 10:45:26 ***** LOG FILE OPENING *****
2020/03/28 10:45:27 ***** LOG FILE OPENING *****
2020/03/28 10:45:27 749653718 8a [INFO Client 10976] Enumerated adapter: NVIDIA GeForce GTX 980 Ti
2020/03/28 10:45:27 749653812 24b [INFO Client 10976] Enumerated device for adapter: NVIDIA GeForce GTX 980 Ti. Selected feature level: 45312. Max feature level: 45312
2020/03/28 10:45:27 749653812 142 [INFO Client 10976] Enumerated output for adapter NVIDIA GeForce GTX 980 Ti of \\.\DISPLAY2
2020/03/28 10:45:27 749653812 142 [INFO Client 10976] Enumerated output for adapter NVIDIA GeForce GTX 980 Ti of \\.\DISPLAY1
2020/03/28 10:45:27 749653812 142 [INFO Client 10976] Enumerated output for adapter NVIDIA GeForce GTX 980 Ti of \\.\DISPLAY3
2020/03/28 10:45:27 749653812 8a [INFO Client 10976] Enumerated adapter: Microsoft Basic Render Driver
2020/03/28 10:45:27 749653812 24b [INFO Client 10976] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312
2020/03/28 10:45:28 749653921 205 [DEBUG Client 10976] CreateSwapChain: SetFullScreenState 0
2020/03/28 10:45:28 749653921 276 [INFO Client 10976] [DirectX] Runtime version = 11.1
2020/03/28 10:45:28 749653921 277 [INFO Client 10976] [DirectX] Feature Level = 11.1
2020/03/28 10:45:28 749653921 278 [INFO Client 10976] [DirectX] Driver Command Lists = YES
2020/03/28 10:45:28 749653921 279 [INFO Client 10976] [DirectX] Driver Concurrent Creates = YES
2020/03/28 10:45:28 749653921 27a [INFO Client 10976] [DirectX] Driver Constant Buffer Offsetting = YES
2020/03/28 10:45:28 749653984 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654015 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654046 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654046 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654062 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654062 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654078 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654093 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654093 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654109 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654109 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654125 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654125 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654140 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654140 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654156 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654156 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654171 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654187 9b [INFO Client 10976] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654187 9b [INFO Client 10976] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/28 10:45:28 749654250 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile vs_4_0 and entrypoint EdgeDetectionVShad with macros: SMAA_PRESET_ULTRA=1
2020/03/28 10:45:28 749654281 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile ps_4_0 and entrypoint ColorEdgeDetectionPShad with macros: SMAA_PRESET_ULTRA=1
2020/03/28 10:45:28 749654312 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile vs_4_0 and entrypoint BlendingWeightCalculationVShad with macros: SMAA_PRESET_ULTRA=1
2020/03/28 10:45:28 749654328 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile ps_4_0 and entrypoint BlendingWeightCalculationPShad with macros: SMAA_PRESET_ULTRA=1
2020/03/28 10:45:28 749654453 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile vs_4_0 and entrypoint NeighborhoodBlendingVShad with macros: SMAA_PRESET_ULTRA=1
2020/03/28 10:45:28 749654468 9b [INFO Client 10976] Building Uncached Shader Shaders/SMAA_main. Profile ps_4_0 and entrypoint NeighborhoodBlendingPShad with macros: SMAA_PRESET_ULTRA=1
2020/03/28 10:45:34 749660625 b7 [INFO Client 10976] Async connecting to fra01.login.pathofexile.com:20481
2020/03/28 10:45:34 749660656 de [INFO Client 10976] Connected to fra01.login.pathofexile.com in 16ms.
2020/03/28 10:45:40 749666546 d8e [DEBUG Client 10976] Got Instance Details from login server
2020/03/28 10:45:40 749666593 dab [INFO Client 10976] Just before calling client instance session
2020/03/28 10:45:40 749666593 f9 [INFO Client 10976] Connecting to instance server at 85.195.75.15:6112
2020/03/28 10:45:40 749666625 1b3 [DEBUG Client 10976] Connect time to instance server was 16ms
2020/03/28 10:45:47 749673078 970 [DEBUG Client 10976] Joined guild named GUILD with 12 members
2020/03/28 10:45:48 749674828 ac9 [INFO Client 10976] : You have entered Oriath.
2020/03/28 10:45:50 749676218 ac9 [INFO Client 10976] : You have joined global chat channel 88 English.
2020/03/28 10:45:56 749682640 d8e [DEBUG Client 10976] Got Instance Details from login server
2020/03/28 10:45:56 749682671 dab [INFO Client 10976] Just before calling client instance session
2020/03/28 10:45:56 749682671 f9 [INFO Client 10976] Connecting to instance server at 85.195.75.33:6112
2020/03/28 10:45:56 749682687 1b3 [DEBUG Client 10976] Connect time to instance server was 16ms
2020/03/28 10:45:57 749683296 970 [DEBUG Client 10976] Joined guild named GUILD with 12 members
2020/03/28 10:45:58 749683906 ac9 [INFO Client 10976] : You have entered Lush Hideout.
CRASH NOT DOCUMENTED
2020/03/28 10:50:53 ***** LOG FILE OPENING *****
2020/03/28 10:50:53 ***** LOG FILE OPENING *****


I stopped playing yesterday 23:50(No problems what so ever) and started just now at 11:00.
Always on Frankfurt Gateway.
So far it crashed when:
-I switched Stash Tabs.
-Opend my Passivetree with P.
-Tryed to send a chat message.

How can i fix this?


you cannot fix that at all - it is like, lets assume there are 1000 players playing POE, 950 of them dont have issues (oversea most likely), 30 of them encounter heavy issues related to lags (EU most likely) and the rest just has to deal with random crashes.

As long as those 950 pay enough why bother with the rest....
if you nerf 10 gems out of 30, you automatically buff the other 20!
I haven't had such problem before. I cannot enter or exit from the map. I used portal, but nothing occurred. Game loads endlessly. When I restart the game, the portals to the map was disappeared. Such bugs were repeated many times in different time. Sometimes i had very bad latency - up to 2 sec or more at the different servers.
Patch didn't fix shit, same lagfest.
What a surprise.
I still do not know, what was broken in 3.10.1 to get constant fps drops all the time, but at least everything is fine (for me at least) performance wise again with this 3.10.1b. Thanks.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
Problem fixed, it´s as good as it was before. Thanks for your work guys!
When will devs fix Challenge Totems in hideout as well?
It makes my GPU load at 100% and raging all the time.
It's been long time already. Please please please fix it.
This patch is a nightmare!

Previous one made my game super smooth, no more crashes when entering new areas, instant change of areas, super fast load up, no crashes.

Wit this patch here, I crash 5 times before I can even enter the game, always unexpected error occured.
While playing, I fight invisible monsters, textures are not loading, spells are not cast, it´s super laggy.

Maybe you fixed something for others, but for me you killed the performance.
I cant complete a single map without the game crashing now. Js
Can we have a stable EU Server? Omg GGG...
d
Last edited by pastooleo1 on Mar 28, 2020, 1:17:27 PM

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