[3.10] The highest DPS miner - 1.5 shapers per second
ah okay, it might be problem with ping then because i do have 180ms, but it works with pyro and icicle but not with arc, ball lightning and fire ball, still enjoying the build tho thanks :3 Last edited by ysocalm#6630 on Mar 9, 2020, 6:19:47 PM
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doesn't the reactivation of the staff mess with the detonation sequence? or throwing new mines overrides the reactivation anyway
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Im thinking to start the 3.10 with this, never played mine build before, how is the map clear? with projectile speed could be better to clear or is not worth?
Last edited by jcc9999#0047 on Mar 9, 2020, 7:47:40 PM
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some of these new notables via the cluster jewels look VERY powerful for this build.
Expert Sabotage: 30% increased Mine Damage Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed Thunderstruck: 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance seem extremely strong |
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" Yep, both seem very powerful. And you can get multiple of them. Also this looks strong: Arcane Pyrotechnics 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy AND Surprise Sabotage +15% to Critical Strike Multiplier with Traps +15% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances /Edit: Som other juicy nodes: Master of Fear Enemies you Curse are Intimidated Enemies you Curse are Unnerved Shrieking Bolts 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds Riot Queller +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage Last edited by 7thSlap#3889 on Mar 10, 2020, 4:54:06 AM
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I think this will be massive. Skitter bots can shock and freeze. If you were a Fire Miner i.e. Pyroclast, you would benefit from all 3 effects.
Secrets of Suffering Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) Even within the realm of torture, there are subtle intricacies. ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
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skitterbots shock and CHILL not freeze. but they don't do so with any hit, so you wouldn't get any benefit from secrets of suffering. you would have to do a hit
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Considering this for 3.10 starter
Corrosive Elements 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit this looks insane for this build also. Last edited by zug0#6903 on Mar 10, 2020, 10:43:32 AM
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" This exposure is only -10% lightning resist, and will get overwritten by wave of conviction anyway. It's not a good choice for this build. 3.9 Ball lightning miner https://www.pathofexile.com/forum/view-thread/2722511
3.4 Scorching Ray totems https://www.pathofexile.com/forum/view-thread/2129884 3.4 Champion facebreaker warchief totem https://www.pathofexile.com/forum/view-thread/2240387 |
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yo, bhwung ! U wanna start with this in 3.10 ?
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