Comprehensive feedback

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Dragon585 wrote:
Mmmhmm. It is really only noticeable for me when those little buggers are running around or moving to box me in. Just a minor thing. But could be a potentially easy change.

Especially since I use a single target with splash now instead of an actual aoe.


That's part of my frustration with how splash was introduced. Some of these mobs are a pain to hit and when you do it's not even going to cover the whole mob you are attacking.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Yup, splash only starts to get usable with 40% increased aoe. Its pretty bad, but I am making it work atm. Just had to spend a TON of gcps =/
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585 on Apr 25, 2013, 12:54:42 AM
Another thing I strongly feel should change is the Blood Drinker and Mind Drinker passives. Given the poor state of melee and the ever poorer state of physical melee, I think these 2 passives should be changed to 2% of melee damage done vs 2% of physical damage done.

This imo would be a tremendous boost to melee, and makes more sense to me.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585 on Apr 25, 2013, 1:44:43 AM
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Dragon585 wrote:
Another thing I strongly feel should change is the Blood Drinker and Mind Drinker passives. Given the poor state of melee and the ever poorer state of physical melee, I think these 2 passives should be changed to 2% of melee damage done vs 2% of physical damage done.

This imo would be a tremendous boost to melee, and makes more sense to me.


Uhm.. im pretty sure physical damage rangers have it though too since i played one for a few months in CB, finding the gear for a physical ranger is very very hard because of how the mod pool works on physical weapons,its been quite a few months now in OB and i have yet to see a max rolled harbinger bow, i really dont think those nodes should be changed.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on May 1, 2013, 6:38:48 PM
"
Dragon585 wrote:
Another thing I strongly feel should change is the Blood Drinker and Mind Drinker passives. Given the poor state of melee and the ever poorer state of physical melee, I think these 2 passives should be changed to 2% of melee damage done vs 2% of physical damage done.

This imo would be a tremendous boost to melee, and makes more sense to me.


And what happens with ranged builds that use that passives?
Ah yeah. i got a another suggestion, how about let us choose our bandit rewards freely, i mean whats the point of being able to respec your full tree to another build but not being able to then choose another reward.. it seems like its been overlooked.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Apr 27, 2013, 10:50:30 AM
I got burned on those back when the mouse gave you +4% IAS. 4% was garbage, I literally had dozens of 4% untaken on my tree.

Then they buffed it to 6%.

6% is a natural take, though not something I'd be over the moon about when in the green.

So, yay...
"
VictorDoom wrote:
"
Dragon585 wrote:
Another thing I strongly feel should change is the Blood Drinker and Mind Drinker passives. Given the poor state of melee and the ever poorer state of physical melee, I think these 2 passives should be changed to 2% of melee damage done vs 2% of physical damage done.

This imo would be a tremendous boost to melee, and makes more sense to me.


Uhm.. im pretty sure physical damage rangers have it though too since i played one for a few months in CB, finding the gear for a physical ranger is very very hard because of how the mod pool works on physical weapons,its been quite a few months now in CB and i have yet to see a max rolled harbinger bow, i really dont think those nodes should be changed.


Oh, I wasn't really aware that there were some ranged that used this. I foolishly assumed it wasn't possible to get enough physical dmg as ranged to make this talent of any use. My bad. I still wish there was a way for it to be of more use to melee than it currently is. Sorry, didn't think that one through.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
bump
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
"
Dragon585 wrote:
bump


Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856

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