0.10.3c Patch Notes
Dear GGG,
Please just stop fucking around trying to make loot work the way you think it should work. Please just give us options to either enjoy the "thrill" of having loot ninja'd away or to have full loot assignment with indefinite timers. Seriously...it's time to let the players choose how they want to play instead of forcing us to play "your way". Why is it so hard to just let us choose how we want loot to work in OUR parties? I realize that Chris thinks the excitement of seeing your name on a piece of loot for a second and a half might give someone a thrill but the disappointment at getting that loot snagged before you get there due to desync or dickheads or whatever far outweighs the thrill. Just give us CHOICES and stop forcing YOUR way on us. It's pretty obvious that about half the player base finds YOUR way to be less than ideal. In fact...take the chance. Give players the choice and see how many parties are formed playing your way vs. the number that want to have loot assignment. Peace out. P.S. I still love you guys but this latest attempt to address the 900 page loot post is pretty sad. You keep saying POE is about making tough choices...well, time for you to make one and let us have some more freedom in game at the risk of finding out you were wrong about what's "fun". POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO |
|
" I like how you said it was time to make a hard choice, then immediately followed that up with telling them what to do when that's conveniently exactly what you want them to do. I also like how you said "OUR parties" when those parties are in THEIR game. A free one, I might add. If they do that, I'll be in one of the parties with pure FFA enabled. And I'll be a nice guy and share with everyone. Because that's how I play the game. " The name implies the loot the timer is on is already the player's who's name it is. That teaches entitlement. If all the "ninjas stole my loot" threads aren't good enough to prove it, nothing is. Handholding comes into play when it comes to a group playing the game. If they are friends, how hard should it be to allocate loot themselves? Apparently, very, based on how many posts about it that have come up. Thus handholding by all the people asking that the loot be allocated for them rather than by them. Last edited by TremorAcePV#7356 on Mar 19, 2013, 12:59:36 AM
|
|
" This makes no sense on multiple levels. First off, say a quality lightning arrow drops for me. I don't use it b/c I'm a Maurauder. Since I don't use it, I leave it until my timer runs out. According to your idea, it should then be FFA, so I have every right to just grab the item that was mine already? Should I count to 5 before I pick it up while I'm also trying to play a game where things are actively trying to kill me to make it more sporting for my mates? Since no one else uses Lightning Arrow as a skill in my group, do we just leave it? What's the point of allowing an item to become FFA if I can just pick it up when I know no one would use it in my party? This is just one example that doesn't even begin to scratch the surface of why this change sucks for private co-op games. What happens if an item drops off screen for someone and we don't know who's it is etc etc. This single change completely makes co-oping less fun that it was before, for no reason. Once again, I'm not talking about public games, I'm talking about co-op private games, hence, I'm not sure why you're so adamant that the change should stay, since it seems like you don't play in co-op games. If you are against entitlement, then you should be for a complete FFA system with zero timers and zero names. By putting someone's name on it, you are entitling them to "first crack" at the loot. It's that simple, and the mentality behind that will never change. Are you ok with the idea of full on FFA? Because I hope you play a melee or a really tanky AoEing RDPS, since I can guarantee you that if you're not within range of a drop as soon as it drops, it's going bye-bye with no timers/names. I personally don't have a huge problem with that in a public game either, especially since I'm melee and have a decent computer/graphics card that rarely de-syncs. For everyone else out there that's trying to play this game on an older machine, or with a less solid internet connection, good luck. |
|
"You people keep whining and bitching and trying to be "rational" about it etc. and are just annoying. Why should GGG cater annoying people? They want it a specific way, deal with it. Whining/bitching/moaning/trying to be rational about changing it ain't going to change the fact that it is what they want it to be and that you are complaining/being annoying about what they want. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Mar 19, 2013, 12:56:39 AM
|
|
" There is no way to make loot "even" in most cases. Say we have 5 total people, and we have 1 Exalted Orb, 1 Quality Weapon Elemental Damage Gem, 1 Alchemy Orb, and 1 Chance Orb. How do we split those evenly? Should we just "Go down the party list"? That makes tons of sense, since my friend started the party he clearly deserves the Quality Gem, and since he invited me first since my name alphabetically is at the top of his friends list, I clearly deserve the Exalted Orb. Then the guy at the bottom of the party, who might have been afk for 3 seconds taking a piss, gets nothing b/c he took a piss when we created the party. Then we have to remember who got what for the future and try to balance that all out, which is super fun. While RNG isn't perfect, there is much less to worry about from a book-keeping/balancing standpoint. It solves a -ton- of problems in a group dynamic. If your name is on it, then you get it, easy as that. Some days you might be flush, and other days you might be bare. But in the end you can know that you have the same chance of getting that Exalted Orb as someone else in the group. Last edited by Snipers#1377 on Mar 19, 2013, 1:03:14 AM
|
|
" You apparently completely missed the "If someone doesn't pick it up..." right before the "FFA". That implies everyone has a chance to look at it. Once everyone has looked at it to see if it's for their build, and everyone basically goes "no", anyone can pick it up, and it's FFA because if two or more people want to pick it up, it's just up to whoever clicks first. This ensures no good loot gets left behind but people who need it get priority in a fair manner. If two or more people want something for their build, whoever needs it more gets it. I.E. whoever has the lowest DPS, HP, or whatever stat that is relevant to the item and will likely get a better boost. I am indeed for a completely FFA system. I would prefer that over all systems. And I am fine with playing Melee, risk VS reward, after all. Desync is a network issue. Not a GPU issue. *facepalm* |
|
" Hey, so, I don't know if you heard or not, but they like, just released this patch that totally got rid of the visiblity of names and even the visibility of timer lengths. And honestly, for an FFA loot system I actually think it's a big improvement. And yet, we're still complaining! The core issue has nothing to do with entitlement and everything to do with the fact that many people think FFA loot systems aren't fun, and, frankly, you can't argue with people's opinions, even if they don't always articulate them very well. So, I'll repeat one more time. People aren't really complaining because they feel entitled to something that isn't theirs. They are complaining because FFA loot sucks! " Why don't I take it a step further and say that PoE holds your hand too much because it randomly generates numbers for you instead of making you roll dice like in table top. For that matter, it attempts to draw dozens of frames a second to help you visualize the game! You should totally have to imagine it in your head like the good 'ol DnD days. Please don't confuse hand-holding with convenience; computers are all about convenience. Last edited by MercurialMaven#2338 on Mar 19, 2013, 1:21:09 AM
|
|
" That's the thing. If they had never added timers with names in the beginning, I completely doubt anyone would be complaining besides the random scrub. Many people think the FFA loot system isn't fun because they see things they believe are theirs "stolen", as they would say. So technically, you are wrong and you are right. People are complaining because they feel entitled to something that isn't theirs but you are right because that is the very reason they say FFA loot sucks. If that's not the reason, then why does FFA loot suck? Ignoring timers, of course. |
|
" So, once again, my question for you is why are you the one who should decide how I play the game with my friends? I have said multiple times I don't mind FFA in a public party. I even go so far as to not join Pubs with "Ninja=Kick" type title threads. But when I play with my friends, why can't I have names? Why does this bother you so? It will have 100% zero affect on you. That's the part about this debate I can't wrap my head around. I don't want to ruin your fun, why are you trying to ruin mine? |
|
" I'm pleasantly surprised you asked. It suggests that you recognize this is in fact opinion-based and centered on the loot system, not entitlement. It's not fun to me because: 1. It interplays poorly with desync and lag, imbalance due to differences in connection quality, body blocking (both from monsters and players), melee vs ranged, tanky vs high dps, the game's poor pathing and other related bugs, and so on. 2. It encourages uncooperative play in what should be a cooperative experience. Look at Kripp'ss latest video for all his ideas on how to troll in public games. 3. I can't rely on gentleman's rules in a public game, because you're playing with anonymous people that suffer no consequences for breaking your agreement. 4. I would rather focus 100% of my attention on killing challenging mobs than have to context switch to grabbing loot as fast as I can when one or more monsters die. I don't think GGG should have to rely on FFA loot to keep the game fast paced and tense. The mobs themselves should be providing the challenge. 5. I don't like the ground being cluttered with a million whites. Instanced loot would solve this very easily. That's what I came up with off the top of my head. When it comes down to it, though, it's just a matter of fun. Giving us the choice of loot system would allow you to have fun your way and me to have fun my way. I don't understand how anyone comes out a loser in that scenario. |
|