Cyclone Causing Crashes

You rock MARK_GGG XD!
Saw the notice on giving update :D so happy,
I can't specify which monster because MAPs are alway made of random varieties of monsters.
Wish everything gets fixed on this patch.

All I know is I'm extremely certain that it has to do with de-sync on character position server/client side, just had the first d/c partying, at that exact moment I felt really de-sync-ed, and a few seconds later my party member d/c-ed
Last edited by virkful#6373 on Mar 21, 2013, 3:02:10 AM
Hopefully the fix(es) Mark has put through will solve them, we ended up finding a couple other far more rare circumstances where Cyclone can crash in the process of investigating this.
Andy my logs are spammed with cyclone......
After a few hours mapping with a party of 3 members.
No disconnection!! WOHOO.
Less de-sync, but it still happens.
Less getting stuck when continuously hitting the same target with cyclone, but still happens.


After a few more hours mapping with a party of 5 members.
Same as above :D, no more d/cyclone.
Last edited by virkful#6373 on Mar 21, 2013, 8:22:56 AM
My HC level 79 marauder died to this crash. As I tried to get some help from your support, it just said that it could not be avoided during the open beta test. Well I am not sure what I did exactly. I've used the quick flask and started cyclone, PoE got crashed in less than one second. I thought I was passing some door in Lunaris temple level 2. This bug is critical especially since you didn't notice any information about the buggy skill. The damn mob killing me used righteous fire as I entered the door. That was my last vision. This bug took my character that I played weeks away. If I know that skill was buggy I wouldn't test it. I think you should let us know the unstable skill in the patch note at least, especially those might cause crashes or affect the core system.

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