PoE 2 = Good time to add a logout timer?

loads of people still die even when they can log out, tbh they had the fucking vorici betrayal bug this league where he crashed your graphics driver when showing up for an intervention but you couldn't close the game for like 16 seconds.

pretty much the worst HC bug i can remember that wasn't a straight one shot like when they bugged the boss of bazaar.

Not sure that they can or should fix this, I know there is this idea that every player in HC uses a logout script but unless they change the pacing drastically in PoE 2 its going to be pretty harsh.

The current system is ripe for coward abuse but at least it gives you a chance if you lag out, crash etc.
Logout macros create dependency. They aren't reliable, but they give a sense of safety, which in turn causes sloppy play. Learning what you can handle or not handle is a major part of the game. Logout macros change that balance.

Having said that, I don't like the idea of a timer. If people want to use macros, they can. As I recall, Cris said the game is actually designed around logouts. I'll misuse the term "surprise mechanics" and refer to POE having sudden extreme danger after rolling through content for hours. If I remember Chris' implication right, the macro is a counter to those surprise mechanics. He implied that the macro is basically a built in mechanic of the game.

Maybe look at it as another layer of defense, to be used as an addition to other layers of defense, not as a substitute.
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KZA wrote:
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Zykor wrote:
In combat maybe.

I don't wanna have to wait when I'm closing my game.


Right? I mean, who has 3 seconds to spare these days?


Just because I have three seconds to spare doesn't mean there should be some random ass logout timer when I'm sitting in my H/O doing absolutely nothing trying to exit the game. It's inconvenient and literally serves no purpose.

Useless comment.
Last edited by Zykor#0921 on Nov 20, 2019, 1:15:06 PM
They did it in Royal or Cuthroat mode? As I remember nobody complained about it.
I am not a fun of abusing logout or Tping out while being in a danger.
I think they should punish such behaviour in some way but on the other hand game should be rebalanced to fit this change (lowering all recovery mechanics drastically, rebalancing all mitigation options etc).
PoE 2 is the last time to do it.

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Zykor wrote:
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KZA wrote:
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Zykor wrote:
In combat maybe.

I don't wanna have to wait when I'm closing my game.


Right? I mean, who has 3 seconds to spare these days?


Just because I have three seconds to spare doesn't mean there should be some random ass logout timer when I'm sitting in my H/O doing absolutely nothing trying to exit the game. It's inconvenient and literally serves no purpose.
Useless comment.

Very small inconvenient I wouldn´t care and they might implement smth to not harsh people too much.
As I remember D3 had such feature and nobody complained about.
Last edited by Rakiii#5559 on Nov 20, 2019, 1:45:47 PM
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KZA wrote:
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Fluffy_Puppies wrote:
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KZA wrote:
Even if it's just 3 seconds?

#makePoEhardcoreagain



How about you just don't use logging out to save your character and not worry about what other people do?


Because it ruins the competitive vibe that many players enjoy.

By your logic, why not enable a console command that players can use to give themselves whatever gear they want, or whatever level they want, etc? And if you don't like it, just don't use it?


Sounds great mods always make games better.
Yes, they should add a small logout timer! Have actually posted this idea a few times in the past, on threads about one-shots.
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Zykor wrote:
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KZA wrote:
"
Zykor wrote:
In combat maybe.

I don't wanna have to wait when I'm closing my game.


Right? I mean, who has 3 seconds to spare these days?


Just because I have three seconds to spare doesn't mean there should be some random ass logout timer when I'm sitting in my H/O doing absolutely nothing trying to exit the game. It's inconvenient and literally serves no purpose.

Useless comment.


interesting how the alt-f4 league starts to cry out when their ez-mode exit is at consideration for removal
Pointless thread with pointless suggestion.

The logouts are not being done using game's API nor logout options, so "logout timer" isn't going to do anything.

All "safe" logout macros (that I've seen) rely on killing TCP connections related to the game, using cports (CurrPorts) tool.
Last edited by jewelsy2#6622 on Nov 20, 2019, 7:43:43 PM
i think a fundamental change of the game could also include a logout timer of 3 seconds.

what it means: however you log out, your char stays in the game for 3 more seconds.

there will be no chance to use chicken scripts, automated logouts at low health or any other cheats. you just need to play more carefully.

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while you're at it, ggg: change chickencore to hardcore already and delete chars on death.
since the game isn't killing our chars anymore for techical reasons all the time, i would even try the new hc for the first time. promise! ;)
age and treachery will triumph over youth and skill!
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MoLoK13 wrote:
It could never work. Killing the logout macro also means that if your internet goes down your character is going to die. That's not exactly a happy tradeoff.


Er, if your internet craps out, you aren't using a logout macro anyway, unless it's a planned outage and you're exploiting it.

Deliberate logouts or quits could probably be tracked and flagged differently from game crashes or packet loss. That said, players would just find a way to force an unstable game state and a natural-looking "crash" with a cheat macro instead of quitting to char sel or login.

Nah the real solution lies somewhere between "don't play on a potato" and "optimize your game for minimum specs GGG".

I will say this, optimizing the game and making sure it's not responsible for unearned deaths, would go a long way towards fixing HC and PVP alike.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game

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