[3.15] Spectral Shield Throw Bleed Gladiator - tanky & fast mapping - good scaling - all content
" Well this is a bleed build not a crit build. Most people use RT so they dont need accuracy. |
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Thinking about to start SST build this league...
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Me too! Add me ingame so we can exchange tips :D
I've never played SST. I'm thinking os using it as a 4link and 6link shield crush. Idk really haha | |
" I am planning to do the same Question: Will Shield Crush start at level 1 or if not then do we know what level it is going to start at ? Last edited by askjosh on Jul 20, 2021, 12:57:39 PM
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The SST changes are great.
Thinking about SSF next league. Only thing holding back was the damn jewel. This could be the first league for a while in which I start again with my own guide. With an additional buff to the damage and a nerf to everything else, i think SST is in a great spot for next season. But let's wait for Patch notes. Guides:
Spectral Shield Throw Bleed Gladiator: www.pathofexile.com/forum/view-thread/2672813 Shattering Steel Gladiator: www.pathofexile.com/forum/view-thread/2839530 | |
Spoiler
Spectral Shield Throw:
Spectral Shield Throw’s default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked). No longer ‘double-hits’ against single targets in general. Now requires character level 28 to use at gem level 1 (previously character level 12). Now fires 3 additional Projectiles (previously 13). Primary Projectile now Chains +3 times. Additional Chains now apply to both the Primary and Secondary Projectiles. Shard Projectiles now deal 50% less Damage (previously 75%). Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301). Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels). No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield. So.. is this a buff? |
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I'm gonna need someone smarter to break it down, because the math here says "doubled damage for SST". But not being able to double hit will make a difference.
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" What is double hitting? Does this mean it won't e.g., bounce between twinned bosses or something else? |
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" It wont hit the same target twice. Last edited by Neunzehnhundert93 on Jul 20, 2021, 7:39:56 PM
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Keep in mind that Deadly Ailments has been gutted, 80% less dmg with hits instead of 10%
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