[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

Good day, need advice to craft a wand with +1 to level minions and spell skills. What's fossils should i use? Thanks.
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m3tal1k wrote:
Good day, need advice to craft a wand with +1 to level minions and spell skills. What's fossils should i use? Thanks.


metallic, shuddering, corroded and jagged

But be warned, the amount of tries it takes to hit +2 is greatly varied. Some get it in 5, some need 30+. So don't expect it to be a cheap upgrade. It might turn out a lot more expensive than just outright buying one.
Last edited by Mecielle on Jan 8, 2020, 8:07:18 AM
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konean wrote:
Snacked a Memory Vault with the Skitterbot Enchant for 8 Ex. Finally I can also run Flesh and Stone on top. Too bad I needed like another 4 Ex to get Charisma, rolling my Ring to 40% und buying a Golden Rule with 1% reduced Mana. Well Money gone, but I am happy.

The Hunter Amulet with +1 Chaos Gems and the +2 Skin of the Loyal will be my last long term goal in terms of gear. If I reach these two I might even go for optimizing my Timeless Jewel.

When I started this guide during Christmas because my Arc Miner was too squishy I never expect that I would keep so long onto this build and also put so much currency in it. I also think the people here and that this thread is so active, is also doing its part in keeping me invested in it. Its nice to see how other people are approaching things or when they share new ideas.

Thanks for that. You guys here are awesome.


You shouldn't need max roll 40% if you have helmet enchant, check POB.
Any opinions on Shock immune/remove vs Ignite immune/remove flask for deeper delves? I feel like I should switch to Ignite, it often prevents my recherge. But shocks can hurt a lot too.

Or maybe both and get rid of the "Adrenaline" on my Quicksilver? Or the Curse immune?

Are there curses in delve? There aren't right? The nodes have effects that simulate the curses, like "Monsters penetrate 12% elemental resistances" instead of "Players are cursed with Elemental Weakness". So I can definitely get both shock and ignite immune when I get rid of Curse immune.
Last edited by Mecielle on Jan 8, 2020, 8:19:32 AM
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Mecielle wrote:
Any opinions on Shock immune/remove vs Ignite immune/remove flask for deeper delves? I feel like I should switch to Ignite, it often prevents my recherge. But shocks can hurt a lot too.

Or maybe both and get rid of the "Adrenaline" on my Quicksilver? Or the Curse immune?

Are there curses in delve? There aren't right? The nodes have effects that simulate the curses, like "Monsters penetrate 12% elemental resistances" instead of "Players are cursed with Elemental Weakness". So I can definitely get both shock and ignite immune when I get rid of Curse immune.


Strictly for delving I would be using a coil to stay immune. That frees up flasks to allow the use of soul ripper for insane vaal molten shell usage. For delving you are also much better trying to work aspect of the spider into the auras as well, probably over skitterbots. Aspect is too good as you get deeper as it never looses effectiveness like curses
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crazypearce wrote:
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Mecielle wrote:
Any opinions on Shock immune/remove vs Ignite immune/remove flask for deeper delves? I feel like I should switch to Ignite, it often prevents my recherge. But shocks can hurt a lot too.

Or maybe both and get rid of the "Adrenaline" on my Quicksilver? Or the Curse immune?

Are there curses in delve? There aren't right? The nodes have effects that simulate the curses, like "Monsters penetrate 12% elemental resistances" instead of "Players are cursed with Elemental Weakness". So I can definitely get both shock and ignite immune when I get rid of Curse immune.


Strictly for delving I would be using a coil to stay immune. That frees up flasks to allow the use of soul ripper for insane vaal molten shell usage. For delving you are also much better trying to work aspect of the spider into the auras as well, probably over skitterbots. Aspect is too good as you get deeper as it never looses effectiveness like curses


The #1 delving guardian this league (solo delve 1150 and growing) uses aspect of the spider indeed.

May be a good choice over Flesh and Stone, doesn't take up a valuable socket either. He has it on his rare shield, wonder if we can add to our boots or ring.

I can't wait to see his ceiling with this build.

https://poe.ninja/challenge/builds/char/kyuhlee00/Popcorn_Meta_Templar
Last edited by hitmantb on Jan 8, 2020, 9:29:51 AM

+ 3 grand spectrum - i have 2 spectres. Still taking -5 es from tier 4 map metamorph boss/ cant understand how this build works , minions too slow , character is not super tanky please help. How to use lethal pride? 10.235 -es 7k mana. 57% 17% 32% - resists. Chance block attack damage 31%(sometimes 75%), Chance block spell damage 21%. Tried to go mine at 170 depth dead. Maybe im doing smth wrong pls help , ty!
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purpur555 wrote:

+ 3 grand spectrum - i have 2 spectres. Still taking -5 es from tier 4 map metamorph boss/ cant understand how this build works , minions too slow , character is not super tanky please help. How to use lethal pride? 10.235 -es 7k mana. 57% 17% 32% - resists. Chance block attack damage 31%(sometimes 75%), Chance block spell damage 21%. Tried to go mine at 170 depth dead. Maybe im doing smth wrong pls help , ty!


Cap resistance to 75x3 first. Don't use Cyclopean Coil until you can do this with one ring and one boot. Use a rare belt instead.

Your rare ring is awful and needs to be replaced immediately.
Last edited by hitmantb on Jan 8, 2020, 9:52:56 AM
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crazypearce wrote:
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Mecielle wrote:
Any opinions on Shock immune/remove vs Ignite immune/remove flask for deeper delves? I feel like I should switch to Ignite, it often prevents my recherge. But shocks can hurt a lot too.

Or maybe both and get rid of the "Adrenaline" on my Quicksilver? Or the Curse immune?

Are there curses in delve? There aren't right? The nodes have effects that simulate the curses, like "Monsters penetrate 12% elemental resistances" instead of "Players are cursed with Elemental Weakness". So I can definitely get both shock and ignite immune when I get rid of Curse immune.


Strictly for delving I would be using a coil to stay immune. That frees up flasks to allow the use of soul ripper for insane vaal molten shell usage. For delving you are also much better trying to work aspect of the spider into the auras as well, probably over skitterbots. Aspect is too good as you get deeper as it never looses effectiveness like curses


Losing 2-2.5k ES from going perfect Coil over my belt seems like a really bad idea fpr delving to be honest, even more so because when I reach a point where I need perma VMS I will just slot in Soul Ripper over my Quicksilver, still having ignite and shock immunity from my other flasks.

Am I missing some hidden huge bonus Coil gives? People keep recommending it, but I simply don't see the use for this build. I mean, i used it often enough, in builds where my flasks were full and I could not get shock and ignite immunity without the Coil. But here? Maybe people assume flasks don't have 100% uptime? Because in delve they have 100% uptime, always.

And on the topic of Spider. this is actually the first time I saw it mentioned since Skitterbots was released :D

Because both do the exact same thing, only Skitterbots does it better. Neither loses effectiveness in deeper delves afaik.

Skitterbots means 18.5% more damage, Spider 15%. Minor difference.

Skitterbots means 12.3% reduced enemy action speed, Spider means 30% reduced enemy movement speed. That alone would already be enough to make Skitterbots superior. And on top of that the chill also means I could slot in Hypothermia into my HoAg, causing him to freeze and shatter enemies, which is insanely good in delves because so many enemies have on death damage.

And I don't need to use a suffix on one of my pieces of gear for it.

I can easily see the benefit of using both together, but that is pretty much impossible for the build as far as I see it. Even with the HoAg enchant I could not run Spider on top of HoAg, Hatred, Skitterbots and Flesh and Stone.

EDIT: Just checked. I actually could! With 4 jewels with 1% reduced mana reserved each and the HoAg enchant. Expensive as fuck of course, but it is a possibility. That would on the other hand mean I could not use double curse, except if I find a double corrupted Shapers Touch with +1 to gems and Enfeeble on hit. So basically a 100ex pair of gloves.
Last edited by Mecielle on Jan 8, 2020, 10:11:04 AM
PSA
When buying skin of the loyals for trying this build, don't waste your currency on certain color combos like 3g2r1b, instead, buy 6w. This allows you flexibility in changing your gems as you move up and down in mana reservation, i.e, swapping maim for vicious, other things, etc.

When you have perfected your gem selection, then buy the +1 corrupt version of that specific color.

There is a big scaling curve to this build that takes many levels to figure out.

a 6w is 270c right now.. 3g2b1r is 5 ex+, already corrupted!!

My guess is people using the trade search are just blindly putting in whatever is in the first page gear choice for colors and those prices are being driven up, instead of the much better 6w option.

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