My problems with Infernal Legion.

I put this here, because there is no support gem thread for Infernal Legion or any of the new support gems, but I need to talk about it.

I fell in love with the gem leveling my new summoner. My raging spirits only needed to get near groups and the groups, sometimes screens away, just disappeared. I felt incredible strong while leveling and even now it still feels strong at 80+ maps, but there is this one thing that stings ... a lot.

That is the fact that the burning, at least from what GGG told us, and it is very hard to test, doesn't stack and you have no way, apart from other support gems, to up the damage. The way the gem is right now you have only one use for it, put it on something you want to explode (minion instability) or forget about using it.

I tested this support gem to the limit, I went with all the minion life reg on the tree (isn't too hard, because there is not much), put on life reg aura, stone golem and purity of fire and my summons can sustain the damage of Infernal Legion.
But there is no point for this. To be honest there is no point in using more than one of your summons with this support gem and the best effect would probably be to just chuck it on the stone golem with some resist to get the debuff as additional damage on a boss and forget about it (if you don't use it to trigger minion instability), because the thing doesn't stack.

Why is a support gem called Infernal Legion so incredible bad if you use it like the name suggests? Is it just for the broken leveling experience and to get some use out of minion instability?
This gem makes me sad, because it looks so interesting on paper, but than you realize that GGG looked at it and decided it was too strong, so they stopped the stacking of the burning aura and degraded the skill to leveling clear speed and exploding minions.

Please give us something else GGG, because this idea is bullshit. You give us a support gem with the name Legion in it and the most efficient use is to not use it on multiple summons??? This is just sad...
Last edited by DE3me#2347 on Sep 9, 2019, 3:21:17 AM
Last bumped on Sep 10, 2019, 11:02:46 AM
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ohh you tried it out totaly different then what I did.

Tried:
totem + skeleton + IL + MI
SRS + IL
Golem + IL + Liege of the Primordial (not tried yet)

All of them looks viable so far.

Viable for leveling, yes, but you can't scale it.
More summons with more instances doesn't scale it.
More life on minions doesn't scale it.
The only way you can scale it is support gems and, especially with the new support gems (the aggro one is pretty much mandatory, because it is the only way of getting summons in a spot for IL to work)and ele resist for your minion might be necessary as well and you already have a 4 link filled.
If you have additional slots do you really want to push the not stacking debuff or just push the minion itself (and every copy) to be stronger at that point?
I wanted to use this support as well when they first announced it, the concept behind it sounds awesome. However, the moment I got a look at the actual stats of it I realized that it pretty much was niche or next to worthless. The problem with it is I think that it does flat burning damage which can only really be scaled in a build that primarily focuses on the element. There is no reward for investing in minion life, because it reduces the frequency at which MI triggers and there is also no incentive to sustain this degen because simply put with the amount of scaling any other support provides to a minion skill will always outclass the flat damage of IL.

If they changed it to a percentile of the minion life as damage, it would give incentive for it to be used with minions. Its a tricky support to balance because it has to be a worthwhile choice which it currently isn't.
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Yeah just slapping it on a normal zombie/skeleton build would just suck (badly), so yeah it takes a dedicated build for it to work as far as I can tell.

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Dharall wrote:
Yeah just slapping it on a normal zombie/skeleton build would just suck (badly), so yeah it takes a dedicated build for it to work as far as I can tell.


But a dedicated build is just not worth it, unless you just use it to explode your minions with MI.
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Dharall wrote:
so yeah it takes a dedicated build for it to work as far as I can tell.

His whole point is that you can't apparently build a character around it, not a good one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
"
Dharall wrote:
so yeah it takes a dedicated build for it to work as far as I can tell.

His whole point is that you can't apparently build a character around it, not a good one.

Or more specifically it is a gem only usable for one specific niche (and leveling) that is MI and worth nothing in any other scenario.
Last edited by DE3me#2347 on Sep 9, 2019, 10:16:14 AM
I’m still not in yellow tier maps yet but it seems to do all right for me. You can only scale the damage so far directly but you can also scale it on the other end by debuffing the enemies. I’m cursing flammability (vial ball lightning to proc EE), running Malevolence, and using elemental army on a different minion to apply exposure. So at my gem levels not counting curse effect, that’s -43 res from curse, -50 res from EE, -10 res from exposure = -103 fire resist and 20% more dot from Malevolence. My build is still a work in progress but at the very least, it adds a good amount of damage while other minions are dpsing. I’ll have to see how well it works in higher tier maps. I don’t think ithe gem can be a whole build, but it can be a good part of one.
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mark1030 wrote:
I’m still not in yellow tier maps yet but it seems to do all right for me. You can only scale the damage so far directly but you can also scale it on the other end by debuffing the enemies. I’m cursing flammability (vial ball lightning to proc EE), running Malevolence, and using elemental army on a different minion to apply exposure. So at my gem levels not counting curse effect, that’s -43 res from curse, -50 res from EE, -10 res from exposure = -103 fire resist and 20% more dot from Malevolence. My build is still a work in progress but at the very least, it adds a good amount of damage while other minions are dpsing. I’ll have to see how well it works in higher tier maps. I don’t think ithe gem can be a whole build, but it can be a good part of one.


I guess you could then add the Tukohama spectres that have scorching ray totems ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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