[3.15] 1h Impale Cyclone Slayer. Cheap league starter and strong endgame farmer. No required items.

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alecs87 wrote:
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Dex2644 wrote:
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alecs87 wrote:
What are people thoughts on using a Lethal Pride for Chainbreaker and a Berserk skill for massive damage boost?


For certain builds it's amazing. For all non-slam melee builds however it's really bad because we attack to fast so we will deplete the rage faster than chainbreaker can generate it.


I see. The reason I've asked, is because I was checking poeninja and the top Cyclone has 53Mil dps. After importing his build I've noticed the Combo which boosts his damage with about 17mil. Why would he choose to still use it? Is it just for 1 massive blow when you activate the skill vs Big bosses like Sirus? You should have enough time to get max charges in between phases.

But testing in on my 4 mil dps .. is not a big difference at all so it must only worth only as a last addition to min max it.

Thanks


People at the top of poe.ninja ladder likes to cheese their numbers. Essentially cheating POB dps to make their builds look better. The POB calculations are also not flawless since they still dont account for impale dps for example.
Up to level 97 now, managed to kill Sirus 8 deathless. Am pretty much geared up now, apart from getting something crazy like elevated chest or double mod watcher eye. Even managed to get a HH through The Wretched div card :D

Crafted the sword myself from scratch, having high crit on your weap is really nice as you can skip Overwhelm and either get endless hunger for stun and bleed immunity or bane for cull.

Guess it's to try Maven next, though I dunno how cyclone friendly that fight is.

My gear atm:

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Last edited by Ridman#0986 on Feb 3, 2021, 4:39:22 AM
I'm still having problems with sirus. What am I supposed to do when he spawns the quad laser? Try to stay out of it?
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ShlongusORiley wrote:
I'm still having problems with sirus. What am I supposed to do when he spawns the quad laser? Try to stay out of it?


Comes with practice mostly but best just always keep moving and circling around.
He tracks you / looks at you while he is preparing the beam but will stay still when firing and let out an audio line before his big attacks. Always circle around while keeping an eye on him and bring the dialogue volume to max in the options so you know when he is about to fire if you lose track of him.
"DIE!!" "Feel the thrill of the void!" = dodge asap.
And then obviously the fight gets a lot easier once you've geared up as you do more damage and the fight lasts much shorter.

With that being said this definitely isn't a T1 Sirus killer build and you will be punished for every mistake. You can always practice fighting him at lower awakening level and moving the levels up once you feel more composed and ocmfortable with the fight.
Last edited by Ridman#0986 on Feb 3, 2021, 4:13:11 AM
Thx, will go back to A0 and try to learn (never did as I mainly played summoners before). Tired of losing so much XP to him every cycle.
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Ridman wrote:
Up to level 97 now, managed to kill Sirus 8 deathless. Am pretty much geared up now, apart from getting something crazy like elevated chest or double mod watcher eye. Even managed to get a HH through The Wretched div card :D

Crafted the sword myself from scratch, having high crit on your weap is really nice as you can skip Overwhelm and either get endless hunger for stun and bleed immunity or bane for cull.

Guess it's to try Maven next, though I dunno how cyclone friendly that fight is.

My gear atm:

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Wow... all my gear costs as much as that corrupted blood jwl of yours. I was able to do A8 with 1 dead and that's because of not paying attention. If you know the fight, maven should be easy.
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Dex2644 wrote:


People at the top of poe.ninja ladder likes to cheese their numbers. Essentially cheating POB dps to make their builds look better. The POB calculations are also not flawless since they still dont account for impale dps for example.


Makes sense. How do you estimate your total damage on a dual weld Paradoxica + Saviour?

Looking at POB Fork :

Total Dps: 2.1 mild
Impale Dps: 1.8mil
Total inc impale: 3.9mil

Now Pob doesn't take in account the "attacks with this weapon deal double damage" or "Reflection" ( correct me if I'm wrong)

I've read the wiki but not sure if I understand, could you please explain the mechanics?

Does "attacks with this weapon deal double damage" mean every second hit, you deal 3.9mil x 2?

and if you trigger "Reflection" = "Skills used by Mirage Saviours deal 50% less Damage" is 2 x 50% x 3.9mil = 3.9 mil

If both reflections are summoned that means:

hitting with Saviour = 3.9mil + 3.9 mil = 7.8 mil dps
hitting with Paradoxica ( while reflection is active) = 3.9mil + 3.9 mil + (2 x 50% x 7.8mil) = 7.8 mil + 7.8 mil = 15.6 mil

I doesn't feel that I'm doing that dmg so I am probably wrong.

Thanks
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alecs87 wrote:
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Dex2644 wrote:


People at the top of poe.ninja ladder likes to cheese their numbers. Essentially cheating POB dps to make their builds look better. The POB calculations are also not flawless since they still dont account for impale dps for example.


Makes sense. How do you estimate your total damage on a dual weld Paradoxica + Saviour?

Looking at POB Fork :

Total Dps: 2.1 mild
Impale Dps: 1.8mil
Total inc impale: 3.9mil

Now Pob doesn't take in account the "attacks with this weapon deal double damage" or "Reflection" ( correct me if I'm wrong)

I've read the wiki but not sure if I understand, could you please explain the mechanics?

Does "attacks with this weapon deal double damage" mean every second hit, you deal 3.9mil x 2?

and if you trigger "Reflection" = "Skills used by Mirage Saviours deal 50% less Damage" is 2 x 50% x 3.9mil = 3.9 mil

If both reflections are summoned that means:

hitting with Saviour = 3.9mil + 3.9 mil = 7.8 mil dps
hitting with Paradoxica ( while reflection is active) = 3.9mil + 3.9 mil + (2 x 50% x 7.8mil) = 7.8 mil + 7.8 mil = 15.6 mil

I doesn't feel that I'm doing that dmg so I am probably wrong.

Thanks


Im fairly certain that The fork does account for paradoxica damage but not The mirages from saviour.

Essentielly how they work is that double damage is an end modifier meaning its calculated last. So If you would do 100k hit with another weapon with as much pdps as paradoxica, paradoxica straight up doubles that to 200k.

The saviour mirages will mimic your entire character and split them in 2, giving you 2x50% of your normal dps.
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Dex2644 wrote:
Fully updated for 3.13, please read the 3.13 changes. As always feel free to ask any questions in-game or on Discord.

Introduction

Hello and welcome to my build guide.

This is an Impale Cyclone build that I made during Legion league that I plan to update consistenly throughout the future leagues.

It can be played as any Duelist/Marauder ascendancy except for Chieftain and the main focus is to demolish endgame content without spending a fortune.

Previous leagues I've spent roughly 10 exalts to clear all endgame content deathless including things such as Sirus 8, Uber Elder, Shaper, Aul, Cortex etc.

TWITCH
https://www.twitch.tv/dexyn159


YOUTUBE
https://www.youtube.com/watch?v=HHJFcmCGZZo

3.13 changes
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IMPORTANT I've added a Stun Immunity section to "Mechanics" detailing different ways of achieving and or mitigating it.

The only change for us this league is that we will have 1 flex ascendancy node since there's now a lot more choices to go between. Personally I think that Brutal Fervour is now a must have, 10% reduced dmg taken is huge aswell as overleech.

With the overleech node we can also start considering Vaal Pact. I've opted for not taking it quite yet since it's an oppurtunity cost of 3 skill points aswell as cancelling our Enduring Cry's life regen. If you want to take it then by all means, it should be very strong.

Endless Hunger has some power in it allowing you to get early stun/bleed immunity and has 20% attack speed on it wich is pretty nice for DPS/mobility.

I would say that Headsman and Impact are crucial for the build, but everything else can be replaced if needed/wanted. I'm going to recommend Headsmen -> Impact -> Brutal Fervour -> Overwhelm for this league but other choices than Overwhelm are perfectly fine.

Other than this nothing has changed but I will optimize the guide a bit, especially the levelling section where I believe 2h slam skill is better until second lab atleast.



Pros and Cons
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Pros
+ This build can achieve stupid levels of damage.
+ League start and SSF viable.
+ No required items.
+ Good clearspeed.
+ Tackles end game easily on a low budget.
+ Has lots of room for min/max.

Cons:
- It's perfectly viable in SSF but struggles more than Champion/Gladiator with low access to gear.
- While our Cyclone area is very big, we are still playing Melee wich is dangerous at time.
- Meta build means some end game items can be expensive.
- Leap Slam is bugged in the current patch causing you to get stuck on objects easily.
- It's not a tank build so you have to dodge things yourself.


Videos

Path of Building

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Ascendancy order: Headsman-> Impact-> Brutal Fervour ->Overwhelm.

IMPORTANT: I'm currently using the fork to POB from localidentity. In order to see the correct version make sure you also use it. You can get it here: https://www.reddit.com/r/pathofexile/comments/deon82/localidentitys_path_of_building_v141514_fork/

Build link: https://pastebin.com/AFv94UP9

The cheap gear is based on starting gear that you can easily achieve with self found gear. It doesnt use any cluster jewels either. This version has 2.5mil DPS and around 6k life.

The expensive setup includes very well rolled cluster jewels aswell as good rolls on every single item. The setup isnt minmaxed to infinity because that amount of gear would not be realistic. This version is mostly optimizing DPS so defense stays relatively the same but DPS goes up to 15mil+.

Check this image to learn how to change between the cheap and expensive versions: https://imgur.com/a/hYWfA1b

DISCLAIMER: Certain items have fixes highlighted with red color on them, this simply means the program doesnt calculate it and I added it manually. In addition to that POB doesnt allow for different jewels and config setups between gear sets so the numbers on the cheap variant are a bit higher than they should.



Bandit+Pantheon
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Bandit:

Alira is the best choice for the cheap variant of the build.

When you start using the expensive version and get the cluster jewels you can take 2 passive points instead if it allows you to take a better cluster on the tree. Make sure to check POB to ensure it's actually worth it.

Pantheon:

Major: Soul of Lunaris, Soul of Arakaali and Soul of Solaris are all solid choices. I use Lunaris for maps, Solaris for bosses and Arakaali when I'm in no danger of one shots but want to mitigate damage over time.

Minor: Soul of Shakari's upgraded version is really good so I use it a lot. Soul of Gruthkul's upgraded version is also really good as it slows anything that hits you.


Mechanics
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Stun Immunity
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TL;DR Ignore stun immunity until you get the cluster jewels. If you absolutely hate getting stunned every now and then pick up Endless Hunger as your 4th lab instead of Overwhelm and get some crit on your weapons.

Early on in the game we wont have access to full immunity meaning you will get stunned occasionally. This is dangerous at times, but not really until red maps. Until red maps you should be perfectly fine without it and instead focus on getting your life pool up, wich automatically makes us get stunned less often and for shorter duration.

When looking at full stun immunity there are multiple sources we can choose between and they all have their pros and cons.

Unwavering Stance - Full stun immunity that costs 3-4 skill points on tree but prevents us from evading hits while in sand stance.

Endless Hunger - Full stun immunity with a decent attack speed buff aswell being unaffected by bleed, however it comes at the cost of an ascendancy point and those are quite competitive.

Unwavering Focus - Cluster jewel notable. They give 40% stun avoid each aswell as a decent dps buff. You will want atleast 2x of these on medium clusters and preferably 20% elsewhere, most likely in the form of a betrayal craft or anoint.

Anoints - There are currently 3 anoints wich all fill the remaining 20% for Unwavering Focus, being Lucidity(Utiliy), Heart of Oak(Life) and Unpredictable Offense(DPS). This also comes at the cost of our anoint slot meaning we will be slightly less efficient in dps/life.


Impale
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Impale is a debuff you apply to the target that stores 10% of the damage you dealt in the previous hit and deals that amount as extra damage on consecutive hits.

Impale stacks up to 5 baseline giving you a 50% MORE damage multiplier.
You can increase this to 7 by either using Champions ascendancy node "Master of Metal" or by using a Watcher's Eye with the mod "Impales you inflict last 2 additional hits while using Pride".

We multiply this number by getting Impale Effect.

With just Impale Support, Dread Banner, and the 2 skill tree clusters we get a damage multiplier of 104%.

Mana Cost Reduction
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Since Cyclone hits really fast, it can be hard to sustain mana only through leech. For that reason we want to reduce Cyclone's mana cost as close as possible to 0.

The best way to solve this is to get a fossil crafted chest with the mod "Socketed Attacks have -15 to Total Mana Cost" however you can also get 3 sources of -3 to channeling skills on rings, amulet or anointed "Lucidity".

Early game simply using the unique ring Praxis is enough.
1h vs 2h
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2h has a few strong elder mods like 7-link Fortify, double damage and a few others. It also has the benefit of using 2 6 links or just a body armour with really good stats without needing to link it such as a Kaom's Heart. It also looks pretty damn cool.

Dual Wield on the other hand gets a few nice perks. By just using 2 1handers you get 10% more attack speed and 15% additional block chance wich gives us more clear speed, damage and defense.
Rampage
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We get Rampage in this build while mapping through the 2h Axe Sinvicta's Mettle. We use this in weapon swap so you just swap to it, get 1 kill, then swap back to your main weapon/s.


Gear
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Make sure you read the detailed section as some of the stats on the sample gear are there as a byproduct and not something we need.

In addition to that dont look at the gems in the items, for gem info make sure you read the Skill Gems section.

Cheap Sample Gear
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Expensive Sample Gear
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Detailed Gearing
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Weapons
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Scaeva: Global Crit in Main Hand>3 Green Sockets>Added Physical Damage

Rare Foil: Attack Speed>Added Physical Damage>Increased Physical Damage

Paradoxica: Attack Speed>Increased Physical Damage>Quality. Blind/Bleed/Poison is a substat from physical damage and they dont matter. Blind is a tiny bit better.

Generally you will always start out with a Scaeva in main hand and a decently rolled rare foil in off-hand. Buy The Saviour when you can afford one as it's the best weapon in the game. Once you've aquired The Saviour you can choose to get a Paradoxica or a well rolled rare foil. They are both end-game viable but scales slightly different.

Crafting a rare foil is as simple as rolling Jagged fossils or alteration spam for t1 hybrid phys or flat phys in addition to t1 attack speed, after that you just multimod and add the remaining stats from the priority list.

You should always craft on a Jewelled Foil with ilvl 77 atleast, next step would be ilvl 83 for maxed rolls but also a lot of other bad tiers of mods.
For minmaxing go with a Warlord base.

Helmet
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Starkonja is a really good item for us and can be considered best in slot. It is however possible to craft a good helm that surpasses Starkonja in end-game. The main concern is the dexterity requirement to use jewelled foils. If you arent into crafting then just use Starkonja.

Stats to aim for on rare: Life+Resist -> Phys to Nearby(Elder) -> Fortify Effect(Crusader)

If you dont need the resist you can craft +1 to AoE gems as prefix and socket 3 auras + enlighten in helmet.

Phys to nearby is an Elder mod and needs ilvl 85+ and should be crafted with Jagged fossils.

Fortify effect is a Crusader mod at ilvl 80+ and is kind of hard to get.


Helm Enchant
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Listed in order of DPS gain.

15% Cyclone Attack Speed - 6.1% more damage
Blood and Sand has 40% increased Buff Effect - 5.2% more damage
40% Cyclone Damage - 5% more damage
12% increased Attack Speed during Blood Rage - 5% more damage
150% increased Effect of the Buff granted by your Flame Golems - 3.5% more damage
Dread Banner has 40% increased Aura Effect - 2% more damage

As you can see the dps difference isnt huge between the enchants so just get wichever one is the cheapest. Flame Golem and Blood Rage dont have 100% uptime on bosses so keep that in mind.

The dps numbers are based off the sample gear that you can find in the POB. For more accurate numbers make sure to compare each enchant with your own character in POB.
Body Armour
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Stats to aim for: -15 mana cost -> Life -> Elder/Hunter Base Crit -> Resist

The -15 mod needs atleast ilvl 85 of the Warlord chest and the easiest way to get it is just to spam Serrated fossils on it, if you dont plan on combining it then use Pristine fossil aswell.

If you decide to get minus mana cost on rings/amulet instead then you can chose either Crusader explode mod for clear speed or Elder/Hunter for base crit and life%.

Gloves
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Stats to aim for: Life+Resist -> Attack Speed -> Phys to Attacks

If you dont need the resist you can craft damage while leeching as Prefix.

You should always craft on Spiked Gloves and the next step would be Warlord influence although not at all necessary.

For crafting aim for ilvl 72 atleast and ilvl 84 for max resistances.

Fossil crafted with Pristine+Prismatic for life and resistances.

Boots
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Stats to aim for: Move Speed -> Life+Resist

If you dont need resists you can craft attributes, damage during soul gain prevention or cannot be frozen. High move speed is crucial, minimum 25% because it heavily affects Cyclone.

Endgame craft would be Tailwind from Hunter+Elusive from Redeemer in addition to the recommended stats. Both mods need ilvl 75 to roll other than that ilvl 72 for a balanced range of all good stats or ilvl 86 for maximum movement speed.

For most people just getting Tailwind, Movement Speed and Life should be enough.

Fossil craft these with Pristine+Shuddering, Prismatic aswell for resistances if you can afford it.

Amulet
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Stats to aim for: Life -> Crit Multi -> Intelligence -> Phys to Attacks

You can choose to get the intelligence elsewhere, we need enough to use Infused Channeling.
If you dont need the Int you can craft damage while leeching.

If you dont have minus mana cost on chest you want -3 to channeling cost on both rings and amulet in order to have 0 mana cost on Cyclone.

Anoints
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There are a ton of useful anoints for us and the choice will entirely depend on your current gear and budget.

For most people Blade Master or Bladedancer is the best but any Accuracy or Crit anoint is strong aswell.

Endgame you will want to get Tenacity as long as you have over 170% life on tree as this rivals the DPS of some of the strongest anoints, aswell as giving us 5% life.

Rings
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Stats to aim for: Life+Resist -> Phys to Attacks -> Intelligence

If you dont have minus mana cost on chest you want -3 to channeling cost on both rings and amulet in order to have 0 mana cost on Cyclone.

Best in slot ring should have either Assassin's Mark or Vulnerability on hit. Assassin is slightly better. If you use Assassin's Mark ring you can use a Mark of the Elder in the other slot.

Crafting curse on hit rings require atleast ilvl 80 and the best way to get them is to spam alterations and multimod afterwards. Shaper rings for Assassin's Mark and Warlord rings for Vulnerability.
Belt
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Stats to aim for: Life+Resist

Ryslatha's Coil is incredibly strong mainly for DPS but also has decent life, it could be considered a best in slot piece, however it doesnt have the flexibility of a rare item so only use it if you can afford to drop resists.

You can craft attributes or %increased damage if you dont need resists.

Stats on the jewel should be life and either attack speed, global crit multi or physical damage to attacks aswell as onslaught on kill if you can.

End game option would be a fossil crafted Elder and/or Hunter Stygian Vise with life%. Elder has physical damage% and Hunter has a few useful stats aswell.

This is a quite expensive process as you need a Conqueror's Exalted Orb and an Awakener's Orb for Elder influence on a Stygian Vise. For crafting the belt you need Pristine+Jagged and Prismatic if you want resistances also, on an ilvl 80 for Elder or ilvl 84 for Hunter.

The cheap alternative is any decent base like Leather, Rustic, Heavy or Stygian Vise at ilvl 72 for a good balance, ilvl 84 for max resistances and its crafted the same way.

Flasks
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The first 5 listed flasks is a very good combination that can do all content. The mod "of the Order" is very good on a Diamond Flask but its pretty hard to get.

Bottled Faith will replace the Basalt Flask in end-game if you rather have damage over defense.
Jewels
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Best mods for rare jewels are life% and crit multi -> attack speed -> physical damage. Resistances are fine here aswell.

Brutal Restraint and Lethal Pride are optional jewels and require good stats in order to beat a regular jewel. Brutal Restraint is more DPS oriented with attack speed and crit whilst Lethal Pride is a bit more tanky with Fortify effect. If you decide to use these then buy the cheapest jewel and use Divines until you hit good mods.

The best mod for a Watcher's Eye is 2 additional hits with Impale though it's quite expensive. Most of the Pride and Precision mods are good so if you cant afford a 2 stack Impale then just get another mod for either of the 2 auras.

IMPORTANT: If you use Paradoxica's then the double damage mod with Pride will not work, it doesnt stack.
Cluster Jewels
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With the addition of 3.10 we now have Cluster Jewels.

The setup I went with is Large Cluster Attack Damage -> Medium Cluster Channeling Damage -> Small Cluster Life.

Priority of notables:

Large jewel: Feed the Fury -> Martial Prowess -> Fuel the Fight.

Medium jewel: Precise Focus -> Rapid Infusion or Hex Breaker.

Small jewel: Adrenaline, Fettle or Blessed. On small passives get resistances or attributes.

Jewel slots on large and medium jewels are very strong and should be prioritized if possible.




Upgrade Path
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Throughout the campaign you will want to prioritze life and resists on every single gear piece. Upgrade your weapons using the vendor recipe when you get a better basetype wich is roughly once per 1-2 acts.

Make sure your flasks are always updated, a low level life flask is almost useless. Elemental resistances should always be capped at 75% or more, no exceptions.

When you get to maps the first uniques you will want to keep an eye out for are Scaeva, Starkonja and Praxis. These 3 uniques aswell as the previously mentioned priority for rares will carry you for quite a while. Dont forget to upgrade your offhand weapon aswell if you start lacking damage.

When you want to start investing in better gear, start by upgrading all your rare items to better life rolls and aim for atleast 5k life before you enter red tier maps. This is also a good time to look at your flasks to see if they need upgrades and pick up Lion's Roar flask for a big damage boost.

Your first exalt purchase should be The Saviour if it's less than 10ex in current league. If it's more expensive then save up for it and upgrade your rare items instead, this time with damage stats such as phys to attacks, attack speed and crit mods on rings, amulet and gloves.

When you get to endgame and you already have the Saviour, you already have 5-6k life and resists capped you can start investing in cluster jewels, starting out with the large attack damage jewel with atleast Feed the Fury+Martial Prowess and as few passive points as possible, the closer to 8 the better. Proceed to get the remaining expensive items from the POB such as the medium and small cluster jewels aswell as a curse on hit ring.

Now it's time for the big ticket items. A Warlord chest with minus mana cost and a lot of life, potentially combined with Elder or Hunter chest for %life or attack base crit. Next in line is Bottled Faith and Watcher's Eye with the 2 stack Impale mod.


Skill Gems
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Cyclone
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The all purpose link for Cyclone will be Impale-> Brutality-> Fortify -> Infused Channeling -> Close Combat.



Close Combat is the flex slot and you can use either Rage, Melee Phys or Pulverise instead. Rage is the best for damage but has a nasty ramp up, Melee Phys is the most consistent, Pulverise is the worst for damage but gives more AoE and finally Close Combat almost rivals the DPS of Rage but with no ramp up, it does however only work that well if you are right on top of the enemy.



When you get the awakened gems, obviously swap Brutality for it's awakened version and swap Close Combat for awakened Melee Phys since it now also grants us Intimidate.
Warchief
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Unavailable
We only use the Vaal Warchief here. The totem does very high DPS on its own but it also buffs our damage by 32% wich is a huge buff to use on bosses.
Molten Shell
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Vaal Molten Shell synergizes very well with our build because we naturally use a lot of armour gear, making the absorb much stronger. I like the CWDT because I forget to press the normal Molten Shell while mapping.

3.11 added Enduring Cry because of the huge life regen buff it got.
Leap Slam
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Either Leap Slam, Whirling Blades or even Dash. Blood magic is needed given we reserve almost all of our mana and we get 1 endurance charge per use when we hit an enemy with this.
Auras
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These are the best auras you can get for a balanced setup.

You can swap back and forth between blood and sand stance as you want, just keep in mind that blood=DPS and sand=defense. Until you are comfortable with the build, just play in sand stance.

An Enlighten 3 is not necessary however it allows you to level up Precision past level 1 for additional accuracy and crit.

If you use Enlighten, link it with Pride, Flesh and Stone and either Dread Banner or Blood and Sand.
Utility
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Blood Rage is very strong, both for mapping and bosses since it gives frenzy charges on kill, but more importantly attack speed. If you want you can rely on this to get your life leech cap and save a few points on the tree.

Portal is just because I'm lazy, if you have portal scrolls you can use blood magic here aswell so none of your skills cost mana.



Levelling Section
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In addition to the unique items I've linked make sure you cap elemental resistances at 75% at all times and fill out remaining pieces with life on rare items.

Levelling Skill Tree
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https://pastebin.com/F9XusGBL

Make sure you click the dropdown as shown in the image to see different levels.
https://imgur.com/a/JzJRqR0

This does not include what gear to pick or wich gems to use. That is explained further down.
Vendor Recipe for leveling weapons.
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By vendoring a white sword, a blue or rare rustic sash and 1 blacksmith whetstone will give you %physical damage. After this you can either craft attack speed on it or use a regal orb and craft flat phys damage. This recipe is very useful for levelling, I used it from level 30 until maps.


None of the unique items listed below are needed, they just speed up the levelling process.

Starting Gear lvl 1-10
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Early Game lvl 10-30
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Level 30+
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If you struggle with the previous 2 weapons then use the vendor recipe from here on. When you get to level 44 equip Rigwald's Charge. It's very strong for us despite being a 2hand. At level 51 equip a Terminus Est wich is a huge power spike and will carry you the rest of the way.

Oni-Goroshi is most likely the fastest and strongest weapon to level with so if you can afford one this is the best option. In order to trigger it's effect "Her Embrace" make sure you link Combustion together with your attack skill in order to ignite. This can also be replicated with Herald of Ash although not as effective.
Skill Gems
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+

We start levelling with Perforate linked with Chance to Bleed, Maim and Added Fire. When you hit level 4 you want to pick up both Steelskin and Blood & Sand. If you are league starting this build and dont have a 4 link then skip Added Fire.


You get Dash at level 4 and its pretty good. You can play with it all the way to end game if you want or swap to Leap Slam at level 10.


At level 16 you want to get Flesh & Stone and link it with Maim. Replace Maim on your Perforate with Melee Phys when you hit level 18. Link Faster Attacks with your Dash or Leap Slam.

At level 28 you can swap to Cyclone or keep levelling with Perforate. Either add Fortify as your 5th link or replace Chance to Bleed when you hit level 31.

Cyclone gains AoE with gem levels to feel good so if you dont like it at this point, just stick it in your offset weapons to level. Bladestorm is another great option to try.

At around level 50 is where we'll want to swap to pure physical so make sure you have the Impale nodes on the skill tree.
If you have a 6link at this point it should be Cyclone-Impale-Brutality-Fortify-Melee Phys-Rage. Gems are listed in priority so just use the first gems you can fit if you dont have a 6link.
We also start using both Pride and Dread Banner for Impale and remove the Maim from your Flesh & Stone.

Mana is pretty tight at this point so if you dont already have a rare ring with -mana cost you can use a cheap Praxis ring.

At this point onwards you have the base of the skill gems. We change a few of these gems later on because of different requirements so make sure you follow the regular Skill Gems section.



FAQ
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Q: Is "X item" mandatory?
A: No not at all. There isnt a single mandatory item in this build. To find out exactly what each item does, read the detailed gearing section.

Q: I struggle a lot with survivability, what can I do to fix it?
A: As of 3.9 the whole game became a lot more scarier. Your first step to surviving is to respect the content so pay attention to the map mods. Other than that some suggestions are changing to Overleech, using more defensive flasks, getting more defensive stats such as Fortify effect. Another option is to try Champion since it is slightly tankier.

Q: Wich stats to aim for on Paradoxica?
A: Physical damage and Attack Speed hybrid with Quality. It's also beastcrafted to 30% quality via the menagerie. In addition to that remember that Paradoxica doesnt show accurate tooltip DPS in-game because of the double damage mod.

Q: Champion or Slayer?
A: The short answer is that Slayer is faster and Champion is tankier. If you only want to use this build for bosses I recommend Champion but in maps Slayer will be superior by quite a lot due to AoE, speed and you can do every map mod in the game.

Q: I dont have enough mana to reserve all auras.
A: In 9/10 cases where people asked this their Precision was to high level. Lower Precision level or get a higher level Enlighten for your other auras.



Changelog
Spoiler

Jun 27, 2020: Major rework of certain sections with emphasis on upgrade path and explanations of certain items.

Mar 29, 2020: Fixed gear section to account for fossil changes added in 3.10 aswell as cleaning up both POB and Levelling sections.

Mar 26, 2020: Uploaded first video build guide.

Mar 23, 2020: Added Cluster Jewels and rewrote major parts of Gear section for crafting purposes.

Mar 08, 2020: Minor tweaks in preparation of 3.10

Jan 07, 2020: Rewrote major parts of the guide and finalized POB, gems and gear section.

Dec 31, 2019: Updated major sections of the guide to better suit 3.9 and Metamorph league.

Oct 19, 2019: Made the guide easier to read aswell as adding FAQ section.

Sep 10, 2019: Cleaned up the POB and fully remade the guide for 3.8.

Aug 26, 2019: Minor update with thoughts about 3.8 nerf.

Aug 12, 2019: Added more helm enchants and displays the dps difference.

Aug 04, 2019: Fixed POB with current gear for both expensive and cheap version aswell as adding ascendancy priority. Expanded levelling section.

Aug 02, 2019: Added a levelling section with POB.

Jul 18, 2019: Video for Bladestorm.

Jul 16, 2019: Optimized skill tree and POB.

Jul 15, 2019: Added videos.


Thanks for taking the time to read my guide. I'm open to feedback and suggestions and I'll try my best to answer any questions if anything is unclear. If you want to get in contact with me either PM me in-game or on Discord: Dex#0974
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IMPORTANT: If you use Paradoxica's then the double damage mod with Pride will not work, it doesnt stack.


Hi, does this mean if I am using Paradoxica sword I should switch Pride to a different aura? Thank you.

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