[3.7] Slayer/Rider Ngamahu Cycloner [Up to 29 charges, 7.5k Life, 4.5 Mil dps, 50% phys red]
Hello, fellow exiles!
Demonstration of defenses at level 91 (tanking shaper's beam for a few secs) I was always a big fan of all cyclone based builds, with the 3.7 patch I can finally say that the melee builds are finally viable for all people - no matter the gear! A general idea of the build: I present to you Slayer version of my Raider Ngamahu Flame build utilizing Ngamahu's Flame and recently buffed cyclone (Reference to my Raider version). The build relies heavily on Frenzy and Endurance Charges, which you will be able to generate with new 'Legion' specific Jewels like: and Smashing Strike keystone (left from Templar area) Additionally, we scale flat phys and flat ele dmg, that is later on converted to Fire. How does the build work in a nutshell? We spin with cyclone, our weapon is generating 'Molten Bursts' - very similar projectiles that Molten Strike is creating, additionally on each hit we will have a chance to gain Endurance or Frenzy Charge. Our Cyclone and Molten Burst damage scale with area damage, fire damage, elemental damage etc. with the recent changes to cyclone's AOE radius and more ways to obtain Weapon Range, it's quite easy to get high AOE coverage for smooth mapping. Damage Calculation formula:
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Total DPS = (Cyclone Total DPS) + [ (Cyclone Attack Rate * 0.2) * (Default number of proj. + Dying Sun proj. + Greater Multiple Gem) * Molten Burst Avg Damage ] Total DPS = (1,900,000) + [ (8.77 * 0.2) * (2 + 2 + 4) ] * 186,000 Total DPS = 1,900,000 + 2,600,000 = 4,500,000 Color coding/Legend: Cyclone Molten Burst Number of balls: 22 *Assuming all molten balls hit the target Path of Building
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End-game set-up level 100, with option to show for level 91 https://pastebin.com/RghmvwGs PoE Planner and Official Website Tree
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Poe Planner (level 91): https://poeplanner.com/ABEAAPsAERQAAHoB3ASzBS0OPBRxFHUYXRiRGNsaOCFgIq8nLyyFMPg1kjboOFM6UjrYOuE_VUCgRrdHfk3jWK9Z81n8WhpdLF2PXhNfOWFSZU1mTGZUaGVqBGqlbztyAXIPcql07XTxdqx253fXd-N35XgNeu99O38Hf7KCB4KbhNmGYIcpivCQVZMHkw-Ub5cImy2cxKIApMKmV6lurKqt8bXytyK5Q7yfvTa-p8AawGbGqslnypDLes9-02_Yvdl82j_cjN6z4Gnjn-RV5bPl5uYp6UbqGO9O8B_wxPJF8933Mvjr_TD9cv4K_81R2pUkxp0_sqU19WHv0UOjAAAAAAA= Poe Planner (level 100): https://poeplanner.com/ABEAAQ0AERQAAIMB3ASzBS0OPBRxFHUYXRiRGNsaOCFgIq8nLyyFMPg1kjboOFM6UjrYOuE_VUCgRrdHfk3jWK9Z81n8WhpdLF2PXhNfOWFSZU1mTGZUaGVqBGqlbztyAXIPcql07XTxdqx253fXd-N35XgNeu99O38Hf7KCB4KbhNmGYIcpivCQVZMHkw-Ub5cImy2cxKIApMKmV6lurKqt8bXytyK5Q7yfvTa-p8AawGbGqslnypDLes9-02_Yvdl82j_cjN6z4Gnjn-RV5bPl5uYp6UbqGO9O8B_wxPJF8933Mvjr_TD9cv4K_81noId2Sn2SfT0-5c_8SxRNrY1R2pUkxp0_sqU19WHv0UOjAAAAAAA= Official Website Tree (Level 91): http://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAQBAQHcBLMFLQ48FHEUdRhdGJEY2xo4IWAirycvLIUw-DWSNug4UzpSOtg64T9VQKBGt0d-TeNYr1nzWfxaGl0sXY9eE185YVJlTWZMZlRoZWoEaqVvO3IBcg9yqXTtdPF2rHbnd9d343fleA167307fwd_soIHgpuE2YZghymK8JBVkweTD5RvlwibLZzEogCkwqZXqW6sqq3xtfK3IrlDvJ-9Nr6nwBrAZsaqyWfKkMt6z37Tb9i92XzaP9yM3rPgaeOf5FXls-Xm5inpRuoY707wH_DE8kXz3fcy-Ov9MP1y_gr_zVHalSTGnT-ypTX1Ye_RQ6M= Official Website Tree (level 100): http://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAQBAQHcBLMFLQ48FHEUdRhdGJEY2xo4IWAirycvLIUw-DWSNug4UzpSOtg64T9VQKBGt0d-TeNYr1nzWfxaGl0sXY9eE185YVJlTWZMZlRoZWoEaqVvO3IBcg9yqXTtdPF2rHbnd9d343fleA167307fwd_soIHgpuE2YZghymK8JBVkweTD5RvlwibLZzEogCkwqZXqW6sqq3xtfK3IrlDvJ-9Nr6nwBrAZsaqyWfKkMt6z37Tb9i92XzaP9yM3rPgaeOf5FXls-Xm5inpRuoY707wH_DE8kXz3fcy-Ov9MP1y_gr_zWegh3ZKfZJ9PT7lz_xLFE2tjVHalSTGnT-ypTX1Ye_RQ6M= Ascendancies
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Pantheon of gods
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Leveling Tips 1-67
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" Pros (+)
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-Jack of all trades (you will be able to do almost everything in a decent manner, but will never be 'the best in it' which is also a cons) -Fast clear speed -Extremely satisfying gameplay -Relatively high single target DPS due to Molten Burst balls from the weapon -Cheap to start -With some investment, your life leech (or rather life gained on hit) will keep you alive in most dangerous encounters! (up to 100 life per 1 hit from various sources) -Only two items are required, itemization of remaining gear-pieces is just an endless pleasure :) (Ngamahu and Legion jewel for frenzy charge generation) Cons (-)
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-No flexibility in terms of weapon itemization (we need to use Ngamahu's Flame) -Min/maxing can be very expensive -Jack of all trades, neither the boss farmer nor the fastest mapper End-game Gem links:
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Weapon 6 sockets, no need to link them! [2 Blue, 2 Red, 2 Green] Chest 6 sockets, 6 links [3 red, 2 blue, 1 green] Head/Boots/Gloves: My regular setup with Leap Slam for mobility during Boss Fights & Vitality (only makes sense, if you have Watcher's Eye with Life Gain on Hit while affected by Vitality): Anger - Vitality - Leap Slam - Enlighten Alternatively, if you sacrifice Leap Slam you can use below combination for best mapping damage: Anger - Herald of Ash - Blood and Sand - Englighten Cast When Damage Taken (level 20) - Immortal Call (level 20) - Increased Duration (level 20) - Blood Rage (level 20) Cast When Damage Taken (level 1) - Wave of Conviction (level 1) - Curse on Hit (level 20) - Enfeeble/Flammability (Level 20) When you are hit for more than 528 damage, Cast when Damage Taken will trigger Wave of Conviction (Aoe/Cone spell that applies -25% enemy fire res by itself) and triggers Curse on Hit setup with Enfeeble (I choose Enfeeble for Survi, you can replace it with Flammability for more damage). Remember that order matters! Cast on Damage taken needs to be in top left socket and Curse (Enfeeble or Flammability) needs to be in bottom left socket! otherwise this won't work properly. Gear Section:
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Starting items (very cheap! and capable of T16)
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I did t16 Pit of Chimera with this setup without any problems! As you can see all of these items are easy to craft/buy for few chaos orbs from poe.trade. I took out Watcher's eye and simulated 5 link in weapon and armor to make it look more realistic for league start :) My current gear in Std league:
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Weapon:
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We got only 1 choice here:
Look for High Physical % (above 215%) and High Attack Speed (above 10%) Best weapon corruptions: God tier: "Culling Strike" (only accessible in Standard - I will let you guys know if GGG make it again accessible for the league players) Top tier: Adds 9-13 Physical Damage (flat) 5-7% Attack speed 16-20% Physical Damage (%) +2 Weapon Range 25-30% Increased Area of Effect Nice to have: +1 Weapon Range 20% chance to cause Bleeding on Hit (30–40)% increased Attack Damage against Bleeding Enemies Corruptions that doesn't work with Ngamahu's Molten Burst skill "Socketed Gems are Supported by X" ex. Socketed Gems are Supported by Level 10 Fortify or Socketed Gems are Supported by Level 10 Life Gain On Hit. Amulet:
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Cheap unique that fits cyclone playstyle:
It has everything what cyclone needs, but don't forget that cyclone is only part of our damage, so I wouldn't recommend it as an endgame amulet. My recommendation: It's just great, fire resists, debuff for enemies (20% increased fire dmg taken by enemies and 20% less movement speed), fire pene, %life! Unfortunately +1 Frenzy Charge corruption is now legacy :( however, Attack Speed % corruption is also nice :) Alternative option: If someone really wants to invest a lot into this build he can try to craft a similar amulet, although it is not going to extremely outperform Xoph's Blood Head:
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Resists, life, dmg/utility
If you are not fully res capped then it's the right place to boost your resists, if you don't have any resistance problems, you can try to craft delve helmet with -9% fire resists (scorching fossil) and life/maximum% life (pristine fossil). If you end-up with open prefix i recommend crafting life/armour/evasion, +1 weapon range, or increased level of AOE gems +x% aoe dmg Useful uberlab enchants: 40% increased Cyclone Damage 15% increased Cyclone Attack Speed Blood Rage grants additional 12% increased Attack Speed Example of cheap uniques: Ratnest Rare helmets: Simple but that's what we need, life resists and accuracy as a nice bonus to reach max hit chance You should be able to get something similar with few tries (maybe not t1s but at least t3/t2 life). Use pristine for life and %life, and scorching for -9% fire res aura and fire resists. unfortunately '12% weapon elemental damage' is now legacy but you have other good options here for prefix crafts. Again very simple helmet, life, and as much resists as it is possible Chest piece:
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Interesting uniques: My recommendation: You can get additional 40-50% free movement speed out of this armour only by using this flask: Additionally evasion improves your survability, and resists and life are always a nice addition! Alternatively, you can look for -15 Mana cost of skill on your armour and get something like below chest. It will allow you to use cyclone with lower unreserved mana (so you can use more auras etc.) My recommendation, if you like the build and want it to excel even more (high cost): Boots:
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Very cheap and decent option, it provides you up to 60% movement speed and 20%+ free dodge attack!, lightning resists will surely help you to cap resists. I wouldn't recommend switching it unless you have huge problems with caping your resists, then go for something like that: Belt:
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Life, Resists, Elemental Damage with Attacks, Elemental Damage, Fire Damage, Socket for Abyss Jewel Luxury product only for STD and under the condition that your resists are caped: Gloves
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Best base: Gripped (18% projectile dmg) or +1 frenzy corrupted gloves Life, Resists, Attack speed, Accuracy (if you need it for 100% hit chance), flat phys/fire dmg, abyssal socket (hollow fossil) Example of nice gloves: Tombfists are also a decent option, if you have your resists caped: You can try to get them with +1 Frenzy corruption Rings
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I could spend 1-hour writing here about potential combination of mods that we might need on rings, but again try to answer 2 questions: 1) are your resists caped? If not try to get some resists on your rings 2) do you have enough intelligence (114 int) to equip level 21 blue gems that we NEED? 3) do you have enough strength to use Ngamahu's Flame weapon? (128 str) If yes, then feel free to get: Life, Life gain on hit (one of the most underrated mods, it will keep you alive I promise), Weapon Elemental Damage, Attack Speed, 10% phys as fire (essence), %projectile damage, curse enemies with assassin's mark on hit, % elemental damage, % fire damage, flat phys, flat fire and many many more! You can also craft up to -9 mana cost of skills if you have open prefix on your rings, this will free up some aura possibilities and in general you won't need to watch your mana pool anymore. Below are some examples of end-game rings: In standard you can also get +1 frenzy rings from synthesis league, but 99% of them are 'mirrored' and with crap stats like this: If you are really rich just reach out to Mai_Cedere he has some insane Frenzy rings for mirror service, unfortunately, I cannot afford them yet :( https://www.pathofexile.com/forum/view-thread/1755533 Jewels
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Anger Watcher's Eye with Life gain on hit from vitality is just awesome, if you can't get it try to get at least one mod watcher's eye. On jewels, try to look for Life/%life, crit multi for axes, crit multi for fire spells, flat phys, flat fire, %area, %fire etc. Flasks:
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Dying sun is just Best in Slot, on rest focus on getting Freeze immunity and bleed immunity. Videos: Full Uber Elder Youtube Video will come as soon as I spawn Uber Elder on my Atlas. Last edited by Talamoe on Jul 10, 2019, 1:39:22 PM Last bumped on Sep 30, 2019, 2:03:46 PM
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Reserved.
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Looks really fun. Can you fix the link to the Raider version of your build?
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" Hello, thank you for pointing this out :) It should be working properly now. | |
fix ascendancies pls
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Hey, Thanks for this guide.
I am working slowly towards this build (very casual player) but I still do not understand how those Timeless jewels work. I saw which once you used and bought one but it gives different effects. Does the number on the jewel need to be the exact same also? If so, how do I search for that on POE trade? |
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" Unfortunately to have the exact same nodes in the place i have it, you would need to have the same text on your jewel. What you can do is to check if 'Frenzy on Hit' effect will be displayed in some other jewel slots. It's like a lottery you need to hit the right number and then look which jewel slot will give you "Chance to gain Frenzy charge on hit". If that's too time-consuming for you, you can skip this part and just play without Legion Jewel (you will be able to generate Frenzy charges from Blood Rage during mapping) and for bosses, you will just need to play with only Endurance Charges. But to sum up, getting Frenzy on hit Legion Jewel shouldn't take more than 50 chaos, you just buy different Elegant Hubris jewels and test them in all sockets to find 'Frenzy on hit' node. I really hope GGG will simplify this mechanic in future patches! Last edited by Talamoe on Jun 26, 2019, 6:04:41 AM
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nvm :D
Last edited by Stephen3000 on Jul 2, 2019, 8:12:07 PM
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Which ascendancy is better for you personally? Which one you prefer to play?
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