One-Handed Sword Playstyle
I've been looking everywhere for an RPG that supports the idea of weilding one 1H sword, without the need of a shield or for that sword to be massive. I love the idea of using a simple longsword or a rapier, but I can't seem to find a game where I can do that without really needing to use a shield.
When I began PoE, I found that Spiked Bundle. That is an EXCELLENT and really clever way to use just a sword, or an axe/mace/shortspear etc. Your off-hand could be a wristguard of sorts. I was really disappointed to find out that it was the only of its kind. Why not expand this and make wrist guards a cool off-hand item? I would love to make a one-handed rapier-wielding duelist with survivability. Anyone here agree? |
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Bumpity
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Spiked Bundle is definetetly not the only one of its kind. AFAIK, all the ev/es shields in the game look like wristguards instead of great big shields.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!" |
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Oh, this old chestnut. You came too late, I'm afraid.
The original roped bundles used to give you increased attack speed. They were glorious. When I found out GGG was changing their function, I designed my first unique around the concept of a 1 handed sword that had the properties of the original Roped Bundle inherit to it. Thus:
my sword.
I don't believe that there will ever be actual changes to the game at a level that supports 1 handed sword style minus a shield, and I'll tell you that block chance is incredibly important, but please know you're not the only one who wanted a proper 'fencing' style of play. I have plans to make an upgraded version of that item, and a few 'armguards' based off the roped bundle/spiked shield base items that serve as 'off-hand gloves' more than anything. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan on Mar 10, 2013, 8:20:58 PM
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" Yea, this was changed in the patch where the duelist got his animations tweaked. [quote="Path of Exile forums"]Draft out of sync.[/quote]
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" Thanks for the reply. I hope the idea is reconsidered though, since it could just be a matter of putting the proper stats on an armguard-like off-hand item. I don't claim to know how easy that would be, but I would be infinitely grateful for it if this sort of item was implemented. |
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