0.9.8 Patch Notes

Version 0.9.8
Notes:
  • Your passive skill points have not been reset by this patch.
  • The legacy migration has not occured at the same time as this patch. We expect to perform it sometime before the weekend. When this occurs, it will move all current Default and Hardcore characters to the Legacy and HC Legacy leagues respectively. Any stashed items will be added as extra “Remove only” tabs in your legacy stashes. Items cannot be placed in these new stash tabs.


Features:
  • We've added a Friends List to the Social panel. When you add someone to your friends list, it also sends them an invitation offering to add you to theirs.
  • You can now set your Account Status at the top of the Social panel. This status is broadcast to people who have you on their friends list.
  • Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies.
  • Added a new support gem - Culling Strike: Skills supported by this gem kill enemies reduced to 10% or less life.
  • Added a new support gem - Point Blank: Ranged attack skills supported by this gem deal more damage to very close targets and less damage to farther away targets.
  • Added a new support gem - Iron Grip: Ranged attack skills supported by this gem have the strength melee damage bonus applied to them.
  • Added a new support gem - Iron Will: Spells supported by this gem have the strength melee damage bonus applied to them.
  • Added a new support gem - Melee Damage on Full Life: While you're on full life, melee skills supported by this gem deal increased physical damage.
  • Added support for queues at the login server if there are too many players online.
  • Empty game instances now close earlier if they have no side areas that would cause you to return to them. The values are roughly 8 minutes for areas that don't have side areas and 15 minutes for areas that do.
  • Your starting weapon now spawns again in the first area if you're disconnected before picking it up.
  • Continued to incrementally improve the art, effects, environments and sound.


Balance:
  • All weapons have been revamped into new sequences that have better level progression and balance. These weapons are spread over three tiers that correspond to the three difficulty levels that will be available when the third act is released. Weapons in the third tier are balanced to not be strictly better than each other.
  • Rebalanced many item mods. Some will have changed levels, rendering certain items unusable if you don't meet the new level requirements.
  • Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to 0.9.6 values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this.
  • Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels. Existing Unique items will not have had their stats or base types changed.
  • The default critical strike changes on weapons have less variance now. The high end ones are slightly lower than they were before.
  • The vendor recipe that used to yield 10 Jeweler's Orbs now only yields 7.
  • Items for sale in the vendors can now go up to one level above the player's level.
  • Reduced monster density in the Submerged Passage levels.
  • Increased the damage of Hailrake's Ice Spears on higher difficulties.
  • Reduced values of Item Quantity and Item Rarity mods and support gems.
  • Reduced the mana cost of Explosive Arrow.


Bug Fixes:
  • Fixed a bug where Goatmen using Leap Slam would slide at the end of their jump.
  • Fixed a bug where hovers of items were displaced if the game had been resized.
  • Fixed a bug where the melee damage bonus from strength didn't affect certain physical damage mods properly.
  • The Faster Casting support gem doesn't speed up the Haste aura any more.
  • Hidden monsters can no longer be targeted, attacked or damaged until they un-hide.
  • Fixed character creation errors so that they're not hard to read any more.
  • Fixed a problem where screenshots taken with the F8 key would look wrong.
  • Fixed a bug that could cause area transitions to fail rarely.
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Last edited by Chris#0000 on Apr 10, 2012, 7:02:36 PM
Sweet!!!!

Patch 0.9.8, here we go!
An immense river of oblivion is sweeping us away into a nameless abyss.
*cough* If you give me a beta invite I might be able to test this new patch out *cough*

:P

I wonder how the game feels when you've played a patch and then another one comes changing some of the characters or items stats... :P
So, is it a bug, or a feature, that ALL my summoner's minions now go *Poof!* whenever I've left and returned to an instance (by portal or regular entrance; I didn't have occasion to try a waypoint)? =0[.]o=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Last edited by Raycheetah#7060 on Mar 29, 2012, 6:06:33 AM
Woo friends list, and much love for the additional damage at full life. I'm so revved up for this weekend!
Same here, I can't wait to try it!
Giev meh dat keyz!
Looking good so far.
I hope I get a key
"
Chris wrote:
[...]
[li]Increased the damage of Hailrake's Ice Spears on higher difficulties.[/li]
[...]



Hailrake really stands out to me as "that one boss" because of his high chance of freezing me until I die (though I have to admit I only know him in higher difficulties through my ranger).

And now you've upped the damage of his ice spears *cough* Well, time to man up and run manly away from Hailrake while screaming like a little girl.

Nah, all in good fun :-). I feel Hailrake is one of the harder bosses - not too hard, mind you, just compared to other "gold" bosses. Is there a reason you chose to buff him especially? I feel that Brutus would have warranted such a buff more. Maybe by giving him a way of being more a threat to ranged characters:
- Give him a "Shoulder Charge" attack, like the Shield Charge skill, and include a kickback -so the PC is hit, but has a second to react before being wailed at again.
- Let him throw a chain that stuns the PC for a short time if it hits him in the back (don't even know if PoE makes that distinction between "back" and "front" in this respect).

So, now, off to test the patch :-).
12/12/12 - the day Germany decided boys are not quite human.
me2

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