Delaile's Fire Build Video Guide Double Curse Fireball Action

a few things:

you need WAY more health or you are going to be getting 1 shot in higher level maps

concentrated effect doesnt actually increase fireballs damage, only the splash damage, so for bosses or single target/mobs that arent stacked on top of eachother its useless

when you get higher level/better gear taking double curse/burning damage nodes is basically a waste of points since you are going to be killing things in 1-2 seconds

your final 120 point build is poorly optimized
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
why if the build passive tree youve put the link that of a witch but the videos you put show a templar characteR?
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Polrayne wrote:
In regard to going with a wand and shield - the two pieces that you linked essentially make you more in the realm of survivability rather than pure dps. The Searing Touch staff can (I believe) roll up to an additional 120% dmg to your main fire attacks.

Want to melt faces, or survive a melt of your face - that's the deciding factor :)



well the main thing I worry about with the fire witch late game is survivability. I feel like I would sacrifice a lot of survivability by going with a searing touch, and in high level maps the damage can get pretty insane. Will I still be able to survive solo?
IGN: _Treble || Path__Finder || Richest_Mule_NA || PM me if I am offline
My Items Shop:
http://www.pathofexile.com/forum/view-thread/268002
my searing touch i linked, has almost perfect rolls 50SD and 40 FD is max.
But either way you can take what you want but you will never compensate an additonal 5linked or even 6 linked item like the searing touch can be!!!!
and the searing touch gives +2 lvl of fire gems which is worth alot...

sure the survability as a fire witch is not comparable with a cold crit build for example...
the burning elemental status effect dont give you advantages in surviving like the cold element effects...

i also dont advertised this build as an tanky super fire hc build... there are better builds and solutions in terms of survability and so on....
Last edited by Hulio225#5985 on Mar 9, 2013, 5:20:42 AM
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jazf wrote:
why if the build passive tree youve put the link that of a witch but the videos you put show a templar characteR?


where is the difference when the build is the same?



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lupacob wrote:


you need WAY more health or you are going to be getting 1 shot in higher level maps



This is a fresh character which has bad gear. if you watched the build video you would know that all reachable health nodes are taken...
you are talking like i dont took any health nodes... plz....

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lupacob wrote:

concentrated effect doesnt actually increase fireballs damage, only the splash damage, so for bosses or single target/mobs that arent stacked on top of eachother its useless


Thats not true!!

Mark_GGG wrote:
This is due to a limitation of the stats system in displaying this.
Because the fireball isn't always area damage (if it pierces something, there's no area of effect, it just hits that one thing), it can't have the area damage stat built in. Instead that stat is added when it explodes, thus making the area damage increases apply.
But because when looking at the skill you're seeing the damage calculated on the base fireball stats, it's not yet flagged as area damage so you won't see it apply.


"Instead that stat is added when it explodes"
What means that every Fireball hit which explodes has that effect applied!!!!!
Even on Single Target Mate!

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lupacob wrote:

when you get higher level/better gear taking double curse/burning damage nodes is basically a waste of points since you are going to be killing things in 1-2 seconds


I just took 3 Burning Damage Nodes as you can see, respecing them is not a problem if you dont need it. i dont know what cheap maps you are playing but double curse is never useless.
you can support a 6 man grp with double curse very nice. you can curse ele weakness and temporal chains or something other usefull what makes really hard rare maps more chilled.

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lupacob wrote:

your final 120 point build is poorly optimized


in terms of what? and it should be seen as an orientation a idea of a fire build....
Last edited by Hulio225#5985 on Mar 9, 2013, 4:36:07 AM
From that amount of health it is obvious that you are not playing Hardcore, because there is no way that you can survive higher difficulty maps with that amount of health.

It isn't just about how many passive health nodes you have how much health you have on your gear matters a lot as well.
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Tantabobo wrote:
From that amount of health it is obvious that you are not playing Hardcore, because there is no way that you can survive higher difficulty maps with that amount of health.

It isn't just about how many passive health nodes you have how much health you have on your gear matters a lot as well.


hey mate sure you are right! but what did i wrote to that... its a fresh character and he has bad gear in some slots...

this is a thread about a build and not my specific character and his gear!!!!
Last edited by Hulio225#5985 on Mar 9, 2013, 4:58:20 AM
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
Last edited by lupacob#6906 on Mar 9, 2013, 5:16:59 AM
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lupacob wrote:



i agree with your stuff you changed, its not much but like i say every time there are variations possible and these couple points you can change them very easy every time.
in most cases it depends from where you go to a certain keystone and which route gives you through leveling progression most benefit from reachable beneficial nodes around...

in addition my build is a bit other cause i start as a templar...
but there were couple ppl which wanted that i write a witch edition of that build, cause they didnt found decent fire witch builds in the forums :-)

Last edited by Hulio225#5985 on Mar 9, 2013, 5:34:02 AM
Burn damage talents will just lead to you using orb of regrets.


Assuming you cast twice per second and have LMP,


unmodified burn would deal 5.5% of your total DPS.


For starters, most enemies wouldn't even survive a critical fireball, so this only applies to bosses.

Spending 3-6 talent points on 5% more dps against only bosses is a complete waste of time, 2k dps LMP fireball(conc/pene not displayed) can kill the easier map bosses in literally 5 seconds.



Last edited by Fluttershypony#7753 on Mar 9, 2013, 5:53:25 AM

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