2H Strength Tank aka MORDEKAISER

In your mace build you grabbed 'Mace Crit Strike Damage Multipliers' and Resolute Technique.
Hi I'd like to ask does the character need fire damage in the first place to get a damage boost from increased fire damage nodes?
IGN: Octavus
Hey, started using this build and loving it so far, only lvl 25 atm tho.

Any advice on what support gems I should be using/
Like melee dmg/added fire dmg etc.
Needs MOAR GOLEM'S BLOOD.

Not enough ghosts either.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Apr 19, 2012, 6:06:44 PM
"
Autocthon wrote:
Needs MOAR GOLEM'S BLOOD.

Not enough ghosts either.


Except that you can't even get 111 points at this time due to mob level restrictions.

Unrealistic build is unrealistic.
"
Tremorlor wrote:
"
Autocthon wrote:
Needs MOAR GOLEM'S BLOOD.

Not enough ghosts either.


Except that you can't even get 111 points at this time due to mob level restrictions.

Unrealistic build is unrealistic.

Unrealistic build was unrealistic before I gave it MOAR GOLEM'S BLOOD

And still hasn't fixed lack of spectres.
IGN - PlutoChthon, Talvathir
Im going for this build but have no idea what passive gems to choose or what skills i want on my qwert? Can someone help me with this? Plus what sort of atteibutes do i want to look to get on my gear?
Is Stun really useful?

I wonder how effective it is in higher difficulty.

The end game build makes no sense, you cant get to 111 points before the sun blows up.
"
Asumah85 wrote:
The end game build makes no sense, you cant get to 111 points before the sun blows up.


Its also really old, and wouldn't work well in the current patch anyways.

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