[3.6] Indigon Winter Orb- Fast, Tanky, High Damage |Deathless U.Elder, T16 easy farm
*Updated for synthesis 3.6
Introduction Hi, DK here. I have used this build for the majority of betrayal and synthesis and min max it along the way. This version of WO is extremely well balanced in terms of clear speed, single target damage and defense and can easily outperform in all regards on optimized gear. Gear cost is low for starter (<1ex) and have a lot of room to scale. I think pathfinder is much underrated for winter orb builds. Concept Concept is very simple, we use Indigon to scale up spell damage to boost winter orb. On paper, you can reach 1500-2000% increased spell damage with sufficient mana and mana regen on gear and tree. On tree we take only life and mana nodes to scale Indigon with some points into duration, AOE and cast speed nodes for winter orb. We make use of PF ascendancy fully on dying sun. Build is highly scalable, on higher end gear this build can reach effective shaper DPS of over 10 million, and around 1m on starting budget gear. What Pathfinder gives you over other ascendencies is big QOL on permanent flasks with 50% more effect. You use this to scale up your damage tremendously with dying sun as it allows you to use LMP/ conc effect gems with bigger multiplier with no downside and also the ability to sustain righteous fire (not vaal) for 40% more damage. Taste of hate also gives you sufficient defenses against the tougher content in the game. Gameplay Channel winter orb to reach max stacks (10 or 12), bring up righteous fire, run as fast as you can and watch mobs shatter. Rinse and repeat. On all bosses (including U.Elder) run around spam winter orb, dodge stuff and delete them. This build can also take a hit or 2 including one shaper's slam/ ball if you screw up. Notes on RF: RF gives you 39% more spell damage, and with vaal RF 78%. It is a straight up multiplier like pain attunement and definitely worth running it at least on harder bosses like U.Elder. Pathfinder allows you to sustain it with 45% less fire damage taken (wise oak + dying sun) at 4-5% life degen which you can deal with easily with life flask/ leech. Try to have fire resist still capped when dying sun runs out of charges so is less risky during phases. Loreweave, additional MOM and boot enchant helps a lot to sustain RF. Leveling For leveling Frost blade till 12, Toxic Rain 12-28 and switched to WO at level 28. WO- GMP- Infused channeling- Hypothermia 4L is more than enough to breeze through content till maps. Skip all mana nodes until you get Indigon. I grabbed the projectile nodes at ranger start for head start and you can respec out later. Current gear in Synthesis league *+2 Loreweave and onslaught boots not mandatory, is just for min-maxing. Videos (Synthesis) U. Elder- 1:52m https://www.youtube.com/watch?v=_sSaa4WeleQ&feature=youtu.be Minotaur map run https://www.youtube.com/watch?v=9dospcxP3aY&feature=youtu.be Phoenix map run https://www.youtube.com/watch?v=aFl-xeYStKQ&feature=youtu.be Defenses 30% physical damage taken as cold (Taste of hate) 30-40% damage taken as mana against a high base + regen (MOM + watcher eye) 30% less fire damage taken (Dying sun) 30% less cold damage taken (Taste of hate) 15% less fire/cold/lightning damage taken (wise oak,depending on resist rolls) Pros and Cons +Very high single target damage with Tier 1 map clear speed +Consistent deathless boss kills on shaper/ uber elder/ uber Atziri +High EHP with MOM on high mana base/ regen +50% Permanent flasks- Defense, AOE, speed and damage, QOL! +Immunity to all elemental ailments +40% more damage by sustaining RF with cool MTX -No ele reflect maps (like any elemental builds) -no inpulsa + beacon of ruin explosion ecstasy (if that's your thing) -Flask management/ spam (if that's not your thing) POB link/ Skill tree/ Other stuff (Updated for 3.6)
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POB: https://pastebin.com/WPrHF9KU Skill tree level 100: http://poeurl.com/cmVb Pantheon Soul of Solaris Soul of Tukohama Bandits: Kill all Gem Links WO- Conc effect- Controlled Destruction- LMP - Hypothermia- Infused Channeling Herald of ice - onslaught/ culling strike - Clarity - Enlighten Vortex/ Phase run - increased duration - Bonechill/ Efficacy- Arcane surge The rest is up to you. Note: If you don’t have a dying sun use GMP and added cold instead of Conc effect/ LMP otherwise you are gimping yourself Due to new changes in 3.6 to remove 5% crit floor, to use controlled destruction, you need to make up for the loss in crit chance either through gear or tree eg. Loreweave + light of Divinity, 1 roll of spell crit chance on weapon or grab annihilation on tree. Keep arcane surge active by linking it to vortex/ phase run and cast it every 4-8 seconds. It is a huge damage boost Note: No GMP!? More projectiles on WO doesn't necessarily mean more DPS due to spread and not every projectile can overlap/ shotgun. On pathfinder, you already get 3 more projectiles from dying sun most of the time, so GMP actually reduces your single target DPS. LMP is the best balance for bosses and map clearing, while slower proj gives you most DPS on single target. Conc effect is the best gem multiplier for WO. You can get AOE back from tree and gear (eg. Dying sun alone on pathfinder gives you 37% increased AOE). Indigon DPS
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Use this calculator for Indigon
https://alt0172.github.io/poe-indigon-calc/#20;0.2;5;58;60;65;0;0;6734;5007;2016;2016;44;0;0;0;0;35;26;40;5 Winter Orb DPS on POB = skill hit damage X number of projectiles. POB calc on shaper with 1385% increased spell damage on Indigon. Only checked enemies are chilled and infusion active Required Gear
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Helmet
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This is the core of the build . Enchant is not really required but get increased AOE per stage of WO or + 2 stages enchant. I find AOE more valuable when you have more than sufficient damage. Combined with dying sun you can get up to +20 radius on WO even with running conc effect.
Gloves
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Doedre's Malevolence with a good corruption (additional curse/ cast speed/ +1 frenzy)
Rings
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Warlock mark curse is a must. The other ring look for life, mana, resists, cold damage to spells and attacks.
Jewel
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Watcher's eye clarity mana recovery is a must. Green nightmare is a luxury for frenzy charges (more damage and cast sped). For the rest of the jewels go for life, mana and added cold to spells. Get at least 1 jewel with onslaught on kill as it helps to maintain the uptime. Note: Use conqueror's potency if you don't have increased effect of flask craft on belt (at least 4%). This is required to get 3 more projectiles on winter orb instead of 2 from dying sun! Flasks
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Most important gear for pathfinders. Dying sun is BIS and no brainer. 3 additional projectiles, 37% increased AOE, 30% less fire damage) so allows you to run conc effect/ LMP and sustain righteous fire. This flask alone gives you more than 80% more damage. Taste of hate provides great defense against physical and all cold damage eg. U.Elder. For wise oak, cold resistance need to be highest when all flasks are up. If you are running with RF then try to make sure fire resist is still capped even when dying sun is down. Cinderswallow is great for U Elder/ Shaper for onslaught and stun avoidance.
Rest of the Gear
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Body Armor
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Life, mana, resist,% life taken as mana, % physical damage taken as cold. Or Loreweave. +2 socketed gems for damage if you can afford it
Amulet
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Atziri's fioble costs 1 chaos and is BIS for this build (DPS through Indigon, EHP through mana), get a +1 curse if you can. Solstice vigil is good for mapping (especially if running with a HH). If you are rich then Aul (Hatred or Zealotry) for higher DPS
Belt
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Increased mana recovery is a must. Much desired increased cast speed while flask is active. Increased effect of flask for 1 more WO projectile from dying sun and you can save replace conqueror's potency jewel slot
Weapons
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Cast speed increases the hit rate of WO and hence get 2 wands with >20% cast speed each. Additionally look for increased spell damage, cold damage and added cold damage to spells. BIS is the first crafted profane wand with T1 shaper mod elemental damage as extra chaos (costed me about 4 ex for craft and 3 ex for the wand). You need min item level level 85 to roll the T1 mod if you are crafting this yourself. On the other wand I find it more valuable to craft 'trigger socketed spell when you use a skill' mod instead of double damage (reduced to 5% now). You can slot in very good utilities like frostbomb, cold snap, lightning golem and even frostbite (if you have +1 curve foible). For starting wands on a new char go for cast speed > added cold damage to spells > spell damage/ cold damage. 2 wands like above costs less than 10c combined and is more than enough for you to kill U.Elder on this build Last edited by desmondk07#5285 on May 25, 2019, 1:50:24 PM Last bumped on Sep 10, 2019, 9:38:49 AM
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Hi ! Mb u have some more Vids of the character ? :)
Btw. Gz on the build it's looking intresting :) Last edited by madziar169#1282 on Jan 30, 2019, 7:02:24 AM
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Wow, i really liked ur post and this looks awesome to play, can u gimme some tips about leveling?
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Hi, interesting build !
How good would you say a mark of the shaper ring would be instead of the rare one ? My builds :
CoC Volatile Dead Assassin - https://www.pathofexile.com/forum/view-thread/2742649 Vaal Spark Pathfinder - https://www.pathofexile.com/forum/view-thread/2302486/page/1 |
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This right here takes Winter Orb to the next level! The most engaging winter orb build I've experienced. I've taken a different route for building this character, most notably using a crafted staff with level 20 Arcane Surge and "Socketed skills deal 20% more damage". This opens my body armour 6-link to utilize Armageddon brand as a combo ability of dumping lots of mana really quickly, and to leech back extra mana with Mana Leech Support. It also has a huge mana cost, dumping ~5k mana in about 5-6 casts (Running 3 Fevered Mind jewels).
Mapping is moderately fast, I'm usually just winding up 12 stacks and running through maps with the occasional Phase Run bursts. Bosses die rather quickly, as is expected. I tried a T8 elder around level 84, and he got 1 ice spear attack off before I phased him. I'm experimenting with Doedre's Malevolence gloves, for the +50 to mana cost base. It's a small boost to mana costs, simply reducing the Indigon ramp up time. They've been working decently for the build, but I'm toying with the idea of crafting cast speed gloves. Overall I'm finding it to be a very fun and engaging build. Edit: I wanna add how much fun the build is! Very durable due to the 40% damage taken as mana, which is regenerated very quickly. Level 85 gear
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Edit: Well I took this to the end and downed Uber Elder fairly easily. 49% MoM with insane mana regen makes this a very durable build. I think this has become my most favourite build of the league, right behind a Voidfletcher pathfinder. Deathless Uber Elder kill https://youtu.be/MtPBT1gHmS8 Level 92 Gear - Downed Uber Elder
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Big thanks to desmondk07 for the guide! Last edited by Atimar549#7034 on Feb 6, 2019, 2:05:30 AM
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" Indigon already gives you more than 1000% spell damage. At optimal setup, a mark of the shaper gives you ard 8% more DPS but you lose a lot of mana and mana regen which is both DPS and survivability. It's a consideration but personally I don't think is worth it |
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" This is where I think this build shines in terms of flexibility. You can use any combination of weapons you like. I actually started by dual wielding apex rage and shade of solaris. After much testing, I still find that to have a sufficiently smooth gameplay and maintain both Indigon and WO stacks, you want to have at least 70 mana cost on WO and sufficient amount of cast speed (i have 43% on gear). I tried Doedre and while it frees up 2-3 fevered mind for more jewel slots, I find the 15% reduced cast speed a hindrance so not sure if worth it in the end especially when losing the additional AOE radius breakpoint |
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I'm playing a very similar build (just invested a little bit more on mana) and I want to say it's really phenomenal to face all the endgame content of PoE.
This is my gear so far (I'm still in the leveling phase - 92 atm - but I already killed Shaper, Elder / UElder and Guardians multiple times), I need to farm boots enchant which should allow an even better RF sustain but even without it the character has been a breeze to play, and has proven to be a great lab farmer too. Damage on bosses is nuts, especially when you can wisely precast Frost bomb + Vortex + Vaal RF. The tricky part was balancing Wise Oak defensively with flasks active to have Fire and Lightning resistances equal as the lowest ones. I'm near to 10k EHP (5200 health and 4500 unreserved mana @ level 92), farming bosses deathless is a joke. I'd definitely recommend this build idea, it's very enjoyable and I love the Indigon mechanics coupled with the Pathfinder ascendancy. Last edited by djnat#4628 on Feb 17, 2019, 12:04:06 AM
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Now all this need is how to lvl the char :)
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I don't really think this build is ideal for league starter or I wouldn't recommend it. It's not impossible but think it might be rather painful to level a pathfinder as a spell-caster without the core items. Having said that people were dumping Indigon rather cheaply even at the first week of this league. Perhaps a way is to transition from blade vortex/ ele bow till you get an Indigon but haven't really thought about it yet. Any suggestions would be great :)
Edit: Took this back. This is the best league starter than all those that I have used before eg. Hiero Arc Totem. Indigon + Doedre + Atziri all is needed to power from level 28 through maps to shaper. Last edited by desmondk07#5285 on Mar 16, 2019, 12:46:37 AM
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