Elemental Proliferation

Our game is very consistent with referring to minions as minions.
I would wager there are very, very few people who think minions count as party members for, anthing else that works from party members, like increasing the drops of monsters.
They also aren't shown in the party UI at all, where party members are.

There's no way we can meet everyone's intuitions, but minions being party members, in general is fairly unintuitive to I would guess a quite large majority of players. As I said, I've never once seen anyone complain the minions didn't count as party members for monster drops.
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Mark_GGG wrote:
Our game is very consistent with referring to minions as minions.
I would wager there are very, very few people who think minions count as party members for, anthing else that works from party members, like increasing the drops of monsters.
They also aren't shown in the party UI at all, where party members are.

There's no way we can meet everyone's intuitions, but minions being party members, in general is fairly unintuitive to I would guess a quite large majority of players. As I said, I've never once seen anyone complain the minions didn't count as party members for monster drops.
All I can say is that in pretty much every game I've played where it was applicable, minions were subject to any combat-related effects that applied to "party members", but only players affected party size or any mechanics derived thereof.

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Mark_GGG wrote:
If you're interested in the maths that leads to that number, a freeze lasts 100ms for every 1% of the target's life you dealt as cold damage on the triggering hit.
Freezes of less than 300ms duration are ignored, so 300ms is the shortest freeze, which requires 3% of life to be dealt as cold damage.
Now THAT explains why it's impossible to use this support together with cold damage. It's nigh-impossible to deal a crit that does less than 3% of a target's life in cold damage. No wonder enemies always shatter and don't activate the support gem.
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Strill wrote:
All I can say is that in pretty much every game I've played where it was applicable, minions were subject to any combat-related effects that applied to "party members", but only players affected party size or any mechanics derived thereof.
Fair enough - I personally could not name a single game I've ever played where this was the case.
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Strill wrote:
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Mark_GGG wrote:
If you're interested in the maths that leads to that number, a freeze lasts 100ms for every 1% of the target's life you dealt as cold damage on the triggering hit.
Freezes of less than 300ms duration are ignored, so 300ms is the shortest freeze, which requires 3% of life to be dealt as cold damage.
Now THAT explains why it's impossible to use this support together with cold damage. It's nigh-impossible to deal a crit that does less than 3% of a target's life in cold damage. No wonder enemies always shatter and don't activate the support gem.
What? the quoted text is explaining that you need to do _more_ than 3% of life to freeze, not less. If "It's nigh-impossible to deal a crit that does less than 3% of a target's life in cold damage" then it's therefore nigh-impossible to deal a crit that doesn't freeze.
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Mark_GGG wrote:
What? the quoted text is explaining that you need to do _more_ than 3% of life to freeze, not less. If "It's nigh-impossible to deal a crit that does less than 3% of a target's life in cold damage" then it's therefore nigh-impossible to deal a crit that doesn't freeze.

That is the point, yes; Elemental Proliferation doesn't radiate from Shattered corpses. This makes Crits that deal considerable Cold damage less than preferable.
It's not truly impossible to use this support gem with Cold damage, but it's not as effective due to corpse shattering shenanigans. Crits also lead to quick kills, so if a monster even survives the Crit in the first place, it's not likely to Proliferate very long after that.

Shocked and Ignite don't suffer from this issue; a Crit is even preferrable in both cases. Longer Shock and stronger Burns respectively that are still Proliferated even though the target is dead.
Last edited by Vipermagi on Nov 1, 2012, 10:27:35 PM
Yes, but by the same token, fire and lightning damage only have an on-crit effect, cold can proliferate chills as well on every hit.
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Mark_GGG wrote:
Yes, but by the same token, fire and lightning damage only have an on-crit effect, cold can proliferate chills as well on every hit.
When you have a 75~100% crit rate, that's not much consolation, especially if you want to focus your build around burning.

It's a shame because high crit is otherwise ideal for proliferation.
Last edited by Strill on Nov 2, 2012, 4:53:32 AM
You can try and have a very low cold damage on it, like a few points of cold on jewelry for a weapon attack; The crits will raise it high enough that it chills, but probably not enough for prolonged freeze.
Or use a utility spell, say, FP with GMP and Proj. Speed, or Arctic breath with chain; to chill them instead.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
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Mark_GGG wrote:
I checked, and currently EP is not affected by AoE increases. I'll fix that at some point.


I was wondering if increased AoE passive (or support gem?) is affecting Elemental proliferation now ?

Also, I was wondering what's happening if you shock and ignite a target at the same time. Does the ignite damage benefits from the +40% dmg shock effect ?

Thanks !
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor on Nov 12, 2012, 6:19:09 PM
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Velkor wrote:
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Mark_GGG wrote:
I checked, and currently EP is not affected by AoE increases. I'll fix that at some point.


I was wondering if increased AoE passive (or support gem?) is affecting Elemental proliferation now ?

Also, I was wondering what's happening if you shock and ignite a target at the same time. Does the ignite damage benefits from the +40% dmg shock effect ?

Thanks !

yes burn damage is boosted by shock debuff(s).
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Velkor wrote:
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Mark_GGG wrote:
I checked, and currently EP is not affected by AoE increases. I'll fix that at some point.


I was wondering if increased AoE passive (or support gem?) is affecting Elemental proliferation now ?
Yes, they are.

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