[3.6] Vowel's Crit Storm Brand Elementalist - Flaskless Uber Elder

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Kraiwen wrote:
You don't even have a level 21/20 Storm brand.


on PoB that adds 1.3k dps ... where is my missing 70k dps besides that ?

and by no means i am praising my gear it is not even that good. but my damage multipliers (besides the 21 storm) is more than your ORIGINAL post. So I am trying to connect the dots.

I think I am just going to make a new POB template and add items 1 by 1 and figure out whats going on with it.

p.s I already found something interesting. If you look under "Cals" tab there is another section that shows the the dps calculations only. on that dps there is a component called "other 250%". For some reason I have 3 multipliers there adding upto only 147% but you have a 4th one called " enemies when chilled " with a value of 34 which adds a ton more damage (making it almost 100% more). How come that multiplier ,or w.e it is ,is not showing up on my calc meter ... I am trying to figure that out atm.
Last edited by Seqqsy#2291 on Jan 6, 2019, 3:35:29 AM
Did you check enemy is chilled for hypothermia ?
Is the 20% shock enabled ?
Other stuff like this ?
I just found out the Puhuarte suffix (lightning dmg leeched as life + light resis). You can get it from Incursion boss.
"Embrace the darkness"
Hey guys!

I want to adjust my build for clear speed. Any recommendations what gear or gems should i just change for that? Thank you
Do i need to make any adjustments to the build to equip Inpulsa's? And is Inpulsa even better than Loreweave?
Thank you so much for the build first of all it inspired me to do my first ever build along with a couple other guides.

I started with your setup which is really good but the Lightning Spire Trap setup for single target for me was a big no no and i had to come with an idea to overcome it

After alot of tests with several skill setups and tree changes i came up with what's for me the sweet spot for clear speed and boss fighting mainly using storm brand

I don't know how much stuff you have tried to improve this but after several days of trying different stuff i thought of coming here to share my ideas and possible help people improving even more this build since this skill became my favourite since it adjust alot to my playstyle

Ok enough writing and i'll list the main changes i did with your guide as a base :)

Removed the LS setup and added a Orb of Storms with double curse setup "Enfeeble + Elemental Weakness" (picked WoD on the tree).
Double Herald setup with Thunder + Ice with Enlighten and Mana leech as support
CWDT + Immortal Call with Increased Duration and Cold Snap to trigger some chills and casually Frenzy charges (Tested Ice Bite on the main 6-link for frenzy charges but Hypothermia outdamages even with 4 Frenzy Charges)
Wrath on an Essence Worm
Main setup is the same as yours except i took out added cold damage for lightning damage since i have herald of ice

This were the main changes the rest is movement wise SC + FA + Fortify and Storm Call with Arcane Surge (Flame Dash linked aswell)

Tree wise made several changes to adjust to this setup and my playstyle and i'm still testing some nodes changes to balance even more the build
Tested PoC instead o MoD in the ascendancy but the loss was huge just to be ele reflect immune (only mod to avoid on maps)


Once again thank you for this guide helped me a bunch to adjust the build to my playstyle
Last edited by kworey#6606 on Jan 6, 2019, 9:57:16 AM
I dropped decoy totem boots to fit in herald of ice. Been liking it for clear speed and explosions. Haven't missed totem for bosses. Herald of ice makes mapping feel much safer and adds a decent chunk of DPS.
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Isaal wrote:
Did you check enemy is chilled for hypothermia ?
Is the 20% shock enabled ?
Other stuff like this ?


Brilliant. When I check the boxes, Ignited, Chilled, Frozen and Shocked; my effective dps becomes 190,435.

Question though .. our build automatically applies these effects right or do I need to have " added x to x cold damage " on my gear (same goes for x to x fire damage and what not) or jewels to activate the "chill" effect. Thanks for the heads up.
You will reliably chill and freeze if you use added cold and hypothermia supports.
I don't know if ignite matters much. If you need it, you wold need some source of fire damage to trigger it reliably.
You also get these periodically from Shaper of desolation ascendancy point.
Can someone suggest good poetrade search for scepters? I have no luck finding my own

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