Summon Skeletons
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Last edited by Lichalfred#4690 on Feb 5, 2014, 5:35:01 AM
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I don't understand why everyone posting here is dis-sing skellies cuz mine rocks like ass kickers. I put my skellies on a spell totem linked with multi-strike, faster attacks & melee splash. Add in the unstable minion fire damage with passive fire damage skills and casting from totem as fast as they die its awesome. I don't have to run out of mana by spamming skellies to say the least.
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If I have a spell totem casting skeletons, it will continue casting them even after the max number of skeletons is reached, thus replacing current skeletons with new ones.
If the totem is casting fast enough, it will actually replace the currently active/attacking skeletons with fresh ones, replacing the attack animation with the cast / disappear animation, making the attacking skeletons fail to connect the attack? This logic must be flawed somewhere? Shavronne wrapped Kaom's waist,
with her gilded purple boots. "You want my sockets?" |
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Minion damage values can be temporarily found in this document.
Balance & Design
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" Thank you! same name in-game
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Low level impressions here:
Skeletons are amazing if you have a spell totem on em. Skeletons without the spell totem are one of the most annoying skills in the game. If I could summon them all at once (with appropriate mana cost of course) the short duration/life expectancy would be ok. But as it is without a spell totem you have to spend a large amount of time just repeatedly summoning the things. |
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This skill currently serves no purpose and I really, really wish it did. I theorycrafted a build I thought would be very fun until I took a look at the minion spreadsheets and realized how absolutely terrible the damage output is in comparison to anything else.
Raging Spirits do far more damage per hit, have a higher attack speed, have the Fire tag (allowing its gem to be linked to 5 supports in a +1 to Gems/+2 to Fire Gems staff), fly, THEY EVEN HAVE HIGHER MAXIMUM LIFE FOR SOME REASON, etc. There is absolutely no competition here. Animated Weapons deal a ridiculous amount of damage with auras, have much longer duration, fly, benefit from Convocation, have higher attack speed on average (and an inherent attack speed bonus), have much higher base movement speed, etc. There is absolutely no competition here. Raised Zombies are permanent, deal more damage per hit, have double the maximum life, have higher resistances, follow your character, benefit from Convocation, etc. There is absolutely no competition here. I currently like the way the Summoned Skeletons are designed but I abhor the damage, life, and speed values. These things need to fill a niche in the endgame that isn't in the form of a distraction or blinding agent. Here are a few generic suggestions I have to improve the skill:
Here are some more unique ideas (each one is separate but can be combined as you see fit):
I'll write more later. I hope this post is considered. Please let me know what you think, GGG. same name in-game
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i personally believe that skeletons require some love from ggg. They aint bad they simply help you . I personally love them but i think they would benefit from some bonuses. Hope the 1.2 patch does something on them
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" This doc still updated? (after 1.0.2) |
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Echoing the above question, skeletons got buffed once again in 1.2.0. Are those values found in the spreadsheet still accurate?
Would really appreciate knowing this, thanks! |