Lancing Steel
I want call of steel to give full steel shards instantly
If there are problems with serverload and the projectile hits surrounding this skill please rebalance the skill to baseline less projectiles and only receive half benefit of added projectiles such as from Dying sun(ruby flask) and Endless Munition (deadeye ascendancy). clipping the call of steel reload sucks hella and kills flow such a balance change around reducing proj to reduce server load would read like this Lancing Steel Fires 2 additional Projectiles (was 3) 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 40% less Damage (was 60% less) Skills fire x additional projectiles during effect 50% reduced rounded up (rounded up) now it has 50% less projectiles baseline; 18 proj would be reduced down to 12 (champ) w/ Dying Sun 24 proj would be reduced down to 15 (deadeye) w/ Endless Munition + Dying Sun with the final direct damage being nearly the same; the higher hits would also yield higher results for impale effect balancing the build out more for the impale nodes on the skill tree which currently isn't serving to be a staple for builds using this skill Last edited by Canadeaan#1941 on Jul 21, 2022, 12:32:29 PM
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LANCING STEEL "OF SPRAYING" seems to not be able to hit enemies more than once or twice per shot... this is obviously a bug since its intended for each hit after the first to only do 90% dmg... tested this with 100% poison chance and herald of agony.. only 1-2 poisons would stack per shot
How many arrows does it take to steal the sun?
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