questions about burning effect

If you are unhappy with burn damage being checked against fire resistance every tick, might I suggest trying Elemental Equilibrium?

Once you cause burning damage repeatedly cast a cold+lightning damage skill/spell and you will be amazed how much extra damage the burning ticks for. The downside is if you aren't active about hitting ignited mobs with the cold+lightning damage then your burn deals less damage.

Just a different approach to dealing with the resitances since GGG seems to be happy with the current non-stacking burn system.
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Progammer wrote:
@Xapti

No resist is being applied twice, its being applied independently to 2 source of damage. 1 is the initial hit, 2 is for the fire damage, calculated from dmg taken from the initial hit. And as I said, if you bumb your cold resist, you take less dmg from cold, mean less % of your health and less frezee overall.

Also, there is chaos resist on unique armor.
For chaos I just said generally non-resistible, not completely non-resistible

And in essence it is a double resist being applied. I understand it's because it's treating it like another source of damage, but that's not good to do because it's nested from something that was already reduced by resists.

You still don't seem to be getting what I'm saying. be it 75% cold resist or 75% fire resist: 75% cold resist, the cold damage is reduced to 25%, and hence it's cold special effect is also 25% power, just like you said.

For fire, the damage is reduced to 25%, but then the fire effect is reduced to 6.25% — that is NOT RIGHT.
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Lo4f wrote:
Once you cause burning damage repeatedly cast a cold+lightning damage skill/spell and you will be amazed how much extra damage the burning ticks for. The downside is if you aren't active about hitting ignited mobs with the cold+lightning damage then your burn deals less damage.
First of all, that doesn't solve the problem of a bad mechanic, it in fact just makes things worse (dealing even more crazy damage against targets if stacked with elemental weakness).
Secondly, I think your logic is flawed - the ticks are fire damage (and periodic like you said), and because of this will trigger elemental equilibrium. Spamming cold and lightning would make the cold and lightning damage deal more, not the burning (at least not significantly the burning).
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Lo4f wrote:
GGG seems to be happy with the current non-stacking burn system.
Stacking burning would be a really bland system, it would also make it infringe a bit on poison DoT which does stack (sometimes). However I do think that serially queued and executed burning (and other conditions) could maybe work, it would just seem a bit ridiculous under certain circumstances. It would also probably need to be nerfed a bit too, particularly a bit shorter duration (along with damage). Burning might look silly in some circumstances, but stun-locking (or freeze locking if it's not applied to stun) would be a far more serious concern.
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Last edited by Xapti#6455 on Mar 20, 2012, 7:30:57 PM
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Xapti wrote:
Secondly, I think your logic is flawed - the ticks are fire damage (and periodic like you said), and because of this will trigger elemental equilibrium. Spamming cold and lightning would make the cold and lightning damage deal more, not the burning (at least not significantly the burning).

Monster on fire, ticking burn damage, Player with Elemental Equilibrium, casting cold snap w/added lightning damage:

damage type -> (causes resist state) result
Fire -> (-20%cold, -20%light, +30%fire) start burn ticks
Tick -> (-20%cold, -20%light, +30%fire) less burn
Tick -> (-20%cold, -20%light, +30%fire) less burn
Cast -> (-40%fire, +10%cold, +10%light) more cast
Tick -> (-20%cold, -20%light, +30%fire) more burn
Cast -> (-40%fire, +10%cold, +10%light) more cast
Tick -> (-20%cold, -20%light, +30%fire) more burn
Tick -> (-20%cold, -20%light, +30%fire) less burn
Last edited by Lo4f#2652 on Mar 20, 2012, 8:00:22 PM
Yes, exactly.

Except because you can't cast cold snap 30 times a second, it's more like:
Spoiler

Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Cast (-40%fire, +10%cold, +10%light) more cast
Tick (-20%cold, -20%light, +30%fire) more burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn
Tick (-20%cold, -20%light, +30%fire) less burn

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Last edited by Xapti#6455 on Mar 20, 2012, 7:57:36 PM
DoT effects cannot ever trigger elemental equilibruim (but are affected by the modifications to resistance if they're elemental).
Last edited by Mark_GGG#0000 on Mar 20, 2012, 8:30:34 PM
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Mark_GGG wrote:
DoT effects cannot ever trigger elemental equilibruim (but area affected by the modifications to resistance if they're elemental).
So just one 'cast' of cold+lightning damage at the beginning of burn and the the ticks will benefit, but not remove the -40% fire resist?

Better than I thought it was.
So do you mean that the ticks can be affected by elemental resist after the burning starts (after the original fire damage was dealt)?(like Lo4f said?)

The original attack would trigger elemental equilibrium to reduce burning damage, but afterwards if cold/lighting was cast it would then get buffed?

Like I originally stated, while that could be beneficial to the few people who are willing to do that, still leaves a window to exploit the mechanics even more than just elemental weakness exploding it's damage.
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Last edited by Xapti#6455 on Mar 20, 2012, 8:37:31 PM
Sorry, typo. They are affected by the modified resistances of something which has been hit with elemental damage and triggered elemental equilibrium (i.e. if you hit a burning thing with cold damage, it looses fire resistance and starts taking more damage from the burning).

However, elemental equilibrium is only triggered when you hit something with elemental damage. It does not trigger if things things are affected by elemental DoT/Degen.
I'm not seeing how this is a bad thing at all. It makes sense. You shouldn't be able to take advantage of damage you didn't deal.
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WhiteBoy88 wrote:
I'm not seeing how this is a bad thing at all. It makes sense. You shouldn't be able to take advantage of damage you didn't deal.
that's what I am saying, not what you're saying.

You're saying that burn damage should be buffable even if/after the burn attack was already reduced or buffed.

I'm saying that the burn damage to the target should be based only on the fire damage dealt to the target (which includes the reduction from resistances). You're saying that the burn damage to the target should be multiplied by the multiplier of the fire damage taken by target — it doesn't make any damn sense, it's illogical.


Maybe some of you don't realize that burn damage is ONLY applied when there is a base fire damage, and that it's based off that fire damage. It's not like burn damage is always x percentage of the opponent's health, or that people not dealing fire damage could somehow ignite others for any damage, let alone lots of damage. If someone deals 4 fire damage due to a ring, the burning damage is only going to be 1[.33] damage per second for 4 seconds (assuming 0 resistance), if someone deals 1000 fire damage, then the burning would be for 333 damage per second. If the 1000 damage is reduced to 250 damage, the burning should also be reduced by the same amount (to 333) damage, NOT 83.3 damage.

If burn damage was a fixed thing, like 10% of the opponent's health per second, THEN it would make sense for that to be reduced by resistances, but when it's already based off something that is reduced by the resistances, it does not need to be (and shouldn't) be reduced again!
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Last edited by Xapti#6455 on Mar 20, 2012, 9:19:59 PM

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