[3.15] Crimson Bow Gladiator, RoA + Puncture | Pure Bleed Build | All Content | In-depth
" Think about it. Will you reliably stack 8 bleeds on enemy with Puncture? All with 60% chance to deal double bleed damage? With high base damage on top? Absolutely no. That's why Farrul's Pounce gloves aren't a thing for Puncture based build. " PoE is extremely specific with wording. No, the jewel gives you Maim which is a slowing effect. It has nothing to do with Maim Support other than application of the slow. I also mention this keystone in cluster jewel part of Passive Tree section. " I already give details how you should progress. Unless you're in SSF, nothing changes. Considering you want to farm Lion card makes me sad, since you're using someone else's build and only came here for help. Belt is not necessary, but it's massive boost to the build damage and survivability wise. You should have no problems getting to red maps. Assuming you stick to the progression section. Without Ryslatha's it might be a little bit tougher but still fine. " Since GGG lowered penalty, it shouldn't be too bad now. Rain of Arrows hits multiple times so you should almost always clear the whole pack, with ~1-3 mobs surviving. To my knowledge Kineticism should only give 100% chance to bleed. The map mod should still allow monsters to avoid bleeding. If it's not the case, i would like someone to confirm that. " Reminder that i don't do gear checks anymore. If you couldn't kill Cortex, one of the toughest fights in the game and if i recall correctly he's also very tanky, then you shouldn't feel sorry. " Reminder that i don't do gear checks anymore. You're running into mana issues. It's almost impossible if you're using my passive tree so i obviously checked - you don't, it's Mathil's. If survivability is a problem during Delirium encounters - it's normal, almost everyone has it. The build only has enough defences to not die right away if jumped at, which shouldn't happen in the first place. I recommend Herald of Purity for a reason (you don't have it obviously), it's so something can actually tank and draw monster aggro. " I list reasons why i believe Rain of Arrows is best bleed clearing skill in gem setups section. Split Arrow deals slightly more damage by default and that's it. Still less than Vaal RoA. It's thanks to necessity of using extra Pierce or Chain support instead of damage support. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
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I'm working off the google doc someone made splitting the small passives into whether they're available on large/medium/small jewels ( https://docs.google.com/spreadsheets/d/1avSqsZJSM24rIWmxSSJ767GQdriiwqf-ax-EvQ11Fwo/htmlview?usp=sharing&sle=true# )
Looking at that, it appears that all the bleed/ailment granting large clusters are weapon% types, and as such the small passives have no influence on our bleed? And that the increased physical damage ones are literally the only useful small passives on large clusters? It just seems a bit of an odd design choice. -- Also... leveled with vaal rain of arrows this time, and I can see why it's being used - definitely felt better leveling. But once clear damage becomes a non-issue I'll still swap back to split arrow + chain for a reason I haven't seen mentioned (may have missed it). Split arrow can kill mobs while they're still far off-screen. Rain of Arrows does not. That's also why I think chain is a semi-required support for split arrow - because it auto-targets 'intelligently', so your spray-and-pray just needs to randomly hit one off-screen mob in order to ricochet into the pack & (probably) start a bleedsplosion. Pierce et al are only superior with split arrow if the mobs thoughtfully form an orderly line (lol), so you lose most of the offscreen clear capacity. If you don't use chain, you won't reliably hit multiple offscreen mobs & have lower odds of hitting one weak enough to die+bleedsplode. That said, I do think vaal arrows is superior at lower gear levels & I've enjoyed using it. But by the time I'm farming t16 personally I'll prefer the safety of having off-screen clear & will rely on gear to make up the damage loss from chain support. Last edited by Lakh#0167 on Mar 19, 2020, 9:15:46 PM
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Does anyone running this build experience low single target/boss damage? My gear is bad obviously, but killing bosses when leveling is really slow so far with puncture.
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" First fire Ensnaring arrow, than Puncture and the boss will melt ;) |
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First thanks for sharing your build. I went to start this season with it.
A week in I put some of my ideas into your build and I'm very pleased at the moment. With level 90 and endgame maps I was struggling especially with surviving delirium encounters (as 99% builds do). So I tried Split Arrow and it feels smoother since it offscreens and it feels better at least for me. A huge chunk of survibability now comes from the combination of following items: Combined: 36% less Damage taken if you haven't been Hit Recently 40% less Evasion Rating if you haven't been Hit Recently --- 50% increased Evasion Rating if you've been Hit Recently 20% more Evasion Rating if you've been Hit Recently The jewel is socketed next to Point Blank. That's 5 points of invest. I leveled from 90 to 93 yesterday with only 1 death in regular gameplay (and some on wave 19+20 in Simulacrum) Puncture averages ~1.4 million dps. This kind of lacks vs. Sirius 7+ and AoE damage is not that great vs. the last Simulacrum waves anymore. Sure I will upgrade my bow to 6-link which will lead to ~40% more AoE dps. Next steps will be 3 minimum Frenzy Charges on rings and amulet. This frees one gem slot (Frenzy), so I can switch to Flesh and Stone-Maim, War Banner and Pride. Without Awakened Gems this will theoretically puts the highest bleed to ~1.9 million shaper dps with my current gear. Awakened Gems 5 will push this to ~2.7 million.
Gear
Again, thanks for sharing your build. It's a pleasure to play. "Temporal Chains multiplies the duration on the monster that you are already multiplying through duration multipliers of poison damage." - Inception by Kripp, 2017 Last edited by Tizid#0958 on Mar 20, 2020, 11:16:31 AM
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can you take a look at my bow, I have been trying to use the corodded+jagged to craft a bow but after using like 15 resonators I still didn't get the "bleed has chance to deal 100% more dmg" am I just unlucky or crafting with a wrong base?
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dmitriya1, it has to be an elder bow ilvl83+ (atm costs around 70 chaos)
Last edited by CrunCherTime#7624 on Mar 20, 2020, 6:53:38 PM
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" zzz why do they do that.. my claws were regular and could roll bleed/poison for my other char. |
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March 20th, 2020
End Game Build: * Added Assailum helmet as an optional enhancement. * Also added mention about the helmet to Equipment and Mapping Progression sections, since currently it's a cheap and powerful upgrade. Crafting Section: * Added extra route to Alt -> Regal crafting for Elder Bleed Bow. * Updated Damage crafts and Other crafts. =========== Tomorrow i'll try to finally finish updating the guide, for real. More detailed Cluster jewel section and checking if i didn't screw up somewhere. I bet i'll hit 50k character limit... https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
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" Even after you've got the base, they've dropped the odds of actually getting the bleed affix through the floor... Getting the bleeding inflicts 100% more damage affix in combination with a non-joke %phys or +phys is going to take you dozens of fossil crafts. I would not want to attempt it outside a trade league... |