Feedback on Sounds In Game
Let me preface this with, this game is simply oustanding.
However, there are some features that I would love to see added to the atmosphere of the game that would, in my opinion, greatly increase the depth of the gameplay. Combat I feel like the sound effects need to be a little more bassy, hitting something with a wooden maul should have a "Thud" that makes the player feel that they just connected a devastating blow. Like wise, a sword should sound as though it just layed into the flesh of its target. Music I think the music is great, it really makes you feel in tune with the time period, and the feeling of the world around you. However, when big bosses are encountered (Hillock, Brutus, Mervil) I feel like there needs to be some intense, dramatic music added to amplify the combat experience, even if its not action music. Picture this: You enter the Upper Jail and its eerie music, and then Brutus appears on screen and its pulse pounding life or death music. Act 1 We hear some nice lore about Sirens, and how Mervil and her daughters are devouring sailors, yet we NEVER hear Sirens ourself. Picture this: Your approaching the first watery cave, and as you get closer to the entrance from outside, you can hear a faint song, a eerie, yet strangly beautiful song, and you enter the cave. Just before the first Toothy Nightmare creature pops out, the songs are loud, and then the monsters emerge. This eerie sirens song could be played at other intervals after this as well, when you are at the Shipwreck Graveyard, or the Cavern of Woe. I know that some of this may be coming in the future, but I just wanted to give some feedback as to something I think would add so much to this game. I would love to hear that eerie Sirens Song, we are all fans of lore, and actually experiencing some of this wicked Song that has brough so many to their death in mythology would be such an atmospheric immersion. ------------------------------------------------------------- Beta Tester Since: v0.9.0 Proud Host of Aug 2011 Fan Art Contest ------------------------------------------------------------- Last edited by Mordliss#6130 on Aug 13, 2011, 12:58:42 AM
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The level up noise NEEDS to sound more primal like an old school battle horn or something awesome that screams POWER!
I love virtual brutality so save it for the Mobs...
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Thanks for the feedback. I completely agree, and we're going to try to get the sounds much more awesome over time!
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I just finished the Merveil area, and while I did hear some siren calls, especially hers, they kept getting cut short. I am not sure if it was due to the background music, in game action music, or locational position. At one point nothing else was happening except I was walking around, and her "beckon" got cut off in mid sentence. It really ruined the effect for me. Hopefully it gets resolved because it is a really awesome ambiance.
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I was thinking, the noise that is currently used for leveling up, should instead be the noise used for when a gem levels up, which currently has no noise. Then the leveling up noise should be something louder and more rewarding.
I also feel like monsters need to be more vocal :P. Take a look at the Fallen in Diablo. They were interesting and obnoxious little creatures..."RAKANISHU!" |
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A lot of sounds need to be improved, but man oh man... PoE has amazing music. Two Thumbs up!
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
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" exactly. Audio = amazing music with decent sound Graphics = amazing technical and atmosphere with decent animations I would say the sound effects, especially things like bosses and NPC's having phrases to say, are the biggest issue I have with this aspect of the game. |
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I didn't see this in the known issues or mentioned anywhere in the first couple pages of search on "music":
I've noticed that there is a very audible skip whenever music tracks are switching. It seems to me that if a smooth gap-less transition can't be made that perhaps more of a gap should be included between music tracks - maybe with a fade-out / fade-in transition. Actually, I think I've noticed this when a track loops back to the beginning, too. - When it pains, it roars! http://tinyurl.com/3bra9cl = My DxDiag Last edited by Solipcyst#0411 on Aug 17, 2011, 11:06:39 AM
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" I definitely noticed this. It seems to be very evident in act 1, but not 2. |
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yeah agreed with some of e sound effects... my ranger's arrows feel kinda 'meh' with e sounds they produce.. no nice solid thunks to indicate the bowstring being drawn n released, or e arrow striking e flesh.. n i dunno if this is a bug, but poison arrow sounds like silent arrow, even softer than a normal arrow attack...
monsters can be a little more 'noisy' too.. e little bit of noise i hear frm them makes it pretty odd.. one thing about good ARPG i feel is that the sounds e monsters make gives life to e world.. remember the scaredy-cat fallen ones? or e charging obsidian lords in d1? e irritating spitting acid dogs? great sounds, memorable, and gives e game another layer to its immersion.. |
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