[3.20] A.B. Molten Tank easy mapping and bossing
Ah yeah okay, sorry... Totally missed that 1 sentence of "wait to use anger cause of low mana"... sorry, and thx.
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" depend what u prefere if u can get anger fire leech u can drop duelist life leech if u prefere more dps anger fire penentratio, extra fire from phys, more fire damage crit multi and covert is useless |
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As I said, I'm going slow this league hit right now red maps, and the budget set up with ichimonji / thief torment work so well T11 map on like 50c gear https://www.youtube.com/watch?v=NYRpj5iYqc0 |
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Again another question: How does that "immortal call" part work - the pantheon trick as you call it. I have it in that order, but the immortal call never seems to proc. Sorry, am new to PoE, this is first build I ever play, so learning the game.
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" No problem man first u must pay attention on the level of the gems cast when damage taken have a max level of gem that can be support caste when damage taken --> blood rage( that give us physical damge over time ) --> immortal call that give us immunity from phys damage with arakaali pantheon and his first upgreade(queen of the great tangle) we gain 50% more life regen |
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" ah yeah, I see, but where do you get endurance charges from? My immortal call&blood rage are below CWDT needed lvl to work, but it seems the immortal call one never does anything? |
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" doesn't matter if ur immortal call during more time , just need to proc we gain endurance on jugg version from ascendancy , but isnt required |
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I think i'm finally caught up, haha... So we take it not for the idea of having the immortal call "ability" running, it's only there to get that proc off for the arakaali. So you don't even see the immortal call proccing, but the arakaali effect will basically kick in...thanks for explaining it dude :)
Last edited by shadowravenn_007 on Dec 13, 2018, 4:14:01 AM
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You can link Leap Slam and Endurance Charge on Melee Stun on Champion for charge on non Jugg charcter, but you dont need Endu for Immortal Call, Endu five you more buff time
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Counts +Fire Damage for this build or is it only +Elemental Damage?
I'am confused - your tree took 2x +12% Fire Damage instead of 1x Elemental Damage. Why not more +Fire Damage - there is one big spot in range. |
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