[3.4] Vaal Double Strike Champion
" Tombfist is great with any attack based skill build. It gives life/AS Maim/intimidate and not to forget you can get any other stats you require via the abyss jewels. So if your resis are capped without having to put some on gloves go with it otherwise get a rare spiked base with required stats. I did red elder on much crappy gear, so elder is definitely not a problem. A Crit chance armour is great for damage but I believe a good Loreweave provides better defense/damage on avg. I would stick with your armour tho, it's quite decent imo. Definitely upgrade the rings, get more life while keeping other required stats. Movement skill should be linked to blood magic, not only helps in no regen maps but also since we gain most of our mana via leech not regen. Hatred Watcher's Eye does give good boost to damage but is it worth over upgrading other gear, i would say no. Here is my final opinion: Upgrade your rings to get more hp, even your jewels need some changes as most have little-No life on them. If after these changes you still have currency left then you can go for the watcher's eye to get the damage boost. GL Last edited by vvamic#7761 on Aug 2, 2018, 4:24:11 AM
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edit: I figured it out, am now a champ. Can someone check my gear?
"Bonus points if it is Scion/Witch because they have nice knees. Ranger has ugly knees and other characters are men so playing them would be homoerotic." - CAKE, 10/20/21 Last edited by darciaz#7624 on Aug 14, 2018, 8:05:42 PM
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Hey. How important is the bleed aspect of this build? From my amateur point of view it seems to not be that important, I was thinking about changing around the skill tree a bit for more survivability.
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" Bleed is nice to have as we deal extra damage to bleeding enemies, but no need to heavily invest in it as we can easily get it via the 25% on the sword nodes and using gem/gear. The guide is just a outline on how it should be build, you can make changes to tree/gear according to your preference. |
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Any video pls
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" Plenty of them on Youtube, just search for "vaal double strike champ". I played this as my starter in Incursion, so don't have the build setup anymore. Last edited by vvamic#7761 on Sep 3, 2018, 7:57:10 AM
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Hey - What are your thoughts on the new Herald of Purity for this build?
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Edzilla already asked this on page 10 of this thread, but I think he didn't get an answer, so I'd like to ask it again.
I'm on a budget, so I'm using Ahn's Might as main hand (326.3 pure pDPS). When changing it for a 1 exalted Foil (taken from poe.trade; 301 pDPS, 360 DPS), according to PoB, it's only marginally better. I did the same math with other foils, but the results were more or less the same. Indeed, the APS from foils is vastly superior, but the average damage from Ahn's Might is ahead (considering its cost-benefit and the 50% crit multiplier). Am I missing something? Maybe it's because I'm ignoring the limited duration of the Vaal clones, I don't know. I'd love some insight on this. Link: https://i.imgur.com/sm2IRZV.png PS: Above, I was using Ancestral Call and Melee Splash. Changing them for Multistrike and Chance to Bleed, the DPS goes to: With Ahn's Might: 246520.5 DPS With 1ex foil: 259191.8 DPS Last edited by Baallerith#4143 on Sep 17, 2018, 11:51:14 PM
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" The reason I didn't answer it before is coz it's pretty self explanatory. You are free to use any unique as long as you don't have a rare that can surpass it. Same in your case, you can use Ahn until you find a better rare replacement. The foil you are comparing it with would offcourse give lower DPS coz it's the pDPS that matters and the foil's is lower than Ahn's. Also you need to consider 2 things about Ahn's when comparing with others: 1. It's crit multi/accuracy only works when you make your frenzy charges=0, so you need to use 2 -frenzy(Pacifism) jewels. Which I would say is not the best use of jewel slots. Otherwise you are not using the full potential of the sword but just the base DPS. Even if you only want crit multi then you need to drop blood rage in which case you end up loosing life leech and attack speed. 2. It's weapon range is similar to a claw i.e 9 which might not seem like much but it really makes a huge difference in clear with a sword like rapier/foil base which has 12. Bottom line is, this build doesn't drive any specific mechanic from any unique so the best possible DPS would be gained from using best possible rare weapons. But while you get there you can use any unique that gives you better DPS. Last edited by vvamic#7761 on Sep 18, 2018, 3:07:51 AM
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" Thank you, vvamic! I've been struggling with that question. I'm still quite a noob. Thank you very much for the guide as well. |
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