[Updated 4-30-13] Avicularia's 43k DPS Dbl EK TOTEM AND Dbl FP Totem ‡‡GOD BUILD‡‡ (Guide/Video's)

I think this should do it.

Has roughly the same setup as yours.
Try this tweaked build http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnED2wSzFE0ZLho4Ja8n7SlPLKc64TwtPydD0kbXUEJQUFM1VElVS1hjWfNaK1wMXcZd8l8_YG1tbG17bqpwUnDVeriDOIjxjDaMz45kkFWbtZ2AogCiLqPyplenhKyqrpO1BLVItvq3PrndwBrDOsT2xq7G2MpK1BXUj93z5CLnUudj7DjvDvIv8kX2SPem_gpvnhEPNCCFDiImnKRoDocTLajbWbGQt9aNHCMYhW1aUptdqJryl_Af



If you aren't running EB, you don't really need Inner Force, or even need to go into the Witch Tree. Stay down there in the middle section, as all you need is right there anyhow :)
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Last edited by Avic_Hybana on Apr 5, 2013, 11:47:43 AM
http://www.pathofexile.com/passive-skill-tree/AAAAAgMB37CCEEGWB6UC40myLJyOvhEtfIPN-riTDH0Qf8aepwiPRh0U-tJmnnFNms9DY7cxWPWdxKmVcH1PfYBWUWDAGlnzWissp6PyrKon7fPdVysHY-aBEVC71jvh4venK4t6bRnB86Kjf8bBxSy_iELyHewYw20vnRbzJjwc3DgbLUdQQow2c7PwaxXn1U_ed6IuXfJw1XBS8-rQ0Juh99esmBSwOjA5Urw3Tm0R24auFdfXhlZjVa5Eq4-m
This is the build I'm planning based on my current Dual Incinerate totem/curse build and your build. It's got a little less crit, but more spell dmg, spell resists, more mana regen...and dual curses (Projectile Weakness/Temp Chains or Enfeeble). From here I'd likely build more offensively.

(Note-This build has 70 Str/290 int so it's unbalanced stat wise. I have an astramentis to counter that)

Questions
-Attack speed. I see you have taken the attack speed/dex node in the shadow tree. Does that effect EK?
-Mana Regen. Going from 100% mana regen to 40% in my build scares me a bit. How are mana requirements with this build? I can currently spam totems if needed, curses and heavy trap usage. I have my doubts about the ability to do so with my or your builds.
-Crit. Total for my build 175% crit chance and 60% multiplier....enough? Should I prioritize crit over damage at this point? My total spell damage would be 52%.
-Bandit Quest. The physical damage % effects EK right or am I understanding EK right.

EDIT: To add correct build.
Last edited by Katyperri on Apr 5, 2013, 2:57:52 PM
"
Avicularia wrote:
Try this tweaked build http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnED2wSzFE0ZLho4Ja8n7SlPLKc64TwtPydD0kbXUEJQUFM1VElVS1hjWfNaK1wMXcZd8l8_YG1tbG17bqpwUnDVeriDOIjxjDaMz45kkFWbtZ2AogCiLqPyplenhKyqrpO1BLVItvq3PrndwBrDOsT2xq7G2MpK1BXUj93z5CLnUudj7DjvDvIv8kX2SPem_gpvnhEPNCCFDiImnKRoDocTLajbWbGQt9aNHCMYhW1aUptdqJryl_Af



If you aren't running EB, you don't really need Inner Force, or even need to go into the Witch Tree. Stay down there in the middle section, as all you need is right there anyhow :)


The little HP in that build scares me :) ... probably because i'm used to getting tuns of HP for my marauders.

Not being able to attack myself, how do i keep my HP up? Only on flasks?
Planning on running BM on curses and totem, all mana for aura's.

The inner focus i took to slightly boost my determination and vitality (need all regen i can get).
Last edited by MarlonB on Apr 5, 2013, 1:25:06 PM
"
Katyperri wrote:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMB37CCEEGWB6UC40myLJyOvhEtfIPN-riTDH0Qf8aepwiPRh0U-tJmnnFNms9DY7cxWPWdxKmVcH1PfYBWUWDAGlnzWissp6PyrKon7fPdVysHY-aBEVC71jvh4venK4t6bRnB86Kjf8bBxSy_iELyHewYw20vnRbzJjwc3DgbLUdQQow2c7PwaxXn1U_ed6IuXfJw1XBS8-rQ0Juh99esmBSwOjA5Urw3Tm0R24auFdfXhlZjVa5Eq4-m
This is the build I'm planning based on my current Dual Incinerate totem/curse build and your build. It's got a little less crit, but more spell dmg, spell resists, more mana regen...and dual curses (Projectile Weakness/Temp Chains or Enfeeble). From here I'd likely build more offensively.

(Note-This build has 70 Str/290 int so it's unbalanced stat wise. I have an astramentis to counter that)

Questions
-Attack speed. I see you have taken the attack speed/dex node in the shadow tree. Does that effect EK?
-Mana Regen. Going from 100% mana regen to 40% in my build scares me a bit. How are mana requirements with this build? I can currently spam totems if needed, curses and heavy trap usage. I have my doubts about the ability to do so with my or your builds.
-Crit. Total for my build 175% crit chance and 60% multiplier....enough? Should I prioritize crit over damage at this point? My total spell damage would be 52%.
-Bandit Quest. The physical damage % effects EK right or am I understanding EK right.

EDIT: To add correct build.


First off, 175% crit chance makes no sense, neither does 60% multiplier. Those numbers don't sound right. Those must be for the passives alone, not the actual crit/mult of the skill. EK's base crit chance is 5%, so 175% crit chance means you are looking at about 14% crit chance on the EK. This is meh. I generally try to keep it around 20%, as crit = dps = survivability for EK, because when you crit you freeze. Also, keep in mind each of the 10 projectiles has a chance to crit, and when one crits, that whole wave crits. So i would at least keep it around 15% minimum to ensure crits.

Second, Attack speed works exactly like cast speed with EK totems, and that is exclusive to EK totems only.

Third, Mana regen, yup it blows balls to drop that much, however it should be ok, just be more efficient and stop spamming ^.^ Once you learn totem placement techniques, you shouldn't have a problem with them dying. Spam 1 curse, that's all you need. Traps... i hardly ever use them, and don't even use them on my FP build. Too much dps, no need.


Below is a small tweak. You wasted 12 points getting dual curse and nothing else. Get a doedre's damning ring if you really want a 2nd curse, but don't waste 12 points on it. I took that off and gave you another 60% crit chance and 26% max hp, and still have some of those 12 leftover.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMB37CCEEGWB6UC40myLJyOvhEtfIPN-riTDH0Qf8aepwiPRh0U-tJmnnFNms9DY7cxWPWdxKmVcH1PfYBWUWDAGlnzWissp6PyrKon7fPdVysHY-aBEVC71jvh4venK4t6bRnB86Kjf8bBxSy_iELyHewYw20vnRbzJjwc3DgbLUdQQow2c7PwaxXn1U_ed6IuXfJw1XBS8-oR24auFdfXhlZjVa5Eq4-m0NDPZVXGEZado_yr


Yes physical damage affects EK, however i ALWAYS get the skill point, since i switch builds alot and i'd rather have 1 skill point that can be ANYTHING, than be stuck with physical damage while using FP. Know what I mean?


Hope this helps!
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[/quote]The little HP in that build scares me :) ... probably because i'm used to getting tuns of HP for my marauders.

Not being able to attack myself, how do i keep my HP up? Only on flasks?
Planning on running BM on curses and totem, all mana for aura's.

The inner focus i took to slightly boost my determination and vitality (need all regen i can get).[/quote]


The little hp in your build is fine, you shouldn't ever be in the line of fire, and if you are, granite flasks with 80% increased armor effect should hold you over for 3-4 hits or so. Basically quicksilver your way out of things as well. So yes, the only way to keep your hp up is with flasks, but you shouldn't be taking damage anyways ( that's the theory anyways ). With both builds I hardly ever took damage, and when I did I lasted longer than the mob.

I would highly recommend NOT using BM on totems, as they can cost up to 300 each cast. Besides, when you do maps with 50% regen, you are screwed. OR maps that have phys / ele reflect because you will need to spam totems every 2 seconds. Can't do that with BM, also that wastes a gem slot on your EK totems.

As I always say, my point structure is the basic DPS path, and I leave it up to you to trial and error and find a happy medium with defenses. When in doubt, lower crit chance and pick up hp / es :)
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"
Avicularia wrote:

I would highly recommend NOT using BM on totems, as they can cost up to 300 each cast. Besides, when you do maps with 50% regen, you are screwed. OR maps that have phys / ele reflect because you will need to spam totems every 2 seconds. Can't do that with BM, also that wastes a gem slot on your EK totems.


Thanks for your elaborate answers :)


Not having EB in the marauder build, that means i'm looking at a small mana pool, while i can easily reach high levels of HP.

I seriously hate mana flask spamming, had to do that too much at early levels :P

Last edited by MarlonB on Apr 6, 2013, 2:33:05 AM
Yeah then I would definitely go EB. While hitting spell damage nodes, there is usually a 40% mana regen node around there. Also, shields, amulets, belts, circlets also can have 60%+ Mana regen if you are lacking :)
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Small tip for you mate, make your links clickable. ^^
noob advice!

I really like double totem build. this is my first char and I'm trying to use it to get all gear I can cause all I have is really crap :(

I don't have EK so I'm using spark double totem and I found it easier to play as sparks walk around until they find an enemy. In closed spaces they are really usefull.


I have a couple of questions.

Does always little explosion sound indicate a crit?

If one spark gets a critical is this shared with rest of sparks (as EK)?

Should I go for lighting passives or is better to go for generic ones?

If you have any other advice regarding double totem with spark I'll really apreciate it.





happy grinding!
ara va de bo, que de bo va!

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