Burning Arrow
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Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Please email support@grindinggear.com if you need any assistance! Last bumped on Nov 22, 2022, 2:46:50 PM
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PoE Patch 3.3
Level 93 VBA/BA Elementalist PoB: https://pastebin.com/bgpmP2Ld The build is an ignite based VBA/BA build using lightning damage to ignite with Stormfire. https://pathofexile.gamepedia.com/Stormfire Thanks to The Tempest the weapon has no physical damage that can get converted from BA physical to fire. This is important since it lets us benefit from EE which is highly desired since ingite does not benefit from elemental penetration. https://pathofexile.gamepedia.com/The_Tempest To top it all off we use a ton of lightning damage abyssus jewels, Dyadian Dawn for faster ignites, Sudden Ignition for an additional ignite and Voidwalker for pierce. https://pathofexile.gamepedia.com/Dyadian_Dawn https://pathofexile.gamepedia.com/Sudden_Ignition https://pathofexile.gamepedia.com/Voidwalker Main gems: VBA/BA > WED > Combustion > Burning Damage > Deadly Ailments > GMP/Swift Affliction Addional gems: Frenzy > GMP > CoH > Flammability Flame Golem, Ice Golem, Wrath, Herald of Thunder, Blink Arrow --- The build itself is quite powerful when it comes to damage. With elemental conflux, elementalist shock, 2 ignites and a good ignite roll over 1 million Shaper ingite dps is possible. The arrow damage itself is neglegible. --- I got some questions that I cannot find answered. The build has GMP (support) and pierce (boots) for mapping. Vaal Burning Arrow can shotgun. The lightning damage build I am playing has quite a high min/max lightning damage range. If GMP hits a group of enemies. Is the damage of each arrow from GMP calculated individually? What about the arrow that pierces and hits another target behind? Does it inherit the damage of the arrow piercing the first target? The arrows all have 100% chance to ignite. If they hit they will proliferate thanks to Beacon of Ruin. How is the ignite prolif calculated when hitting two targets A and B close to each other. Do we get two ignites from a single shot? One for the initial ignite from the hit and one from the ignite being prolifed from A to B and B to A? On bosses when using VBA with GMP. The arrow should be able to shotgun. Two ignites should be applied instantly right? What about ignite damage roll? With GMP it is 5 projectiles. If each projectile rolls the damage roll seperately a single VBA should apply instantly two stacks of ignite and if all 5 arrows hit the damage roll should be quite high too since only the highest ignite rolls survive right? Thanks. Really like VBA in Incursion. Last edited by zorker#7481 on Jun 20, 2018, 5:21:35 AM
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this skill needs a REWORK
in a very simple way, it just needs 100% fire conversion (instead of 50%) and have it gain +X Accuracy (flat accuracy) depending on gem level (just like how you buff ice shot and lightning arrow this 3.8) because its SO uncompetitve compared to fireball this Blight league i started with fireball, and eventually tried out burning arrow but it was waaaay WORSE fireball WILL always hit (no need for accuracy scaling) and has bigger damage though, you can say that burning arrow can have 2 ignites with sudden ignition jewel plus 35% "faster burn" from dyadian dawn, it eventually somehow manage to get to the same level of damage as fireball ignite the only problem is accuracy and the fire conversion (tho fire conversion can be done with unique quiver The Signal Fire) Last edited by DngA#1315 on Oct 9, 2019, 2:49:06 PM
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another thing you can do is buff PITCH DARKNESS unique jewel
i play tested this only using flat level of burning arrow and solely relying on the burning ground component to do damage, just like tarke did here https://www.youtube.com/watch?v=ES4zyVZmWqw YOU NEED TO BUFF this jewel to 100% to create burning ground if it ignites an enemy you also need to buff the damage of the burn ground itself, so we can have an option whether to play IGNITE focus or BURNING GROUND focus | |
Hello there,
how About to add the effect of the unique jewel "Pitch Darkness" by Default on the Gem (no need for this Jewel), something like Burning Arrow has a 40% chance to spread Tar if it does not Ignite an Enemy, Burning Arrow has a 40% chance to spread Burning Ground if it Ignites an Enemy. and also adding a flat added physical/fire damage based on Level, but also lowering the damagescaling rather then 150-184% something normal like 130-160% and not such a crooked number (184%) and the burningground is based around the double of base Burning Damage not a different source, so the calculation needed is lower. kind regards JeckNoTree A
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Hello GGG balance team, (if it exists)
Thank you for listening to some of my suggestions, I saw mathil plays 4.0 during Exilecon and i saw the changes to burning arrow it now has: 100% physical to fire conversion (thank you) %more damage with ignite has been remove (i dont like this) but u added: a debuff that burns the target for 30% of ignite damage that can stack up to 5 times (i like this) overall: i dont think this has been buffed at all, its pretty much the same as before in 3.9, we will now have to stack 2 normal ignites (using sudden ignition jewel) together with 5 debuff stack so in total: 5 debuff stack = 150% of the ignite damage 2 ignite stack = 200% of ignite damage for a total of 350% of the ignite damage but the thing about ignite builds is: its a "hit once, hit hard" play style not a "spammy" play style i was hoping to start with burning arrow for metamorph league, but seeing this change, fireball ignite will still be the king of ignite builds Last edited by DngA#1315 on Nov 19, 2019, 10:52:57 PM
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hello GGG balance team
i saw the changes again to this skill gem and i gotta say i love it! you did a really good job here! now im just waiting for the changes to Sudden Ignition jewel and Pitch Darkness jewel Thank you so much for listening to my suggestions! i love u xD edit: now please make an MTX for this skill gem, ill buy it XD edit2: Sudden Ignition is now removed - understandable Pitch Darkness is now removed - it would've been interesting tho, if you let us build burning arrow via the "burning ground" component, i liked the idea Last edited by DngA#1315 on Dec 3, 2019, 1:58:01 AM
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The 3.9 version has a ambigous tooltip.
In my opinion it should be: [...] If it hits and ignites an enemy, it will also inflict [...] If ignite proliferation does not spread the additional debuff as support gems are prone to add tags. If burning arraw - ignite proliferation igniting does ad the debuff this would be void. But natasha implied otherwise. |
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/e: Removing this post because it was totally obsolete.
Last edited by shalq#5757 on Aug 30, 2021, 7:21:18 AM
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Burning Arrow Scion(Ascendant) level 100.
Stormfire-TheTempest mana build. Getting accuracy is very hard for this build. Integrating some amount of accuracy into skill gem or putting accuracy into 'ignite with attack nodes' in skill tree would help. Last edited by forceddrama#0500 on Jan 12, 2021, 5:41:46 AM
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