[3.3] Noodle's Arc Trap + Lightning Spire Trap Saboteur (Budget 2.2M+ Shaper DPS)
" I use both Arc and Vaal Arc, primarily Arc but I put Vaal Arc because it implies using both. The Vaal Arc gives you a more powerful Arc, which still chains, but is great against bosses or rares because of the extra DPS (especially Architects who have mobs nearby to still chain well). |
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" I don't find these boots to be useful. Maybe grab some Deerstalkers while leveling and then some good old Life + Resists + Move speed boots? And as Neehan mentioned, we don't do physical damage, so I wouldn't use these. |
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Thanks for the build man, trying this one with friend now) Why no phase acro in trees tho? Im pretty new to the game, but it seems like a stong upgrade over any hp nodes to me. Am I missing something?
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Any particular reason to not take phase acro?
Edit: Nvm. I forgot how to read Last edited by redragonblack#4395 on Jun 7, 2018, 7:05:15 PM
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how about 2 pure trap damage weapons? they all have like 90+ damage for traps .. good or no?
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" Am I wrong in thinking that this description only shows 3 skills? What is the 4th skill? Edit: Trap Support. Must be losing my mind. Leaving it up, hopefully it will help someone. Last edited by ElJayGee#4644 on Jun 7, 2018, 8:24:35 PM
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" As long as you still have a good crit chance (and hopefully some mana regen), sure! |
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No Expeditious Munitions in the tree? Is it because we don't need the damage anymore?
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Thanks for the build guide - really enjoying it so far. Destroying Act 6 with a Tabula and pretty rubbish gear. Suspect I will have a few nasty deaths when mapping but hopefully my dodging skills will improve. I've just come off the back of playing 92 levels of a face-tanking Jugg build - my reactions are still very slow!
I've not taken Acrobatics yet because I'm concerned of the downsides. Is it a key part of the build in terms of survivability? |
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Is there any gem that really should have quality?
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