Do Spectres benefit from map mods?

I can't say for sure, but I got the impression my spectres were moving and attacking faster with the Fleet map mod. I suppose it would make sense they benefit from it, could someone from GGG confirm that? Also, would Spectres also benefit from map mods like Monsters Deal X% Increased Damage, Monsters Deal X% Increased Fire/Cold/Lightning Damage?
I guess not, the spectre you raise is not the same monster as the one you killed.

http://www.pathofexile.com/forum/view-thread/205511
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Mark_GGG wrote:
A spectre is not the same monster who's corpse you use to summon it. It is a new monster of the same type, and always of normal rarity.


So I assume map mods won't have any influence on the spectre either.
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Phillybear wrote:
I guess not, the spectre you raise is not the same monster as the one you killed.

http://www.pathofexile.com/forum/view-thread/205511
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Mark_GGG wrote:
A spectre is not the same monster who's corpse you use to summon it. It is a new monster of the same type, and always of normal rarity.


So I assume map mods won't have any influence on the spectre either.


What you're talking about is something completely different. What Mark is saying there is if you have 3 monsters of the same type, one Normal, one Magic with modifiers and one Rare with even more mods...when you make spectres of all 3 they'd be equal and without any modifiers. In a map though, the map mods affect even the Normal monsters and just improve their stats, not necessarily giving them mods like Magic/Rare does.
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CK011885 wrote:
I can't say for sure, but I got the impression my spectres were moving and attacking faster with the Fleet map mod. I suppose it would make sense they benefit from it, could someone from GGG confirm that? Also, would Spectres also benefit from map mods like Monsters Deal X% Increased Damage, Monsters Deal X% Increased Fire/Cold/Lightning Damage?


I am going to say no, they don't.
Not based off any evidence or any personal experience, but just off the faith that if this is the way it worked then it would have been caught as overpowered before open beta and nerfed.
Someone else would have noticed by now.
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CK011885 wrote:

What you're talking about is something completely different. What Mark is saying there is if you have 3 monsters of the same type, one Normal, one Magic with modifiers and one Rare with even more mods...when you make spectres of all 3 they'd be equal and without any modifiers. In a map though, the map mods affect even the Normal monsters and just improve their stats, not necessarily giving them mods like Magic/Rare does.


It can still be the same thing. 'A new monster' can either mean 'a new normal monster from this map' or 'a new normal monster that isn't from this map'.
Since spectres only maintain their implicit mods, I'd say map mods are also absent from your new normal spectre.
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colexian wrote:

I am going to say no, they don't.
Not based off any evidence or any personal experience, but just off the faith that if this is the way it worked then it would have been caught as overpowered before open beta and nerfed.
Someone else would have noticed by now.


Not necessarily.

The issues involving melee and HP are only popping up now, a month after OB launch. The issue was barely ever raised in the time the game was in CB.


Does someone want to try to see if they can find the answer to OPs question?
"Minions of your minions are your minion's minions, not your minions." - Mark
OK OP.

Your specters do NOT benefit from the map mods. If your map has shoots extra shots your specters will not get that buff. Same with extra cold damage, ect.

However, If the mob you found has the mod "fires extra projectiles" under his name when you make a specter from him he will retain the extra shots. So I would conclude they retain the other mods as well despite what people have quoted.
May the RNG be with you always.
Keep in mind Spectres have built in 55% faster movement compared to their base monsters, that might be all it is.

Also map mods only benefit your enemies, if its no longer your enemy its no longer buffed.

On the upside, map spectres are higher level than their regular merciless counterparts so will be a lot stronger than the flame sents you'd get from solaris temple for example. I got some carrion queens from a 68 map and they (3 of em) kill rare packs in a single volley on 61/62 areas.
Last edited by Asmosis#7365 on Mar 2, 2013, 9:24:21 AM
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Asmosis wrote:
Keep in mind Spectres have built in 55% faster movement compared to their base monsters, that might be all it is.

Also map mods only benefit your enemies, if its no longer your enemy its no longer buffed.

On the upside, map spectres are higher level than their regular merciless counterparts so will be a lot stronger than the flame sents you'd get from solaris temple for example. I got some carrion queens from a 68 map and they (3 of em) kill rare packs in a single volley on 61/62 areas.


I use Spectres all the time so I generally have an idea of the move speed and attack speed of the typical mob type. There was a notable difference while running the Fleet map, enough to prompt me to make this thread.
Monsters which become minions in any way lose all stats they gained form map mods.
Last edited by Mark_GGG#0000 on Mar 3, 2013, 8:34:31 PM

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